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Perfect Fighter AIO

Featured Replies

Bug report (or feedback)

Whenever i have a super combat pot in my inv it will go and drink it. 
There is no option ticked to boost either str/def or atk. Prayer and range are ticked tho.

I'm doing dustdevils in catacombs and the bot keeps spamming this message. I dont have many options ticked on and tried turning some off but always seem to spam this. Also it keeps shaking my camera back and forth 

[INFO][Bot #1][05/07 12:42:21 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:21 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:21 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])
[INFO][Bot #1][05/07 12:42:22 PM]: Set new fight tile to first occurence. ([x=1708, y=10019, z=0])

 

Edited by biesje

  • Author

Super combats, will make it only drink if training melee, instead of drinking when it is available in inventory. Update coming up :D

Will check dustdevils out too, are you doing multi combat? Did you start the script near dust devils and add npc from nearby (without manually typing the npc name)?

trials - will activate as soon as I can :D 

EDIT:

I assume multi-combat for dust-devils? I will be doing some changes for multi-combat zones, it seems to be the issue here, update coming up :D

Edited by Czar

5 hours ago, Czar said:

Super combats, will make it only drink if training melee, instead of drinking when it is available in inventory. Update coming up :D

Will check dustdevils out too, are you doing multi combat? Did you start the script near dust devils and add npc from nearby (without manually typing the npc name)?

trials - will activate as soon as I can :D 

EDIT:

I assume multi-combat for dust-devils? I will be doing some changes for multi-combat zones, it seems to be the issue here, update coming up :D

no killing them one at a time. I start it right next to them and did not manually put the name in. selected looting only in fightzone maybe thats the problem? also bones to peaches idk

EDIT: it is in a multi-cb zone if u mean that

Edited by biesje

Hey @Czar, noticed a bug in the paint.

Settings: Mirror Mode, Dev Build 2.5.46.

If I change the stat I am training, the pain does not update to match the stat's level and neither does the XP remaining till level.

image.png.a538833b9581a28f46a48985c2558cb0.png

Currently, training strength but the level being displayed is for Attack.

17 hours ago, Czar said:

Alright I will fix that too ^^ :D shouldnt show the message anymore in the logger. Aside from the message did anything else happen that stopped the script from working? If so, please confirm :D 

no the script kept going smooth. it was just the camera spazzing out which would be very "botlike". Thanks for looking into it i'll go and have a look and update you if it persists :)

EDIT: i'm a spastic its working now :)

Edited by biesje

Sometimes when I try to setup the bot to fight minotaurs for example it gets stuck and does nothing. But when I want to kill cows for example it does do the job. Is this a bug or something??

Here's some feedback again:

(minor) Bug report:

1. I've got the script set to "Stop on death". It doesn't do this. Also it does not show up in the "Notifications & Terminations" list.

---

Also im wondering what the option 'Max safespot distince (tiles)' does? 

---

Could you make the green dragon plugin optional when selecting green dragons? 
I dont really like the plugin since it will bank my ammy and wear a games neck. This is not what i want it to.
Im obviously a bot when im wearing the games neck lol.

 

Nvm the trial, bought the script instead and has been fantastic so far.. Only problem I've encountered so far is when I set it to hop worlds in ftp it will always try to hop to a members one. 

  • Author

Minotaurs: you need to use the stronghold plugin for stronghold npcs, you can access it at the top of the setup window Plugins -> Stronghold of Security :D

I will be re-designing some aspects of the setup window to make it less cluttery and more straightforward, including a more simplistic theme.

Max safespot distance (tiles): If you set it to 0, it will ignore the distance between you and the npc, but if you set it to 10 tiles, it will only safespot npcs within 10 tiles distance.

Will also be making the setup window more visual instead of walls of text. I am going to experiment with a new setup option called 'Quick-mode' too :D

New Update (v242)

- Fixed dying bug
-- No longer fails to eat food, script will now avoid deaths completely
- Added newer items to looting tab
- Added looting tab fix for all ISPs/censored countries
- No longer goes to p2p banks if in f2p world
- Added improvements to bank condition checker
- Added warning for AFK option, it does not loot items because all botting activity is off
- No longer drinks super combats if ranging
- No longer spams camera/messages for first combat occurence system
- Added a few changes to paint and levelling tracker
- Added failsafe when trying to fight stronghold npcs without the plugin
- Now hops to correct p2p/f2p following latest game updates
- Burning amulet and ring of wealths are working again
- No longer spam clicks when retaliating to combat
- Fixed webwalker for wyrms (Mount Karuulm)
- Fixed ammonite crab refresh aggro
- Added an update for looting and cannon mode, should be improved (fight alongside cannon too)
- When refreshing aggro with King Sand Crabs, it will no longer walk after ladders
- Stops + notifications bug fixes
- (GDK): No longer replaces amulet with games necklace
- (GDK): Will attempt to wear the best amulet you have, excluding games necklace

Will be doing final rounds of complete testing, then I will push. After I push the update, it will automatically go live within 24 hours, good luck guys :D Rough ETA: Pushing update by tonight.

Thanks guys for all the support and feedback, really appreciate it :D 

Edited by Czar

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