February 25, 20178 yr Author NEW UPDATE - Updated map to latest revision - Map now also contains upper floors (press the +/- buttons in the navbar to go up or down) - Map also now contains dungeons, located very far North on the map, I will be adding a search bar so that these areas can be accessed easily Note: there are no location labels on the map currently, I will be adding those back shortly
February 26, 20178 yr Author NEW UPDATE - Added map labels with the ability to toggle them on or off - Added search box for locations, the map will pan to them when selected - I have also added labels for some dungeons, I will add more when I figure out what they are
February 27, 20178 yr Author If you would like to assist me with identifying dungeons and other areas The first set of areas is around 2868, 4658, 0 (you can go there by typing the coordinates into the boxes at the top right). Move the map around and you will see a bunch of areas without names. The second set of areas is around 2875, 9452, 0 Thanks
March 6, 20178 yr dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Edited March 6, 20178 yr by Stimpack
March 6, 20178 yr Author 9 hours ago, Stimpack said: dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Thanks
March 20, 20178 yr Author On 06/03/2017 at 0:25 AM, Stimpack said: dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Added, thanks again
March 21, 20178 yr @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does)
March 21, 20178 yr Author 6 hours ago, k9thebeast said: @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does) Sure I can add that
March 21, 20178 yr Author 19 hours ago, k9thebeast said: @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does) Done
March 21, 20178 yr Author NEW UPDATE - Code can now be pasted into the output area and it will be displayed on the map Edited March 21, 20178 yr by Explv
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