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Perfect Fighter AIO

Featured Replies

if you get the chance, can you add karamja support.

How do I enable Bones To peaches support on this? I cant see an option to enable it - is it autodetected?

 

 

  • Author

New update (v148)

 

- Added an update for b2p, all bones are now supported including big bones

- Added a few extra anti-ban/anti-pattern options, fixed some too

- Added right-click mode, converted straight from the rock crabs script

- Added 'Stay in my fightzone only' and 'Only loot in fightzone' options

- Added an improvement to safespotting target system, should be much better

- Added 'modes' for goal-based levelling system, you can now level them in order, or lowest first, etc etc. Suggestions are also welcome

- Added an update for falador wall obstacle (EDIT)

 

update will be live within 24 hours ^^ biggrin.png Hopefully I didn't miss anything sad.png

 

As for karamja support, how do you mean? Like fighting npcs in karamja, because that's already supported ohmy.png

 

EDIT:

 

Also forgot to mention paint is fixed, the font broke again sad.png So the new version has an updated font smile.png

Edited by Czar

Anti-ban suggestions:

Have it turn on the xp tracker for the skill its training. If more than one skill is used then have it switch too or just have it use the most recent option.

 

If the next npc to attack is off the screen have it click the actual screen to walk instead of the minimap (sometimes)

Bugs:

I had it stop the script after 1h 25 min as a task and I came back three hours later to it still going.

 

bot has an issue with edgeville dungeon, it will constantly go in and out of the dungeon via the ladder at the edgeville ruins.

Edited by Tesuki

any idea when the update will be out? It's not showing up

did you add stronghold?to killl fresh crawler?

  • Author

For edgeville, try a different walk-setting (on script initial settings) in the meantime until an update is added ^^ biggrin.png it should work, there's 3 extra options

 

As for stronghold, the script already supports stronghold, are there any errors? I will test stronghold right now to make sure it works :D

 

As for the latest version it should be online within a few hours max, there were many updates sad.png

 

edit : update v150 will be coded today, will edit this with new upcoming features ^^ smile.png

Edited by Czar

For edgeville, try a different walk-setting (on script initial settings) in the meantime until an update is added ^^ biggrin.png it should work, there's 3 extra options

 

As for stronghold, the script already supports stronghold, are there any errors? I will test stronghold right now to make sure it works biggrin.png

 

As for the latest version it should be online within a few hours max, there were many updates sad.png

 

edit : update v150 will be coded today, will edit this with new upcoming features ^^ smile.png

for stromghold i need acrivate plugins or nomal way?

For edgeville, try a different walk-setting (on script initial settings) in the meantime until an update is added ^^ biggrin.png it should work, there's 3 extra options

 

As for stronghold, the script already supports stronghold, are there any errors? I will test stronghold right now to make sure it works biggrin.png

 

As for the latest version it should be online within a few hours max, there were many updates sad.png

 

edit : update v150 will be coded today, will edit this with new upcoming features ^^ smile.png

 

On Edgeville, all walk-settings seem to have the same issue

Can you make the bot not pick up arrows as quickly please. It's constantly attacking and picking up arrows.

Thank you for implementing a few of the things I said. You really care about your customers.

 

The right click next opponent option is nice, but if looting arrows it's pretty buggy. If you try it you will see what I mean.

 

OVerall the only thing that needs work is looting arrows...IMO

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