Senthal Posted June 25, 2018 Share Posted June 25, 2018 I set it to antifire mode and had 3 (4) extendeds in my invy and pressed start it drank every dose and then started fighting 1 Quote Link to comment Share on other sites More sharing options...
Joliter Posted June 25, 2018 Share Posted June 25, 2018 18 hours ago, hold it plz said: @Czar hey, so i bought this script last night and set up a profile for slayer, today when i tried to load it up and start the script it doesn't start. if you need anymore info let me know (the script was working this morning) Reveal hidden contents [INFO][Bot #1][06/24 11:02:44 PM]: Command (loot_arrows_combat) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_magic_mode" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannon_mode" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannon_mode) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_guthans_mode" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_guthans_mode) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ab_override_random" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_override_random) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_move_mouse_outside" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_move_mouse_outside) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ab_mouse_outside" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_mouse_outside) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_stay) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_loot) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_readyclick_npc) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_smart_safespot) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_npc_tile_dist) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fight_with_cannon) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_force_fightzone) changed from () to (1) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannonball_range_1) changed from (15) to (15) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_cannonball_range_2) changed from (15) to (15) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_cb) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_att) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_str) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_def) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_combat) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_no_loot" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_no_loot) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_special_wait) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_b2p_wait_food) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_save_bounds) changed from (0) to (0) [INFO][Bot #1][06/24 11:02:45 PM]: Special change from (0) to (100) [INFO][Bot #1][06/24 11:02:45 PM]: Cannon mode NOT activated! [INFO][Bot #1][06/24 11:02:45 PM]: Finding nearest npc.... [INFO][Bot #1][06/24 11:02:45 PM]: .. checking for nearby npcs first... [INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:45 PM]: Found npc fight zone based on nearby npcs, proceeding! [INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:45 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:46 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:46 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:47 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:47 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:49 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:49 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:50 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:50 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:51 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:51 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:53 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:53 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:54 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:54 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:55 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:55 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:56 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:56 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:58 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:58 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:02:59 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:02:59 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:00 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:00 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:01 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:01 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:03 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:03 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:04 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:04 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:05 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:05 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:07 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:07 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:08 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:08 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:09 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:09 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:11 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:11 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:12 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:12 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:13 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:13 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:14 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:14 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:16 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:16 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:17 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:17 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:18 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:18 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] [INFO][Bot #1][06/24 11:03:19 PM]: Returning combat to attacker... [INFO][Bot #1][06/24 11:03:19 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0] What npc you trying to kill? If it has 2 names (abyssal demon) I noticed when you load saved profiles the name doesn’t load properly. So you might have to manually re add the npc. Quote Link to comment Share on other sites More sharing options...
Senthal Posted June 26, 2018 Share Posted June 26, 2018 Also doesn't appear to be able to handle guthans and cannon mode at the same time, totally wigs out running away and spam drinking potions 1 Quote Link to comment Share on other sites More sharing options...
zaniac159 Posted June 26, 2018 Share Posted June 26, 2018 just wondering is looting bag supported? Quote Link to comment Share on other sites More sharing options...
savvyian Posted June 26, 2018 Share Posted June 26, 2018 Bought and love the script. How do I continue to drink prayer potions to keep my overheads? is that an option? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 26, 2018 Author Share Posted June 26, 2018 Update v222 coming up, along with feedback help/responses, stay tuned guys Quote Link to comment Share on other sites More sharing options...
getblunt3d Posted June 27, 2018 Share Posted June 27, 2018 Trying to set it up to kill fire giants in catacombs for slayer and it keeps insisting on attacking the dark beasts adjacent (which I don't have the slayer level for). Any thoughts as to why this is happening? 1 1 Quote Link to comment Share on other sites More sharing options...
biesje Posted June 27, 2018 Share Posted June 27, 2018 Looks good considering getting this one! could I test it with a trial first please? 1 Quote Link to comment Share on other sites More sharing options...
randomguru Posted June 29, 2018 Share Posted June 29, 2018 Whats the script id for perfect fighter? 1 Quote Link to comment Share on other sites More sharing options...
joeeey Posted June 29, 2018 Share Posted June 29, 2018 Does this script work in mirror mode? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 29, 2018 Author Share Posted June 29, 2018 (edited) New Update (v222) - Bug fixes for npc names, and npc names + loading/saving too - Improvements to safespot - Improvements to fight zone - Improvements to looting - Gear changes, guthans now integrated into new equipment loadout system - Added several new locations including lands end and shayzien area. - New mapped nodes for fighting locations! - Removed inaccessible banks (e.g. fishing guild bank with no fishing) - Added more options to save gui - Added ranging potions override - Improvements to potions, including antifire potions - Cannon mode is affected with all the changes too, I will be further testing it. - Beta/experimental support for CLI mode using fight profiles. - Test for linux/mac saving (fingers crossed again!) More updates coming soon, this was just a technical update with a few extra features added. I want to focus on adding more and more but I needed to get down the few tweaks and bugfixes first ^^ Will be pushing this update to SDN later today, stay tuned. Update will go live 24 hours after push Edited June 29, 2018 by Czar 6 Quote Link to comment Share on other sites More sharing options...
joeeey Posted June 29, 2018 Share Posted June 29, 2018 Is it prefered to use this script with mirror mode or stealth injetion? Quote Link to comment Share on other sites More sharing options...
tswans159 Posted June 29, 2018 Share Posted June 29, 2018 (edited) 1 hour ago, Czar said: New Update (v222) - Bug fixes for npc names, and npc names + loading/saving too - Improvements to safespot - Improvements to fight zone - Improvements to looting - Gear changes, guthans now integrated into new equipment loadout system - Added several new locations including lands end and shayzien area. - New mapped nodes for fighting locations! - Removed inaccessible banks (e.g. fishing guild bank with no fishing) - Added more options to save gui - Added ranging potions override - Improvements to potions, including antifire potions - Cannon mode is affected with all the changes too, I will be further testing it. - Beta/experimental support for CLI mode using fight profiles. - Test for linux/mac saving (fingers crossed again!) More updates coming soon, this was just a technical update with a few extra features added. I want to focus on adding more and more but I needed to get down the few tweaks and bugfixes first ^^ Will be pushing this update to SDN later today, stay tuned. Update will go live 24 hours after push Hey Czar, I know I posted about this before, and you liked my comment, asking if you could incorporate the ability for the bot to pick up cannon before it logs out or takes a break... Was that incorporated into this update by chance? Would really love to see that, as I have even tried other bots with scripts like yours that didn't have the ability to... I believe it could really be a breakthrough for AIO scripts like yours and really bring some more customers to OSBot! Thanks a bunch! Love your scripts! Edited June 29, 2018 by tswans159 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 29, 2018 Author Share Posted June 29, 2018 (edited) To get the best performance and stability from the script, use stealth. To have an extra focus on antiban and unpredictability use mirror client - this all depends on the reaction time you set: 1000ms will delay all entity related operations by 1 second which will influence the script unpredictably and can make you appear more humanlike. Careful though if you set the reaction too high (4000ms+) it will be too robotic. If you know how to use mirror use it. It can be difficult to setup properly especially with widgets and startup Although if you are worried about stealth and ban rates, the more diverse and remote your fight location is, the better the results. Just remember if you use mirror and the script becomes unstable somehow, you can still be at risk, so babysit it with the reaction timer for cannon I am going to add a system for it to pickup cannon, I already have the code setup I just need to perfect it and add it to the script. I may even add it right before I push the version. Its highly requested Edited June 29, 2018 by Czar Quote Link to comment Share on other sites More sharing options...
joeeey Posted June 29, 2018 Share Posted June 29, 2018 41 minutes ago, Czar said: To get the best performance and stability from the script, use stealth. To have an extra focus on antiban and unpredictability use mirror client - this all depends on the reaction time you set: 1000ms will delay all entity related operations by 1 second which will influence the script unpredictably and can make you appear more humanlike. Careful though if you set the reaction too high (4000ms+) it will be too robotic. If you know how to use mirror use it. It can be difficult to setup properly especially with widgets and startup Although if you are worried about stealth and ban rates, the more diverse and remote your fight location is, the better the results. Just remember if you use mirror and the script becomes unstable somehow, you can still be at risk, so babysit it with the reaction timer for cannon I am going to add a system for it to pickup cannon, I already have the code setup I just need to perfect it and add it to the script. I may even add it right before I push the version. Its highly requested Alright, thank you for your detailed answer Quote Link to comment Share on other sites More sharing options...