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Perfect Fighter AIO

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  • Author

What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed :D

 

As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile

What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed biggrin.png

 

As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile

ufBKVu6.png

 

this happened when I ran sand crabs on the plugin thing. v111

What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed biggrin.png

 

As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile

[DEBUG][07/08 09:08:12 AM]: Loading script id : 758

[DEBUG][07/08 09:08:14 AM]: Loaded script!
[DEBUG][07/08 09:08:14 AM]: Launching script...
[iNFO][bot #1][07/08 09:08:14 AM]: [break Manager] After botting for 126 minute(s), you will break for 37 minute(s).
[iNFO][bot #1][07/08 09:08:14 AM]: Loaded 6 built-in random solvers!
[iNFO][bot #1][07/08 09:08:16 AM]: Definitions loaded: 17743
[iNFO][bot #1][07/08 09:08:16 AM]: 22 APIs loaded
[iNFO][bot #1][07/08 09:08:16 AM]: "allow_varrock_upstairs" changed to "1"
[iNFO][bot #1][07/08 09:08:16 AM]: "force_web" changed to "1"
[iNFO][bot #1][07/08 09:08:16 AM]: "bank_condition" changed to "NO_FOOD"
[iNFO][bot #1][07/08 09:08:16 AM]: "prayer_flick_mode" changed to "0"
[ERROR][bot #1][07/08 09:08:16 AM]: Blocked permission: ("java.io.FilePermission" "/Users/Steven" "read")
[iNFO][bot #1][07/08 09:08:16 AM]: Terminating script Perfect Fighter...
[iNFO][bot #1][07/08 09:08:16 AM]: Dumping save...
[iNFO][bot #1][07/08 09:08:16 AM]: 
[iNFO][bot #1][07/08 09:08:16 AM]: "force_web" "1"
[iNFO][bot #1][07/08 09:08:16 AM]: "bank_condition" "NO_FOOD"
[iNFO][bot #1][07/08 09:08:16 AM]: "prayer_flick_mode" "0"
[iNFO][bot #1][07/08 09:08:16 AM]: "allow_varrock_upstairs" "1"
[iNFO][bot #1][07/08 09:08:16 AM]: 
[iNFO][bot #1][07/08 09:08:16 AM]:  ... success!
[iNFO][bot #1][07/08 09:08:16 AM]: Script Perfect Fighter has exited!
[iNFO][07/08 09:08:16 AM]: Started script : Perfect Fighter

Real quick issue I noticed:

 

When using bones to peaches the bot will not loot any type of bones that isn't the standard "Bones" bones. This is an issue when fighting anything that does not drop them. (eg. Big bones, Wolf bones, etc)

 

Thanks.

 

Edit: Also, when set to pick up arrows it doesn't seem to recognize Broad bolts and doesn't pick them up.

Edited by wheetcracker

  • Author

added quick update for broad bolts and more bones when using bones to peaches, update should be included in v112 update any time soon since it was a quick bug fix

 

thanks for feedback everyone, just waiting for v112 so hopefully all mac/linux users can launch the script too :D

added quick update for broad bolts and more bones when using bones to peaches, update should be included in v112 update any time soon since it was a quick bug fix

 

thanks for feedback everyone, just waiting for v112 so hopefully all mac/linux users can launch the script too biggrin.png

 

Oh hot damn that was fast.

could i have a trial? and would you consider a discount since i own alot of your scripts haha

 

 

 

Edited by Thodaei

So I'm really confused on how the safe spotting feature works. I am at blue dragons and my guy always chases a blue dragon and does not run back to it. Or when I try and set up the tile selector it doesn't seem to work. Can you help?

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