Triovani Posted January 10, 2019 Share Posted January 10, 2019 @Czar How do we use the crab plugins? cant get any of them to work, they doesnt reset aggro? just stands there until i get logged out! I have tried both sand and annomite,, 1 Quote Link to comment Share on other sites More sharing options...
martinc Posted January 10, 2019 Share Posted January 10, 2019 (edited) On 1/4/2019 at 10:49 AM, martinc said: So I tried running the NMZ plugin and I get this issue after about 5 mins. https://imgur.com/a/6pBQ18I It just spams the overload indefinitely. This is the error log: Quote [INFO][Bot #1][01/04 10:45:31 AM]: java.lang.NullPointerException at java.lang.String.toLowerCase(Unknown Source) at java.lang.String.toLowerCase(Unknown Source) at org.osbot.rs07.api.DepositBox.iIiiIiiiiIII(jp:262) at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.LinkedList$LLSpliterator.tryAdvance(Unknown Source) at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source) at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.findFirst(Unknown Source) at org.osbot.rs07.api.util.CachedWidget.cache(bj:229) at org.osbot.rs07.api.DepositBox.IIIIiiiiIIii(jp:178) at org.osbot.rs07.api.DepositBox.isOpen(jp:233) at perfect.scripting.b.a.NuL.M(xe:373) at perfect.scripting.b.a.nuL.M(xe:73) at perfect.scripting.LoopScript.d(me:464) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][01/04 10:45:32 AM]: KillCounter error: java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22(Native Method) at client.ec.getNext(Unknown Source) at org.osbot.rs07.api.util.NodeDequeIteratorG.next(um:125) at org.osbot.rs07.api.model.Character.IIIIiiiiIIii(pl:270) at org.osbot.rs07.api.model.Character.getHealthPercent(pl:415) at a.c.a.aux.d(oh:114) at a.c.a.aux.M(oh:221) at perfect.scripting.LoopScript.d(me:464) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][01/04 10:45:32 AM]: KillCallback error: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIteratorG.next(um:125) at org.osbot.rs07.api.model.Character.IIIIiiiiIIii(pl:270) at org.osbot.rs07.api.model.Character.getHealthPercent(pl:415) at a.c.a.NUL.d(nh:77) at a.c.a.NUL.M(nh:194) at perfect.scripting.LoopScript.d(me:464) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][01/04 10:45:34 AM]: Terminating script Perfect Fighter... EDIT: So it seems like it ate the rock cake instead of using the overload so it left me with 1 hp and no boosts so I guess the bot is trying to boost and is stuck. @Czar Edited January 10, 2019 by martinc 1 Quote Link to comment Share on other sites More sharing options...
osrs42 Posted January 11, 2019 Share Posted January 11, 2019 When fighting monster in cages if I have teleport runes it is trying to click a teleport rune to attack the monster anyway to fix and just add left click it in the cage??@Czar 1 Quote Link to comment Share on other sites More sharing options...
shootsh Posted January 13, 2019 Share Posted January 13, 2019 When using magic and auto cast, it goes to the magic book and spams the spell on the npc unfortunately Quote Link to comment Share on other sites More sharing options...
Czar Posted January 13, 2019 Author Share Posted January 13, 2019 (edited) Got some nice updates coming up guys, stay tuned For magic - choosing a spell is not supported yet, it will just use the highest level spell that you have the runes for. If auto-casting, then turn off magic and turn on ranged mode. TEMPORARY FIX: Yes, ranging mode for auto-casting magic, because technically magic mode is only for using spells on npcs, whereas ranging mode just attacks from a distance (same as autocasting). Please babysit when nearly out of runes until I add the new magic update Please note: this is temporary fix! For ammonite crabs, will check out crab refreshing ASAP, which fight position are you? I will debug them all For sand crabs - elaborate, are you on crabclaw isle? Confirm. For NMZ - it is mirror issue unfortunately (see first line of error logs, it starts with client and/or osbot), either you are hooking the clients incorrectly, or you are running the script for a long time and needs a client restart (mirror only). We still haven't gotten any mirror updates unfortunately. As for the boost, I will test that, if the script is overloading while at 1 hp then I will make some changes. Will debug NMZ ASAP Log out when slayer is complete - it is a stop condition in misc tab. I will confirm if it's still working in the next upcoming update. Nardah - should be much better in the upcoming update Looting items - the mouse is fully randomized, what else would you like to change apart from the mouse movement, should I make the script wander around and look for the loot? Kurask - I haven't tried those slayer npcs but if they are not working I will add some changes ASAP. Revenants - need to add anti-pk then I will add a full plugin for these, should be epic hopefully within the upcoming week I will make them flawless ^^ Xeric's talisman - coded, ready for the upcoming update Profiles - profile saving/loading is supported, but not for mac just yet, until we get a few updates for the osbot api to allow JFileChooser to work on mac machines. Currently it is blocked so only linux and windows users can save/load profiles. Brutal black dragons - the script supports banking you gotta save an inventory loadout by clicking 'load inventory' on setup window while carrying your desired inventory. Will edit or make a new post with upcoming update, thanks for your patience and suggestions/feedback guys I am also training slayer from 1-75+ with this script, so far I am at 50. I will be going over every slayer npc to make sure they are 100% flawless Edited January 13, 2019 by Czar 4 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted January 13, 2019 Share Posted January 13, 2019 Logout after done slayer task works, use it all the time. Also have no problem with Kursak tasks, ranging or melee. Quote Link to comment Share on other sites More sharing options...
JaysTurmoil Posted January 13, 2019 Share Posted January 13, 2019 (edited) Script is not looting anything at the new Wyrms, just getting: [INFO][Bot #1][01/13 02:50:11 PM]: Changed interaction! [INFO][Bot #1][01/13 02:50:13 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][01/13 02:50:13 PM]: "last_delay_name" changed to "Waiting for specific loot to appear" [INFO][Bot #1][01/13 02:50:20 PM]: [FFA1] Fighting target at [x=1268, y=10160, z=0] [INFO][Bot #1][01/13 02:50:21 PM]: [FFA1] Fighting target at [x=1270, y=10162, z=0] [INFO][Bot #1][01/13 02:50:21 PM]: "var_attacked_npc" changed to "12484" [INFO][Bot #1][01/13 02:50:22 PM]: "last_delay_name" changed to "PresetCombat: Wait 20s until we reach 3 npc dist or var_attacked_npc is 0" After waiting a few seconds, it goes on to kill the next one without checking the loot (I have quite a few things added on this list, regular loot, notes and high alchs.) EDIT: It was something off in my settings. Edited January 14, 2019 by JaysTurmoil 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted January 14, 2019 Share Posted January 14, 2019 Must be something wrong with your settings 1 Quote Link to comment Share on other sites More sharing options...
stingerbingerlid Posted January 14, 2019 Share Posted January 14, 2019 Hey there Czar, The ammonite crab plugin isn't resetting the aggro after intially walking by the ammonite crabs, this just leads to the character standing there very confused lol. I've tried a couple spots but nothing seems to help. It also doesn't suggest the ammonite crab plugin upon initialization of the bot(unlike rock crabs or sand crabs where I always get a pop up). Other than that, wicked coding bro! Client works beautifully. Also curious; does this guy support the agility tunnel to blue dragons? Any input would be appreciated. Cheers 1 Quote Link to comment Share on other sites More sharing options...
rsuty nickel Posted January 14, 2019 Share Posted January 14, 2019 Script tries to hop to members world even though i select f2p box only when hoping. 1 Quote Link to comment Share on other sites More sharing options...
iamimpulse Posted January 14, 2019 Share Posted January 14, 2019 (edited) Hey @Czar Having Difficulties with both Sandcrab and Ammonite crab plug ins Sandcrab - isnt looting selected items in loot table. Ammonite Crabs - Not resetting, have tried all positions and none of them resetting or banking even. Log provided (No options selected, just inventory set). Script is also not looting selected loot table (I personally wanted to predominately loot fossils). Not moving mouse outside window. Suggestion for ammonite: allow utilisation of the boat, north of island to travel to sea to bank/reset I know you have a big update imminent and some or all of these may be addressed but thought i would provide an update Thanks in advance Czar! Spoiler [INFO][Bot #1][01/14 08:03:51 PM]: "ss_alert_timer" changed to "42" [INFO][Bot #1][01/14 08:03:51 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:51 PM]: "ss_rock_count" changed to "66" [INFO][Bot #1][01/14 08:03:51 PM]: Exception in script thread 2: java.lang.ArrayIndexOutOfBoundsException: 1251 at perfect.scripting.b.d.nUL.A(hn:224) at perfect.scripting.b.d.NUl.m(dn:636) at a.a.d.AUX.d(lm:22) at a.a.d.NUl.A(we:392) at a.aUX.G(wi:333) at a.aUX.onLoop(wi:2020) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lf:166) at java.lang.Thread.run(Thread.java:748) [INFO][Bot #1][01/14 08:03:51 PM]: "ss_alert_timer" changed to "41" [INFO][Bot #1][01/14 08:03:52 PM]: "ss_alert_timer" changed to "40" [INFO][Bot #1][01/14 08:03:52 PM]: Exception in script thread 2: java.lang.ArrayIndexOutOfBoundsException: 1251 at perfect.scripting.b.d.nUL.A(hn:224) at perfect.scripting.b.d.NUl.m(dn:636) at a.a.d.AUX.d(lm:22) at a.a.d.NUl.A(we:392) at a.aUX.G(wi:333) at a.aUX.onLoop(wi:2020) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lf:166) at java.lang.Thread.run(Thread.java:748) [INFO][Bot #1][01/14 08:03:52 PM]: "ss_alert_timer" changed to "39" [INFO][Bot #1][01/14 08:03:52 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:52 PM]: "ss_rock_count" changed to "67" [INFO][Bot #1][01/14 08:03:52 PM]: "ss_alert_timer" changed to "38" [INFO][Bot #1][01/14 08:03:52 PM]: Exception in script thread 2: java.lang.ArrayIndexOutOfBoundsException: 1251 at perfect.scripting.b.d.nUL.A(hn:224) at perfect.scripting.b.d.NUl.m(dn:636) at a.a.d.AUX.d(lm:22) at a.a.d.NUl.A(we:392) at a.aUX.G(wi:333) at a.aUX.onLoop(wi:2020) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lf:166) at java.lang.Thread.run(Thread.java:748) [INFO][Bot #1][01/14 08:03:53 PM]: "ss_alert_timer" changed to "37" [INFO][Bot #1][01/14 08:03:53 PM]: Exception in script thread 2: java.lang.ArrayIndexOutOfBoundsException: 1251 at perfect.scripting.b.d.nUL.A(hn:224) at perfect.scripting.b.d.NUl.m(dn:636) at a.a.d.AUX.d(lm:22) at a.a.d.NUl.A(we:392) at a.aUX.G(wi:333) at a.aUX.onLoop(wi:2020) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lf:166) at java.lang.Thread.run(Thread.java:748) [INFO][Bot #1][01/14 08:03:53 PM]: "ss_alert_timer" changed to "36" [INFO][Bot #1][01/14 08:03:53 PM]: "ss_alert_timer" changed to "35" [INFO][Bot #1][01/14 08:03:53 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:53 PM]: "ss_rock_count" changed to "68" [INFO][Bot #1][01/14 08:03:53 PM]: Exception in script thread 2: java.lang.ArrayIndexOutOfBoundsException: 1251 at perfect.scripting.b.d.nUL.A(hn:224) at perfect.scripting.b.d.NUl.m(dn:636) at a.a.d.AUX.d(lm:22) at a.a.d.NUl.A(we:392) at a.aUX.G(wi:333) at a.aUX.onLoop(wi:2020) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lf:166) at java.lang.Thread.run(Thread.java:748) [INFO][Bot #1][01/14 08:03:53 PM]: "ss_alert_timer" changed to "34" [INFO][Bot #1][01/14 08:03:54 PM]: Script Perfect Fighter has paused! [INFO][Bot #1][01/14 08:03:54 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:54 PM]: "ss_rock_count" changed to "69" [INFO][Bot #1][01/14 08:03:55 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:55 PM]: "ss_rock_count" changed to "70" [INFO][Bot #1][01/14 08:03:56 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:56 PM]: "ss_rock_count" changed to "71" [INFO][Bot #1][01/14 08:03:57 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:57 PM]: "ss_rock_count" changed to "72" [INFO][Bot #1][01/14 08:03:58 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:58 PM]: "ss_rock_count" changed to "73" [INFO][Bot #1][01/14 08:03:59 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:03:59 PM]: "ss_rock_count" changed to "74" [INFO][Bot #1][01/14 08:04:00 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:00 PM]: "ss_rock_count" changed to "75" [INFO][Bot #1][01/14 08:04:01 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:01 PM]: "ss_rock_count" changed to "76" [INFO][Bot #1][01/14 08:04:02 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:02 PM]: "ss_rock_count" changed to "77" [INFO][Bot #1][01/14 08:04:03 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:03 PM]: "ss_rock_count" changed to "78" [INFO][Bot #1][01/14 08:04:04 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:04 PM]: "ss_rock_count" changed to "79" [INFO][Bot #1][01/14 08:04:05 PM]: We are near rocks, counting upwards! [INFO][Bot #1][01/14 08:04:05 PM]: "ss_rock_count" changed to "80" [INFO][Bot #1][01/14 08:04:06 PM]: Terminating script Perfect Fighter... [INFO][Bot #1][01/14 08:04:06 PM]: Dumping save... [INFO][Bot #1][01/14 08:04:06 PM]: [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_loot_ammo" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_activity" "1" [INFO][Bot #1][01/14 08:04:06 PM]: "aio_fighter_attack_delay" "1" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_eat_bounds_2" "65" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_eat_bounds_1" "45" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_mm_walk" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "area_option" "2" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_aggression" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "allow_varrock_upstairs" "1" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_force_fightzone" "1" [INFO][Bot #1][01/14 08:04:06 PM]: "ab_mouse_outside" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_afk" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_crash_tile_hop" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "crab_type" "3" [INFO][Bot #1][01/14 08:04:06 PM]: "enable_special_attacks" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "level_task_mode" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "worldhop_tile" "3" [INFO][Bot #1][01/14 08:04:06 PM]: "ab_anti_pattern" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_modern_eat" "1" [INFO][Bot #1][01/14 08:04:06 PM]: "ss_no_food" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "afk_position_z" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "afk_position_y" "3846" [INFO][Bot #1][01/14 08:04:06 PM]: "worldhop_mode" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_avoid_retaliate" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "rock_fight_tile_x" "3718" [INFO][Bot #1][01/14 08:04:06 PM]: "rock_fight_tile_y" "3845" [INFO][Bot #1][01/14 08:04:06 PM]: "rock_fight_tile_z" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "afk_position_x" "3734" [INFO][Bot #1][01/14 08:04:06 PM]: "playstyle_loot_sw" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "drop_junk" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "afk_complete" "0" [INFO][Bot #1][01/14 08:04:06 PM]: "bank_condition" "NO_FOOD" [INFO][Bot #1][01/14 08:04:06 PM]: [INFO][Bot #1][01/14 08:04:06 PM]: ... success! Edited January 15, 2019 by iamimpulse 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted January 15, 2019 Share Posted January 15, 2019 Could you add a blowpipe option for the Brutal black dragon plugin? Right now the range must be set for a crossbow so if you're using a blowpipe it will click the npc then move towards it then click back on the safe spot then move up further once you attack again then back to the safe spot. Quote Link to comment Share on other sites More sharing options...
kylex15 Posted January 16, 2019 Share Posted January 16, 2019 Hey Czar, was wondering if i could get the trial 1 Quote Link to comment Share on other sites More sharing options...
dmrfc92 Posted January 16, 2019 Share Posted January 16, 2019 Hey mate, oookong for a trial? I purchased your perfect fishing, and if this is any good will be doing the same. 1 Quote Link to comment Share on other sites More sharing options...
exactry Posted January 16, 2019 Share Posted January 16, 2019 (edited) Great work updating this. However, an issue I am noticing is the bot has trouble identifying when it is already in combat with another monster. When botting aggressive NPCs it will not prioritize the closest next target. After finishing a kill, it will click on a mob maybe 6 tiles away but get attacked by a different NPC that is much closer, yet it still keeps trying to click the one it originally targeted even though it is already in combat. Happens pretty frequently. I've tried many combinations in the GUI without success. Is there something I am missing in settings or is this something that can be updated and improved? Thank you, I am happy to provide additional information if needed Edited January 16, 2019 by exactry 1 Quote Link to comment Share on other sites More sharing options...