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Perfect Fighter AIO


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Posted
- What is the bug - Camera constantly rotates after releasing keys
- How did you make the bug happen - Any time I try to look around with the camera
- Tried client restart? - Yes
- Normal script or a plugin? - Normal script
- Which exact setup options are enabled? - Happens on all settings regardless of what I choose
  • Like 1
Posted
2 hours ago, RYanb0401 said:

- What is the bug - Camera constantly rotates after releasing keys
- How did you make the bug happen - Any time I try to look around with the camera
- Tried client restart? - Yes
- Normal script or a plugin? - Normal script
- Which exact setup options are enabled? - Happens on all settings regardless of what I choose

Same

 

  • Like 1
Posted
3 hours ago, RYanb0401 said:

- What is the bug - Camera constantly rotates after releasing keys
- How did you make the bug happen - Any time I try to look around with the camera
- Tried client restart? - Yes
- Normal script or a plugin? - Normal script
- Which exact setup options are enabled? - Happens on all settings regardless of what I choose

me as well

  • Like 1
Posted
- What is the bug - Script seems to not take the safespot tile as highest priority, sometimes he does the kill before going back to safespot, other times the enemy hits me 2-5 times and he moves back to safespot
- How did you make the bug happen - any time i set my tile as safespot
- Tried client restart? - Yes
- Normal script or a plugin? - Normal 
- Which exact setup options are enabled? - tried switching on & off a few, no diff
Posted

when using cannon and fight alongside cannon mode it does not attack any NPC's. Nor does it initially load the cannon and fire it. I have to manually click on the cannon first at which point it will always make sure the cannon is full, but it still does not attack any NPC's. It only auto-retaliates to npcs.

Posted

Another comment about a glitch. While running the script, it randomly decides it no longer wants to attack all the monsters. Will only attack one of the designated NPC and wait for that exact spawn to spawn again, at which point it will kill it again. It doesn't auto-retaliate to combat and will continuously try and attack the designated NPC that it wants to fight. Regardless of the fact that other NPC"s with the same name (e.g. fire giants) are attacking it, it will only go for that one specific spawn.

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