Czar Posted July 7, 2016 Author Posted July 7, 2016 What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile
Light Posted July 7, 2016 Posted July 7, 2016 What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile this happened when I ran sand crabs on the plugin thing. v111
steven1337 Posted July 8, 2016 Posted July 8, 2016 What is the error messages (if any) , I can't fix bugs unless there is an error or something I can fix. I will try to multi-boot linux/mac and test the script though, but the better the bug report, the faster bugs will be fixed As for minotaurs, I will make the script not stop if no npcs are found, the script will just attempt to walk to the fight tile [DEBUG][07/08 09:08:12 AM]: Loading script id : 758 [DEBUG][07/08 09:08:14 AM]: Loaded script! [DEBUG][07/08 09:08:14 AM]: Launching script... [iNFO][bot #1][07/08 09:08:14 AM]: [break Manager] After botting for 126 minute(s), you will break for 37 minute(s). [iNFO][bot #1][07/08 09:08:14 AM]: Loaded 6 built-in random solvers! [iNFO][bot #1][07/08 09:08:16 AM]: Definitions loaded: 17743 [iNFO][bot #1][07/08 09:08:16 AM]: 22 APIs loaded [iNFO][bot #1][07/08 09:08:16 AM]: "allow_varrock_upstairs" changed to "1" [iNFO][bot #1][07/08 09:08:16 AM]: "force_web" changed to "1" [iNFO][bot #1][07/08 09:08:16 AM]: "bank_condition" changed to "NO_FOOD" [iNFO][bot #1][07/08 09:08:16 AM]: "prayer_flick_mode" changed to "0" [ERROR][bot #1][07/08 09:08:16 AM]: Blocked permission: ("java.io.FilePermission" "/Users/Steven" "read") [iNFO][bot #1][07/08 09:08:16 AM]: Terminating script Perfect Fighter... [iNFO][bot #1][07/08 09:08:16 AM]: Dumping save... [iNFO][bot #1][07/08 09:08:16 AM]: [iNFO][bot #1][07/08 09:08:16 AM]: "force_web" "1" [iNFO][bot #1][07/08 09:08:16 AM]: "bank_condition" "NO_FOOD" [iNFO][bot #1][07/08 09:08:16 AM]: "prayer_flick_mode" "0" [iNFO][bot #1][07/08 09:08:16 AM]: "allow_varrock_upstairs" "1" [iNFO][bot #1][07/08 09:08:16 AM]: [iNFO][bot #1][07/08 09:08:16 AM]: ... success! [iNFO][bot #1][07/08 09:08:16 AM]: Script Perfect Fighter has exited! [iNFO][07/08 09:08:16 AM]: Started script : Perfect Fighter 1
Czar Posted July 8, 2016 Author Posted July 8, 2016 Alright once update v112 is live, try the script again, if it still doesn't work then ask @Maldesto for a full refund on the script, since mac/linux users can't launch the script I will still be trying to add support for mac/linux users in the meantime, hopefully very soon
wheetcracker Posted July 8, 2016 Posted July 8, 2016 (edited) Real quick issue I noticed: When using bones to peaches the bot will not loot any type of bones that isn't the standard "Bones" bones. This is an issue when fighting anything that does not drop them. (eg. Big bones, Wolf bones, etc) Thanks. Edit: Also, when set to pick up arrows it doesn't seem to recognize Broad bolts and doesn't pick them up. Edited July 8, 2016 by wheetcracker 1
Czar Posted July 8, 2016 Author Posted July 8, 2016 added quick update for broad bolts and more bones when using bones to peaches, update should be included in v112 update any time soon since it was a quick bug fix thanks for feedback everyone, just waiting for v112 so hopefully all mac/linux users can launch the script too 1
wheetcracker Posted July 8, 2016 Posted July 8, 2016 added quick update for broad bolts and more bones when using bones to peaches, update should be included in v112 update any time soon since it was a quick bug fix thanks for feedback everyone, just waiting for v112 so hopefully all mac/linux users can launch the script too Oh hot damn that was fast.
Czar Posted July 8, 2016 Author Posted July 8, 2016 v112 is now live, can any mac/linux user test the script please? Let me know if there are any bugs, this is the latest version right now ^^ 1
Thodaei Posted July 8, 2016 Posted July 8, 2016 (edited) could i have a trial? and would you consider a discount since i own alot of your scripts haha Edited July 9, 2016 by Thodaei 1
Czar Posted July 9, 2016 Author Posted July 9, 2016 For discounts , ask admin I think there may be a discount available if multiple scripts bought ^^
stunnzu Posted July 9, 2016 Posted July 9, 2016 Hi I would like a trial for this script please thanks 1
scruffyryl Posted July 9, 2016 Posted July 9, 2016 So I'm really confused on how the safe spotting feature works. I am at blue dragons and my guy always chases a blue dragon and does not run back to it. Or when I try and set up the tile selector it doesn't seem to work. Can you help?
Czar Posted July 9, 2016 Author Posted July 9, 2016 Safespot tile is activated by the F6 hotkey, range or mage must be selected in order to activate safespot tile, good luck ^^