ayjis Posted February 14, 2019 Share Posted February 14, 2019 (edited) Simply pressing F2 (hide/show GUI) works for me on 236.1 Doing sand crabs at crabclaw cave, I chose the 1st position and it just ran out and started heading toward the bank. EDIT: Position 3 does not work either. Once it loses aggro it runs out of the cave as expected, but then heads toward the regular sand crab bank from the looks of it EDIT2: After testing on slayer, seems like the core functionality is there even if the paint says otherwise. I am able to set safe spots, cannon spots, update config, etc with the same keybinds. It is sometimes looting ammo now, but seems unable to drink stat boosting pots Anyone reading this - I would not advise using this script or its plugins with ADVANCED CONFIGURATIONS. Simple ones seem to kinda work still Edited February 15, 2019 by ayjis Quote Link to comment Share on other sites More sharing options...
Osten1 Posted February 14, 2019 Share Posted February 14, 2019 Does it work for anyone? It stops finding NPC's after 1 kill here. 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted February 14, 2019 Share Posted February 14, 2019 (edited) Mine just randomly stops as well, was bout 20 minutes in. Now I start it and there's no paint at all. This used to be a really amazing script but every update makes it worse and worse. I got 2 acc's to 99 slayer with ease over the last year or so but can barely even bring myself to keep trying the third this last month with how poorly this script has run lately. Ignore loot more than x away doesn't work at all anymore, fight zone doesn't work in a few different locations. Gargoyle in the slayer tower is one. Just found out the "stop when x" functions don't work anymore so don't use this on a hardcore anymore. Edited February 14, 2019 by miniman Quote Link to comment Share on other sites More sharing options...
RSOS Posted February 14, 2019 Share Posted February 14, 2019 Hello! I was also another user of your Range Guild Script! I was wondering if the bot resets sand crabs if I assign it as the NPC to attack? If so what would be the correct settings for sand crabs? Quote Link to comment Share on other sites More sharing options...
Banes Posted February 14, 2019 Share Posted February 14, 2019 (edited) Hey @Czar, Bad news as above buddy. The script is broken. Here are my settings: Dev Build 2.5.40 Mirror Mode Script settings NPC - Minotaur Anti-pattern mode Nothing else --------------------------------------------------------------------------------------------------------------------------------------- Here is the log: [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_stay) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_loot) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_readyclick_npc) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_smart_safespot) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_spec_min_target_hp) changed from () to (40) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_npc_tile_dist) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fight_with_cannon) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_safespot_priority) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_force_fightzone) changed from (1) to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_1) changed from () to (15) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_2) changed from () to (15) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_cb) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_att) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_str) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_def) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_rng" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_rng) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_mge" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_mge) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_pra" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_pra) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_combat) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_no_loot) changed from () to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_rockhammer) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_bag_of_salt) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_ice_cooler) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_special_wait) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_b2p_wait_food) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_save_bounds) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_stopcon_safe" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stopcon_safe) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_real_distance" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_real_distance) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_multicombat) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_reattack_target) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_expeditious" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_expeditious) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slaughter" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slaughter) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_wildy) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_wildy_emergency_tele" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_wildy_emergency_tele) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_lootbag_mode) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: Special change from (0) to (100) [INFO][Bot #1][02/14 10:07:56 PM]: Cannon mode NOT activated! [INFO][Bot #1][02/14 10:07:59 PM]: [FFA1] Fighting target at [x=1902, y=5200, z=0] [ERROR][Bot #1][02/14 10:07:59 PM]: Error executing event : org.osbot.rs07.event.InteractionEvent$CameraControl@dad1c7 java.lang.NullPointerException at org.osbot.rs07.api.map.Position.isVisible(zj:111) at org.osbot.rs07.api.model.Character.isVisible(nf:50) at org.osbot.rs07.event.InteractionEvent$CameraControl.execute(pg:71) at org.osbot.rs07.event.EventExecutor$2.run(ci:229) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:01 PM]: Changed interaction! [INFO][Bot #1][02/14 10:08:01 PM]: We attacked our first target, wewt. [INFO][Bot #1][02/14 10:08:01 PM]: "attacked_before" changed to "1" [INFO][Bot #1][02/14 10:08:02 PM]: KillCounter error: java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22(Native Method) at client.ec.getNext(Unknown Source) at org.osbot.rs07.api.util.NodeDequeIteratorG.next(qi:72) at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:8) at org.osbot.rs07.api.model.Character.getHealthPercent(nf:498) at a.c.a.con.D(lh:28) at a.c.a.con.M(lh:59) at perfect.scripting.LoopScript.M(yo:629) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:02 PM]: Exception in script thread 2: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIteratorG.<init>(qi:275) at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:225) at org.osbot.rs07.api.model.Character.getHitBarLoopCycle(nf:423) at org.osbot.rs07.api.model.Character.isHitBarVisible(nf:34) at org.osbot.rs07.api.model.Character.isUnderAttack(nf:278) at org.osbot.rs07.api.Combat.getFighting(ni:112) at org.osbot.rs07.api.Combat.isFighting(ni:76) at a.c.a.CoN.D(sf:97) at perfect.scripting.LoopScript.m(yo:2123) at a.COm3.b(ol:836) at a.COm3.onLoop(ol:2267) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tf:5) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "0" [INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "1" [INFO][Bot #1][02/14 10:08:17 PM]: Changed interaction! -------------------------------------------------------------------------------------------------------------------------------------------------------------- The bot hangs after 1 kill. Also no paint GUI etc as above. Unfortunately, I have to say that the script has been working less than ~10% of times since I bought it (over 2 script updates). Please fix script. Edited February 14, 2019 by Banes Quote Link to comment Share on other sites More sharing options...
haydo95 Posted February 14, 2019 Share Posted February 14, 2019 Hi, im having a bug where my paint wont show? even after pressing f2 Quote Link to comment Share on other sites More sharing options...
inValhalla Posted February 15, 2019 Share Posted February 15, 2019 For those with experience with this script, can you give me a run down? What's your experience with it? Any bans? How long do you use it? Quote Link to comment Share on other sites More sharing options...
tswans159 Posted February 15, 2019 Share Posted February 15, 2019 (edited) I've had a couple issues with this bot while it's trying to hop worlds, didn't get the logs when that happened, but I just checked on it a minute ago. Bot ran out of food and went to Lumby castle and was walking back and forth between the door to the staircase and outside the castle doors. EDIT: It was clicking just outside of Lumbridge castle while trying to get to the staircase. Maybe update the coordinates it tries to click? Mirror mode x64 to x32 v2.66.177 [INFO][Bot #1][02/14 10:03:37 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:37 PM]: Walking to: [x=3215, y=3212, z=0] distance: 6 and minimap: true [INFO][Bot #1][02/14 10:03:37 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:37 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:37 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:37 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0]. [INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 5) [INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 5 and minimap: true [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:38 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0]. [INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 5) [INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 5 and minimap: true [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:38 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0]. [INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 4) [INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 4 and minimap: true [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:38 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0]. [INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 4) [INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 4 and minimap: true [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:38 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:39 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:39 PM]: Next One: [x=3215, y=3212, z=0] (distance 3) [INFO][Bot #1][02/14 10:03:39 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:39 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true [INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:39 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:39 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:39 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:39 PM]: Next One: [x=3215, y=3212, z=0] (distance 2) [INFO][Bot #1][02/14 10:03:39 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:39 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true [INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:39 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:39 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:40 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:40 PM]: Next One: [x=3215, y=3212, z=0] (distance 2) [INFO][Bot #1][02/14 10:03:40 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:40 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true [INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:40 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:40 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:40 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:40 PM]: Next One: [x=3215, y=3212, z=0] (distance 1) [INFO][Bot #1][02/14 10:03:40 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:40 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true [INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:40 PM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][02/14 10:03:40 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:40 PM]: Near the action breh [INFO][Bot #1][02/14 10:03:40 PM]: Near the action breh 4 4 [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 0) [INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 0 and minimap: true [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:41 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:41 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 1) [INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:41 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:41 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 1) [INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:41 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 2) [INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:42 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 2) [INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:42 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 3) [INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:42 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:43 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0]. [INFO][Bot #1][02/14 10:03:43 PM]: Next One: [x=3215, y=3212, z=0] (distance 3) [INFO][Bot #1][02/14 10:03:43 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0] [INFO][Bot #1][02/14 10:03:43 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true [INFO][Bot #1][02/14 10:03:43 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][02/14 10:03:43 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][02/14 10:03:43 PM]: walk_suh_result true to: [x=3213, y=3197, z=0] [INFO][Bot #1][02/14 10:03:43 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][02/14 10:03:43 PM]: Script Perfect Fighter has paused! Edited February 15, 2019 by tswans159 Quote Link to comment Share on other sites More sharing options...
childrenfirst Posted February 15, 2019 Share Posted February 15, 2019 27 minutes ago, inValhalla said: For those with experience with this script, can you give me a run down? What's your experience with it? Any bans? How long do you use it? experience has been poor bans are non existent 3 minutes because it stops working after Quote Link to comment Share on other sites More sharing options...
ayjis Posted February 15, 2019 Share Posted February 15, 2019 11 hours ago, ayjis said: Simply pressing F2 (hide/show GUI) works for me on 236.1 Doing sand crabs at crabclaw cave, I chose the 1st position and it just ran out and started heading toward the bank. EDIT: Position 3 does not work either. Once it loses aggro it runs out of the cave as expected, but then heads toward the regular sand crab bank from the looks of it EDIT2: After testing on slayer, seems like the core functionality is there even if the paint says otherwise. I am able to set safe spots, cannon spots, update config, etc with the same keybinds. It is sometimes looting ammo now, but seems unable to drink stat boosting pots Anyone reading this - I would not advise using this script or its plugins with ADVANCED CONFIGURATIONS. Simple ones seem to kinda work still In case this was missed, did some testing on the new version myself. Thought it might help some people Quote Link to comment Share on other sites More sharing options...
Protoprize Posted February 15, 2019 Share Posted February 15, 2019 As other people have mentioned, I'm also getting the issue of no paint Also, the script still completely kills the client on mirror mode after a couple of minutes, it makes the bot utilise the entire CPU (according to task manager). I've got an i5-4690k OC to 4.6Ghz so no issue with handling anything really Quote Link to comment Share on other sites More sharing options...
childrenfirst Posted February 15, 2019 Share Posted February 15, 2019 41 minutes ago, Protoprize said: As other people have mentioned, I'm also getting the issue of no paint Also, the script still completely kills the client on mirror mode after a couple of minutes, it makes the bot utilise the entire CPU (according to task manager). I've got an i5-4690k OC to 4.6Ghz so no issue with handling anything really run it without mirror mode mirror mode is a bunch of silly business anyway Quote Link to comment Share on other sites More sharing options...
Protoprize Posted February 15, 2019 Share Posted February 15, 2019 16 minutes ago, childrenfirst said: run it without mirror mode mirror mode is a bunch of silly business anyway Injection is a faster ban Quote Link to comment Share on other sites More sharing options...
childrenfirst Posted February 15, 2019 Share Posted February 15, 2019 2 minutes ago, Protoprize said: Injection is a faster ban never been any proof that mirror mode is more safe Quote Link to comment Share on other sites More sharing options...
Protoprize Posted February 15, 2019 Share Posted February 15, 2019 My own tests say otherwise Just to explain what I mean I have no idea if the ban rate has changed, but I'm gonna stick to the safe side and bot using mirror mode Also the mirror mode accounts I have mentioned in that thread still are not banned Quote Link to comment Share on other sites More sharing options...