Tropog Posted March 29, 2020 Share Posted March 29, 2020 Hey Czar, Is there progression fighting so it switches to different NPC's automatically? (I think I know how to set this up, but there's no way for me to SAVE a profile is there?) Quote Link to comment Share on other sites More sharing options...
Czar Posted March 29, 2020 Author Share Posted March 29, 2020 (edited) Wildy teleport will use any teleport (ideally the 30 level ones such as glory etc) to teleport once attacked, it will prioritise jewellery that is equipped first. It's best to have one equipped for quicker teleports in case someone attacks. I will be adding more updates to wildy such as logging out/hopping if out of combat etc. More improvements to anti-pk too, since the next update will include some wilderness plugins/npcs so it only makes sense If you are experiencing any issues with this please confirm so I can debug and add an update ASAP. As for trials - activated good luck guys enjoy, v261 is coming you will get a chance to try it within 24 hours, however if you need more time let me know As for progression yep - everything to do with progression is handled in the Planner (top left -> File -> Planner), however a BIG update is coming to that, especially to re-gearing and changing gear when switching tasks, should be perfect for levelling 1-40 and upgrading armour each time ^^ I am almost done with both the tutorial on how to setup the planner and the coding part of update v261.0, should be a pleasant update Edited March 29, 2020 by Czar 1 Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted March 29, 2020 Share Posted March 29, 2020 Hey Czar, Long time user of script (have an acc approaching 85 slayer) so very thankful. Just a couple of things: - I can't get it to drop vials anymore (pray + super combat), is there anything I need to be doing differently on my end? - I've never really been able to get Guthans heal switch to work, do you know if this still works? Cheers! 1 Quote Link to comment Share on other sites More sharing options...
shaba123 Posted March 29, 2020 Share Posted March 29, 2020 does script support looting bag? Quote Link to comment Share on other sites More sharing options...
LuukBot Posted March 29, 2020 Share Posted March 29, 2020 2 minutes ago, shaba123 said: does script support looting bag? Yes 1 Quote Link to comment Share on other sites More sharing options...
elitesocial Posted March 29, 2020 Share Posted March 29, 2020 Seems upon login from a break, bot does not know to set back up the cannon. Quote Link to comment Share on other sites More sharing options...
Czar Posted March 29, 2020 Author Share Posted March 29, 2020 Will check those out too, stay tuned. I think I made vial/junk dropping only available when 'loot my own kills' only, back when I re-wrote the looting system. I will update it so it drops them all the time. Guthans heal it requires you to set armour in the armour tab, show your setup so I can help, I will create a config that works better. In any case I will do some debugging with guthans to make sure it's 100%. Same goes with cannoning and breaks, I will include these in the upcoming update, thanks for the feedback guys. More to come. Quote Link to comment Share on other sites More sharing options...
elitesocial Posted March 29, 2020 Share Posted March 29, 2020 Awesome! Quote Link to comment Share on other sites More sharing options...
crazylife Posted March 30, 2020 Share Posted March 30, 2020 I have 'loot my own kills' only enabled and junk dropping, but it doesn't drop my vials until my inv is full. It just teleports after dropping the vial so it's pointless.... My setting are to teleport after inv is full so i'm not sure if those specific settings are breaking the junk dropping Quote Link to comment Share on other sites More sharing options...
shepsta Posted March 30, 2020 Share Posted March 30, 2020 Hey @Czar just logged on today and the looting system seems to be messed up. My profiles' loot has all jumbled up (eg easy clue scroll now says crystal shield and totem pieces all say null) and all the icons dont match up. It's also missing a lot of loot on the ground (i have it pick up over 1k and its leaving rune items). Just thought id let you know before you push 261! Quote Link to comment Share on other sites More sharing options...
Deekz Posted March 30, 2020 Share Posted March 30, 2020 Problem with high alching items doesn't seem to be working, also problem with bones to peaches keeps eating peaches to pick up bones. Other than that great script! haven't tried other features but will test run them and keep you updated Great work! would recommend it guys! Quote Link to comment Share on other sites More sharing options...
Emerald12 Posted March 31, 2020 Share Posted March 31, 2020 Hello, Just purchased the script yesterday and so far so good. I noticed this thing called AFK mode. Can someone tell me what this does. Is it an anti-ban feature? 1 Quote Link to comment Share on other sites More sharing options...
jesusm89 Posted April 1, 2020 Share Posted April 1, 2020 Hi Czar, Mind if I get a trial for the perfect fighter please. Thanks 1 Quote Link to comment Share on other sites More sharing options...
jesusm89 Posted April 1, 2020 Share Posted April 1, 2020 Hi Czar, I've purchased your script, wondering if there is a way to re-quip weapons on death as opposed to the death walking option, for new characters you'd be using early gear and don't actually mind dying. It's quicker and more efficient, do you happen to have this feature already and I dont know how to use it? Thanks 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 1, 2020 Author Share Posted April 1, 2020 (edited) For AFK mode, it works by setting up a fight tile (ideally a safespot using F6 key), and then you need to set up a refresh tile (to refresh aggro once it diminishes in ~15 minutes) using the F3 key, then the bot will stay at the safespot (and not click anything) until the monsters de-aggro, and once this happens it will walk to the refresh tile, then walk aback to safespot to resume afking. New Update (v261) - Alching patched, with and without 'loot my own' enabled - Bones to peaches no longer eats peaches to loot bones - Added 'equip gear if not worn' option in the armour tab (compatible with planner too) - Added 'equip best gear' option in the Planner menu - Added options 'Wait X before attacking', and 'Wait X after attacking' options as part of extra anti-ban - Upon dying the bot will re-equip any equipment it has if death-walk is enabled - Added divine ranging potions to all plugins and the main bot - Special attacks re-equipping the weapon and shield updated - No longer attempts to loot items if they are not yours (iron man), it will flag and avoid that item and pursue the next item - Dropping vials/junk updated, should be working normally - Save cannon tile option added - Fixed a bug for cannons and logging out/breaks/disconnecting sometimes - GDK plugin re-write, added revenant spot for green dragons, and added burning amulet support - Stops/alerts re-write - you can now save them, and they are all working much better - Wyrms and mountain troll attacking fixed, same applies to any other npcs which animate/change attack styles - Prayer restore potion override fixed - Switch skill tracker using arrow keys (if you gained other xp) - No longer keeps quick-prayer on while walking to bank - Added teleport scrolls to the banking setup - Map improvements: Catacombs of kourend, lumbridge area (obstacles), Cave horrors, Stronghold (portals too), Brutal black dragons pathfinding And a few others which have been added along the way, just doing a final test run and will be pushing the update, thanks guys! This is more of an updating/tweaking update, I will try my hardest to get Demonic Gorillas in the next update. I may have missed a few things but you will notice they are working better when running the bot in v261.0, enjoy! Edited April 1, 2020 by Czar 1 Quote Link to comment Share on other sites More sharing options...