April 8, 20187 yr - What is the bug - Camera constantly rotates after releasing keys - How did you make the bug happen - Any time I try to look around with the camera - Tried client restart? - Yes - Normal script or a plugin? - Normal script - Which exact setup options are enabled? - Happens on all settings regardless of what I choose
April 8, 20187 yr 2 hours ago, RYanb0401 said: - What is the bug - Camera constantly rotates after releasing keys - How did you make the bug happen - Any time I try to look around with the camera - Tried client restart? - Yes - Normal script or a plugin? - Normal script - Which exact setup options are enabled? - Happens on all settings regardless of what I choose Same
April 8, 20187 yr 3 hours ago, RYanb0401 said: - What is the bug - Camera constantly rotates after releasing keys - How did you make the bug happen - Any time I try to look around with the camera - Tried client restart? - Yes - Normal script or a plugin? - Normal script - Which exact setup options are enabled? - Happens on all settings regardless of what I choose me as well
April 9, 20187 yr whats this scripe like? as im thinking off buying it today but dont know if its worth it or to buy some other one.
April 9, 20187 yr @Czar hello, can you make a list in your OP topic, what kind of F keys to use for what? I can't seem to find out how to set up Break tiles for Sand Crabs plug in.
April 9, 20187 yr - What is the bug - Script seems to not take the safespot tile as highest priority, sometimes he does the kill before going back to safespot, other times the enemy hits me 2-5 times and he moves back to safespot - How did you make the bug happen - any time i set my tile as safespot - Tried client restart? - Yes - Normal script or a plugin? - Normal - Which exact setup options are enabled? - tried switching on & off a few, no diff
April 9, 20187 yr Yeah the script is pretty much unusable when safe spotting, he completly ignores the task to return to the safespot
April 9, 20187 yr when using cannon and fight alongside cannon mode it does not attack any NPC's. Nor does it initially load the cannon and fire it. I have to manually click on the cannon first at which point it will always make sure the cannon is full, but it still does not attack any NPC's. It only auto-retaliates to npcs.
April 10, 20187 yr Ran into some issues with it spinning the camera forever if I re-adjust it as well as an issue where it can't find any NPC's to fight when run on a proxy.https://i.gyazo.com/8de1f609ca25b8435865c68c6d476850.mp4https://i.gyazo.com/0a0cc426c642e29d8977eb03f318499d.mp4 Edited April 10, 20187 yr by w0000ticus
April 10, 20187 yr can someone explain to me how afk mode works please? thanks great script ran it for 20-60 str at hill giants did some range too at moss giants
April 10, 20187 yr Another comment about a glitch. While running the script, it randomly decides it no longer wants to attack all the monsters. Will only attack one of the designated NPC and wait for that exact spawn to spawn again, at which point it will kill it again. It doesn't auto-retaliate to combat and will continuously try and attack the designated NPC that it wants to fight. Regardless of the fact that other NPC"s with the same name (e.g. fire giants) are attacking it, it will only go for that one specific spawn.
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