Explv Posted February 25, 2017 Author Posted February 25, 2017 NEW UPDATE - Updated map to latest revision - Map now also contains upper floors (press the +/- buttons in the navbar to go up or down) - Map also now contains dungeons, located very far North on the map, I will be adding a search bar so that these areas can be accessed easily Note: there are no location labels on the map currently, I will be adding those back shortly 2
Explv Posted February 26, 2017 Author Posted February 26, 2017 NEW UPDATE - Added map labels with the ability to toggle them on or off - Added search box for locations, the map will pan to them when selected - I have also added labels for some dungeons, I will add more when I figure out what they are 1
Explv Posted February 27, 2017 Author Posted February 27, 2017 If you would like to assist me with identifying dungeons and other areas The first set of areas is around 2868, 4658, 0 (you can go there by typing the coordinates into the boxes at the top right). Move the map around and you will see a bunch of areas without names. The second set of areas is around 2875, 9452, 0 Thanks
Stimpack Posted March 6, 2017 Posted March 6, 2017 (edited) dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Edited March 6, 2017 by Stimpack 1
Explv Posted March 6, 2017 Author Posted March 6, 2017 9 hours ago, Stimpack said: dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Thanks
Explv Posted March 20, 2017 Author Posted March 20, 2017 On 06/03/2017 at 0:25 AM, Stimpack said: dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon dungeon @ (2886, 9811, 0) is Taverley Dungeon dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves Added, thanks again
imnotsure Posted March 21, 2017 Posted March 21, 2017 pretty neat i like how it actually gives you the premade arrays
k9thebeast Posted March 21, 2017 Posted March 21, 2017 @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does) 1
Explv Posted March 21, 2017 Author Posted March 21, 2017 6 hours ago, k9thebeast said: @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does) Sure I can add that 1
Explv Posted March 21, 2017 Author Posted March 21, 2017 19 hours ago, k9thebeast said: @Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard. The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does) Done
Explv Posted March 21, 2017 Author Posted March 21, 2017 (edited) NEW UPDATE - Code can now be pasted into the output area and it will be displayed on the map Edited March 21, 2017 by Explv 2
Explv Posted March 21, 2017 Author Posted March 21, 2017 13 minutes ago, ProjectPact said: why r u so good