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Perfect Fighter AIO


Czar

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7 hours ago, guywithlsd said:

every time you play with GUI / break i would suggest restarting OSBOT in general. I would have less problems if i retart client every time instead of stoping script, reruning with different options. somehow it would start to throw random bugs. And Alching was kind of problematic before too so you might consider avoiding that. unless czar changed something in past months.

As for gargoyles, how long you stay alive if you want to alch? as i remember this script does not support guthans?

Thanks for the tip will try that today, it does run guthans ran it for a good 9 hours yesterday :)

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[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]: Node 1 ([x=2945, y=3370, z=0]) is added to the graph, good job.. moving on to node 2..
[INFO][Bot #1][08/14 01:12:53 AM]: Node 2 ([x=1562, y=3791, z=0]) is added to the graph, now what?
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]:  -- 
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]:   
[INFO][Bot #1][08/14 01:12:53 AM]: / Pathfinding error, source: [x=2948, y=3368, z=0] and target: [x=1689, y=10097, z=0], report this to Czar immediately!
when walks from fallador to great kourden catacombs

Edited by m4tis
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Loving the bot so far. Helping me through some tedious slayer task.

 

Can i add a suggestion. For world hopping can you add a delay before it world hops? 

 

My main problem is it would attempt to world hop right after it kills a monster, but because of the combat delay it just sits there and do nothing. Would it be possible for the script to attempt to world hop again after 10 seconds or before it execute the world hop function to just delay it by 10 seconds?

 

Thank you.

 

PS - Can we also have different set of heal points for guthans and eating food? As of right now the script would equip guthans and eat then heal to full with guthans. Would it be possible to prioritize on healing with Guthans at X hp, and if hp falls below Y amount it'll then use food as a fail safe.

 

Thank You again.

Edited by takun
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On 12/5/2016 at 11:15 AM, Czar said:

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Upcoming NPCs: Green Dragons NOT SUPPORTED!,

Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

the script is broken again, when i start the script on any nps it doesnt attack and begin to walk to another place wtf? :/ help

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Using Perfect Fighter for a week now and didn't have any issues until recently. Mainly using the sand crab plugin and it sometimes gets stuck while banking. It fills inventory with food and then just stops doing anything whatsover. Besides that when ranging and you have pick up arrows ON and the crabs aren't aggresive anymore. The bot does run away but also tries to pick up the arrows making it go back and forth which looks really "botlike". 

Hopefully I can help you out on any of these bugs.

~ Peace

EDIT: Tried range safespotting Moss Giants while pick up arrow was ON and the bot just went crazy. Tries attacking, picking up arrow and walking back to safespot. Not really botable like this ..
EDIT2: Not even attack the Moss Giants anymore after trying to readjust the script multiple times.

Edited by skill2pay
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