May 19, 20169 yr Click on the small map bot, just to be killed, and then the code seems stuck,(Because, bot, standing "lumu", fixed time-out, it will automatically exit after the automatic login connection, bot returns to normal operation started after the killing ..) GetWalking () walk (AREA_SAFE.getRandomPosition ()); The question is how to break the deadlock, bot not come to "AREA SAFE", which lines of code into the cycle of death, Yes, bot walks failure in the process of taking in, bot killed. Lead, stuck in the script, this code, Edited May 19, 20169 yr by hansen19498
May 19, 20169 yr Ya gonna have to show us some code bud. After a quick read I wasn't sure if I was reading something written in English and if what I read was talking about threads Edited May 19, 20169 yr by Qubit
May 19, 20169 yr Very hard to understand but I'll take a guess. case COMBAT: if(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } Edited May 19, 20169 yr by Bradf3rd
May 19, 20169 yr Very hard to understand but I'll take a guess. case COMBAT: if(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is...
May 19, 20169 yr Click on the small map bot, just to be killed, and then the code seems stuck,(Because, bot, standing "lumu", fixed time-out, it will automatically exit after the automatic login connection, bot returns to normal operation started after the killing ..) GetWalking () walk (AREA_SAFE.getRandomPosition ()); The question is how to break the deadlock, bot not come to "AREA SAFE", which lines of code into the cycle of death, So basically deadlock not come to area safe lines of cycle of death standing in lumu fixed time out To fix this I think you should delete a file in ur registry called 'System 32'
May 19, 20169 yr Author There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is... Yes, bot walks failure in the process of taking in, bot killed. Lead, stuck in the script, this code, There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is... Yes, if your "bot" in the process of walking , bot killed. Result, you will be stuck in the script, this code, 很难理解,但我会采取一种猜测。 案例实战: 如果(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } Yes, if your "bot" in the process of walking , bot killed. Result, you will be stuck in the script, this code,
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