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Perfect Fighter AIO


Czar

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18 hours ago, hold it plz said:

@Czar

hey, so i bought this script last night and set up a profile for slayer, today when i tried to load it up and start the script it doesn't start. if you need anymore info let me know (the script was working this morning) 

 

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[INFO][Bot #1][06/24 11:02:44 PM]: Command (loot_arrows_combat) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_magic_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannon_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannon_mode) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_guthans_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_guthans_mode) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ab_override_random" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_override_random) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_move_mouse_outside" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_move_mouse_outside) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_mouse_outside) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_stay" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_stay) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_loot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_readyclick_npc" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_readyclick_npc) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_smart_safespot" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_smart_safespot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_npc_tile_dist) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_stop_at_death) changed from () to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_hop_at_death) changed from () to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fight_with_cannon) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_force_fightzone" changed to "1"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_force_fightzone) changed from () to (1)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_1" changed to "45"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_2" changed to "65"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_2) changed from (65) to (65)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannonball_range_1) changed from (15) to (15)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_cannonball_range_2) changed from (15) to (15)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_cb) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_att) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_str) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_def) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_combat) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_no_loot" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_no_loot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_special_wait) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_b2p_wait_food) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_save_bounds" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_save_bounds) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: Special change from (0) to (100)
[INFO][Bot #1][06/24 11:02:45 PM]: Cannon mode NOT activated!
[INFO][Bot #1][06/24 11:02:45 PM]: Finding nearest npc....
[INFO][Bot #1][06/24 11:02:45 PM]:  .. checking for nearby npcs first...
[INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:45 PM]: Found npc fight zone based on nearby npcs, proceeding!
[INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:45 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:46 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:46 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:47 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:47 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:49 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:49 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:50 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:50 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:51 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:51 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:53 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:53 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:54 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:54 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:55 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:55 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:56 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:56 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:58 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:58 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:59 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:59 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:00 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:00 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:01 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:01 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:03 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:03 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:04 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:04 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:05 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:05 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:07 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:07 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:08 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:08 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:09 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:09 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:11 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:11 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:12 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:12 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:13 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:13 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:14 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:14 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:16 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:16 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:17 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:17 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:18 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:18 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:19 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:19 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
 

 

What npc you trying to kill? If it has 2 names (abyssal demon) I noticed when you load saved profiles the name doesn’t load properly. So you might have to manually re add the npc. 

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New Update (v222)

- Bug fixes for npc names, and npc names + loading/saving too
- Improvements to safespot
- Improvements to fight zone
- Improvements to looting
- Gear changes, guthans now integrated into new equipment loadout system
- Added several new locations including lands end and shayzien area.
- New mapped nodes for fighting locations!
- Removed inaccessible banks (e.g. fishing guild bank with no fishing)
- Added more options to save gui
- Added ranging potions override
- Improvements to potions, including antifire potions
- Cannon mode is affected with all the changes too, I will be further testing it.
- Beta/experimental support for CLI mode using fight profiles.
- Test for linux/mac saving (fingers crossed again!)

More updates coming soon, this was just a technical update with a few extra features added. I want to focus on adding more and more but I needed to get down the few tweaks and bugfixes first ^^ :D 

Will be pushing this update to SDN later today, stay tuned. Update will go live 24 hours after push :D 

Edited by Czar
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1 hour ago, Czar said:

New Update (v222)

- Bug fixes for npc names, and npc names + loading/saving too
- Improvements to safespot
- Improvements to fight zone
- Improvements to looting
- Gear changes, guthans now integrated into new equipment loadout system
- Added several new locations including lands end and shayzien area.
- New mapped nodes for fighting locations!
- Removed inaccessible banks (e.g. fishing guild bank with no fishing)
- Added more options to save gui
- Added ranging potions override
- Improvements to potions, including antifire potions
- Cannon mode is affected with all the changes too, I will be further testing it.
- Beta/experimental support for CLI mode using fight profiles.
- Test for linux/mac saving (fingers crossed again!)

More updates coming soon, this was just a technical update with a few extra features added. I want to focus on adding more and more but I needed to get down the few tweaks and bugfixes first ^^ :D 

Will be pushing this update to SDN later today, stay tuned. Update will go live 24 hours after push :D 

Hey Czar, I know I posted about this before, and you liked my comment, asking if you could incorporate the ability for the bot to pick up cannon before it logs out or takes a break... Was that incorporated into this update by chance? Would really love to see that, as I have even tried other bots with scripts like yours that didn't have the ability to... I believe it could really be a breakthrough for AIO scripts like yours and really bring some more customers to OSBot!

 

Thanks a bunch! Love your scripts!

Edited by tswans159
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To get the best performance and stability from the script, use stealth.

To have an extra focus on antiban and unpredictability use mirror client - this all depends on the reaction time you set: 1000ms will delay all entity related operations by 1 second which will influence the script unpredictably and can make you appear more humanlike. Careful though if you set the reaction too high (4000ms+) it will be too robotic. If you know how to use mirror use it. It can be difficult to setup properly especially with widgets and startup

Although if you are worried about stealth and ban rates, the more diverse and remote your fight location is, the better the results. Just remember if you use mirror and the script becomes unstable somehow, you can still be at risk, so babysit it with the reaction timer

for cannon I am going to add a system for it to pickup cannon, I already have the code setup I just need to perfect it and add it to the script. I may even add it right before I push the version. Its highly requested

Edited by Czar
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41 minutes ago, Czar said:

To get the best performance and stability from the script, use stealth.

To have an extra focus on antiban and unpredictability use mirror client - this all depends on the reaction time you set: 1000ms will delay all entity related operations by 1 second which will influence the script unpredictably and can make you appear more humanlike. Careful though if you set the reaction too high (4000ms+) it will be too robotic. If you know how to use mirror use it. It can be difficult to setup properly especially with widgets and startup

Although if you are worried about stealth and ban rates, the more diverse and remote your fight location is, the better the results. Just remember if you use mirror and the script becomes unstable somehow, you can still be at risk, so babysit it with the reaction timer

for cannon I am going to add a system for it to pickup cannon, I already have the code setup I just need to perfect it and add it to the script. I may even add it right before I push the version. Its highly requested

Alright, thank you for your detailed answer

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