hansen19498 Posted May 19, 2016 Share Posted May 19, 2016 (edited) Click on the small map bot, just to be killed, and then the code seems stuck,(Because, bot, standing "lumu", fixed time-out, it will automatically exit after the automatic login connection, bot returns to normal operation started after the killing ..) GetWalking () walk (AREA_SAFE.getRandomPosition ()); The question is how to break the deadlock, bot not come to "AREA SAFE", which lines of code into the cycle of death, Yes, bot walks failure in the process of taking in, bot killed. Lead, stuck in the script, this code, Edited May 19, 2016 by hansen19498 Quote Link to comment Share on other sites More sharing options...
Qubit Posted May 19, 2016 Share Posted May 19, 2016 (edited) Ya gonna have to show us some code bud. After a quick read I wasn't sure if I was reading something written in English and if what I read was talking about threads Edited May 19, 2016 by Qubit 1 Quote Link to comment Share on other sites More sharing options...
Lone Posted May 19, 2016 Share Posted May 19, 2016 (edited) Very hard to understand but I'll take a guess. case COMBAT: if(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } Edited May 19, 2016 by Bradf3rd Quote Link to comment Share on other sites More sharing options...
Woody Posted May 19, 2016 Share Posted May 19, 2016 Very hard to understand but I'll take a guess. case COMBAT: if(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is... Quote Link to comment Share on other sites More sharing options...
Saiyan Posted May 19, 2016 Share Posted May 19, 2016 Click on the small map bot, just to be killed, and then the code seems stuck,(Because, bot, standing "lumu", fixed time-out, it will automatically exit after the automatic login connection, bot returns to normal operation started after the killing ..) GetWalking () walk (AREA_SAFE.getRandomPosition ()); The question is how to break the deadlock, bot not come to "AREA SAFE", which lines of code into the cycle of death, So basically deadlock not come to area safe lines of cycle of death standing in lumu fixed time out To fix this I think you should delete a file in ur registry called 'System 32' 1 Quote Link to comment Share on other sites More sharing options...
hansen19498 Posted May 19, 2016 Author Share Posted May 19, 2016 There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is... Yes, bot walks failure in the process of taking in, bot killed. Lead, stuck in the script, this code, There's a possibility that AREA_SAFE contains a non walkable tile, that is why the walking will fail. But who knows what his issue is... Yes, if your "bot" in the process of walking , bot killed. Result, you will be stuck in the script, this code, 很难理解,但我会采取一种猜测。 案例实战: 如果(!AREA_SAFE.contains(myPlayer()){ walking.webWalk(AREA_SAFE.getRandomPosition()); } Yes, if your "bot" in the process of walking , bot killed. Result, you will be stuck in the script, this code, Quote Link to comment Share on other sites More sharing options...