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Perfect Fighter AIO


Czar

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Simply pressing F2 (hide/show GUI) works for me on 236.1

Doing sand crabs at crabclaw cave, I chose the 1st position and it just ran out and started heading toward the bank.

EDIT: Position 3 does not work either. Once it loses aggro it runs out of the cave as expected, but then heads toward the regular sand crab bank from the looks of it

EDIT2: After testing on slayer, seems like the core functionality is there even if the paint says otherwise. I am able to set safe spots, cannon spots, update config, etc with the same keybinds. It is sometimes looting ammo now, but seems unable to drink stat boosting pots 

Anyone reading this - I would not advise using this script or its plugins with ADVANCED CONFIGURATIONS. Simple ones seem to kinda work still

Edited by ayjis
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Mine just randomly stops as well, was bout 20 minutes in. Now I start it and there's no paint at all. This used to be a really amazing script but every update makes it worse and worse. I got 2 acc's to 99 slayer with ease over the last year or so but can barely even bring myself to keep trying the third this last month with how poorly this script has run lately.

 

Ignore loot more than x away doesn't work at all anymore, fight zone doesn't work in a few different locations. Gargoyle in the slayer tower is one.

 

Just found out the "stop when x" functions don't work anymore so don't use this on a hardcore anymore.

Edited by miniman
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Hey @Czar,

Bad news as above buddy. The script is broken.

Here are my settings:

  • Dev Build 2.5.40
  • Mirror Mode
  • Script settings
    • NPC - Minotaur
    • Anti-pattern mode
    • Nothing else

---------------------------------------------------------------------------------------------------------------------------------------

Here is the log:

[INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_stay" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_stay) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_loot) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_readyclick_npc" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_readyclick_npc) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_smart_safespot" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_smart_safespot) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_spec_min_target_hp) changed from () to (40)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_npc_tile_dist) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stop_at_death) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_hop_at_death) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fight_with_cannon) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_safespot_priority" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_safespot_priority) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_force_fightzone" changed to "1"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_force_fightzone) changed from (1) to (1)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_1" changed to "45"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_2" changed to "65"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_2) changed from (65) to (65)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_1) changed from () to (15)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_2) changed from () to (15)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_cb) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_att) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_str) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_def) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_rng" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_rng) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_mge" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_mge) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_pra" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_pra) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_combat) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_no_loot" changed to "1"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_no_loot) changed from () to (1)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_rockhammer) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_bag_of_salt) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_special_wait) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_b2p_wait_food) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_save_bounds" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_save_bounds) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_stopcon_safe" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stopcon_safe) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_real_distance" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_real_distance) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_multicombat" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_multicombat) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_reattack_target" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_reattack_target) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_expeditious" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_expeditious) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_slaughter" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slaughter) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_wildy" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_wildy) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_wildy_emergency_tele" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_wildy_emergency_tele) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: "ss_lootbag_mode" changed to "0"
[INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_lootbag_mode) changed from () to (0)
[INFO][Bot #1][02/14 10:07:56 PM]: Special change from (0) to (100)
[INFO][Bot #1][02/14 10:07:56 PM]: Cannon mode NOT activated!
[INFO][Bot #1][02/14 10:07:59 PM]: [FFA1] Fighting target at [x=1902, y=5200, z=0]
[ERROR][Bot #1][02/14 10:07:59 PM]: Error executing event : org.osbot.rs07.event.InteractionEvent$CameraControl@dad1c7
java.lang.NullPointerException
    at org.osbot.rs07.api.map.Position.isVisible(zj:111)
    at org.osbot.rs07.api.model.Character.isVisible(nf:50)
    at org.osbot.rs07.event.InteractionEvent$CameraControl.execute(pg:71)
    at org.osbot.rs07.event.EventExecutor$2.run(ci:229)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/14 10:08:01 PM]: Changed interaction!
[INFO][Bot #1][02/14 10:08:01 PM]: We attacked our first target, wewt.
[INFO][Bot #1][02/14 10:08:01 PM]: "attacked_before" changed to "1"
[INFO][Bot #1][02/14 10:08:02 PM]: KillCounter error: java.lang.RuntimeException: Union object is null or owned by someone else
    at client.nat.stream.Stream.m22(Native Method)
    at client.ec.getNext(Unknown Source)
    at org.osbot.rs07.api.util.NodeDequeIteratorG.next(qi:72)
    at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:8)
    at org.osbot.rs07.api.model.Character.getHealthPercent(nf:498)
    at a.c.a.con.D(lh:28)
    at a.c.a.con.M(lh:59)
    at perfect.scripting.LoopScript.M(yo:629)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/14 10:08:02 PM]: Exception in script thread 2: java.lang.NullPointerException
    at org.osbot.rs07.api.util.NodeDequeIteratorG.<init>(qi:275)
    at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:225)
    at org.osbot.rs07.api.model.Character.getHitBarLoopCycle(nf:423)
    at org.osbot.rs07.api.model.Character.isHitBarVisible(nf:34)
    at org.osbot.rs07.api.model.Character.isUnderAttack(nf:278)
    at org.osbot.rs07.api.Combat.getFighting(ni:112)
    at org.osbot.rs07.api.Combat.isFighting(ni:76)
    at a.c.a.CoN.D(sf:97)
    at perfect.scripting.LoopScript.m(yo:2123)
    at a.COm3.b(ol:836)
    at a.COm3.onLoop(ol:2267)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tf:5)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "0"
[INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "1"
[INFO][Bot #1][02/14 10:08:17 PM]: Changed interaction!

--------------------------------------------------------------------------------------------------------------------------------------------------------------

The bot hangs after 1 kill. Also no paint GUI etc as above.

Unfortunately, I have to say that the script has been working less than ~10% of times since I bought it (over 2 script updates). Please fix script.

Edited by Banes
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I've had a couple issues with this bot while it's trying to hop worlds, didn't get the logs when that happened, but I just checked on it a minute ago. Bot ran out of food and went to Lumby castle and was walking back and forth between the door to the staircase and outside the castle doors.

 

EDIT: It was clicking just outside of Lumbridge castle while trying to get to the staircase. Maybe update the coordinates it tries to click?

 

Mirror mode x64 to x32 v2.66.177

[INFO][Bot #1][02/14 10:03:37 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:37 PM]: Walking to: [x=3215, y=3212, z=0] distance: 6 and minimap: true
[INFO][Bot #1][02/14 10:03:37 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:37 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:37 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:37 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0].
[INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 5)
[INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 5 and minimap: true
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:38 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0].
[INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 5)
[INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 5 and minimap: true
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:38 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0].
[INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 4)
[INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 4 and minimap: true
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:38 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:38 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3218, z=0] -> [x=3215, y=3212, z=0].
[INFO][Bot #1][02/14 10:03:38 PM]: Next One: [x=3215, y=3212, z=0] (distance 4)
[INFO][Bot #1][02/14 10:03:38 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: Walking to: [x=3215, y=3212, z=0] distance: 4 and minimap: true
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:38 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:38 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:38 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:39 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:39 PM]: Next One: [x=3215, y=3212, z=0] (distance 3)
[INFO][Bot #1][02/14 10:03:39 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:39 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true
[INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:39 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:39 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:39 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:39 PM]: Next One: [x=3215, y=3212, z=0] (distance 2)
[INFO][Bot #1][02/14 10:03:39 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:39 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true
[INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:39 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:39 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:39 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:40 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:40 PM]: Next One: [x=3215, y=3212, z=0] (distance 2)
[INFO][Bot #1][02/14 10:03:40 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:40 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true
[INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:40 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:40 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:40 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:40 PM]: Next One: [x=3215, y=3212, z=0] (distance 1)
[INFO][Bot #1][02/14 10:03:40 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:40 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true
[INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:40 PM]: Walk results: True=[true]    Normal=[false]
[INFO][Bot #1][02/14 10:03:40 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:40 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:40 PM]: Near the action breh
[INFO][Bot #1][02/14 10:03:40 PM]: Near the action breh 4 4 [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 0)
[INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 0 and minimap: true
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:41 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:41 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 1)
[INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:41 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:41 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:41 PM]: Next One: [x=3215, y=3212, z=0] (distance 1)
[INFO][Bot #1][02/14 10:03:41 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: Walking to: [x=3215, y=3212, z=0] distance: 1 and minimap: true
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:41 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:41 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:41 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 2)
[INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:42 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 2)
[INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 2 and minimap: true
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:42 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:42 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:42 PM]: Next One: [x=3215, y=3212, z=0] (distance 3)
[INFO][Bot #1][02/14 10:03:42 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:42 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:42 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:43 PM]: not near to [x=3213, y=3197, z=0] next point is: Source [x=3215, y=3212, z=0] -> [x=3210, y=3209, z=0].
[INFO][Bot #1][02/14 10:03:43 PM]: Next One: [x=3215, y=3212, z=0] (distance 3)
[INFO][Bot #1][02/14 10:03:43 PM]: Found next regional web tile!! : [x=3215, y=3212, z=0]
[INFO][Bot #1][02/14 10:03:43 PM]: Walking to: [x=3215, y=3212, z=0] distance: 3 and minimap: true
[INFO][Bot #1][02/14 10:03:43 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/14 10:03:43 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/14 10:03:43 PM]:  walk_suh_result true to: [x=3213, y=3197, z=0]
[INFO][Bot #1][02/14 10:03:43 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/14 10:03:43 PM]: Script Perfect Fighter has paused!

Edited by tswans159
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11 hours ago, ayjis said:

Simply pressing F2 (hide/show GUI) works for me on 236.1

Doing sand crabs at crabclaw cave, I chose the 1st position and it just ran out and started heading toward the bank.

EDIT: Position 3 does not work either. Once it loses aggro it runs out of the cave as expected, but then heads toward the regular sand crab bank from the looks of it

EDIT2: After testing on slayer, seems like the core functionality is there even if the paint says otherwise. I am able to set safe spots, cannon spots, update config, etc with the same keybinds. It is sometimes looting ammo now, but seems unable to drink stat boosting pots 

Anyone reading this - I would not advise using this script or its plugins with ADVANCED CONFIGURATIONS. Simple ones seem to kinda work still

In case this was missed, did some testing on the new version myself. Thought it might help some people

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As other people have mentioned, I'm also getting the issue of no paint ?

Also, the script still completely kills the client on mirror mode after a couple of minutes, it makes the bot utilise the entire CPU (according to task manager). I've got an i5-4690k OC to 4.6Ghz so no issue with handling anything really :/

 

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41 minutes ago, Protoprize said:

As other people have mentioned, I'm also getting the issue of no paint ?

Also, the script still completely kills the client on mirror mode after a couple of minutes, it makes the bot utilise the entire CPU (according to task manager). I've got an i5-4690k OC to 4.6Ghz so no issue with handling anything really :/

 

run it without mirror mode  

 

mirror mode is a bunch of silly business anyway

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  • Czar changed the title to Perfect Fighter AIO

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