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Explv's Map

Featured Replies

  • Author

NEW UPDATE

- Updated map to latest revision

- Map now also contains upper floors (press the +/- buttons in the navbar to go up or down)

- Map also now contains dungeons, located very far North on the map, I will be adding a search bar so that these areas can be accessed easily

 

Note: there are no location labels on the map currently, I will be adding those back shortly

  • Author

NEW UPDATE

- Added map labels with the ability to toggle them on or off

- Added search box for locations, the map will pan to them when selected

- I have also added labels for some dungeons, I will add more when I figure out what they are

  • Author

If you would like to assist me with identifying dungeons and other areas

The first set of areas is around 2868, 4658, 0  (you can go there by typing the coordinates into the boxes at the top right). Move the map around and you will see a bunch of areas without names.

The second set of areas is around 2875, 9452, 0

Thanks

dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon

dungeon @ (2886, 9811, 0) is Taverley Dungeon

dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves

Edited by Stimpack

  • Author
9 hours ago, Stimpack said:

dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon

dungeon @ (2886, 9811, 0) is Taverley Dungeon

dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves

Thanks 

  • 2 weeks later...
  • Author
On 06/03/2017 at 0:25 AM, Stimpack said:

dungeon @ (2805, 10001, 0) is Fremennik Slayer Dungeon

dungeon @ (2886, 9811, 0) is Taverley Dungeon

dungeon @ (3169, 9571, 0) is Lumbridge Swamp Caves

Added, thanks again

@Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard.

The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does)

  • Author
6 hours ago, k9thebeast said:

@Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard.

The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does)

Sure I can add that

  • Author
19 hours ago, k9thebeast said:

@Explv I love your map. I think everyone who writes scripts for osbot uses it, its basically the standard.

The one suggestion I would have would to be, if I have a poly area in my script and I want to see what that area encompases, I could paste the code into your map to highlight the area on the map. (kinda reversing what the polyarea selector does)

Done

  • Author

NEW UPDATE

- Code can now be pasted into the output area and it will be displayed on the map

Edited by Explv

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