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Perfect Fighter AIO


Czar

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3 hours ago, Savvir said:

Czar,

 

This script has been great for me so far and I have been very happy with my purchase.

 

I do have one request that I hope you can consider. When training melee/range, can you add support for using ranging potion or strength potions?

 

Thanks!

they are already supported. just have them in your inventory, and if you want to withdraw them from bank make sure you put to withdraw them in bank settings :)

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Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug, Cannon reload spam clicking regardless of what slide setting it's at/doesn't reload at all/clicks in locations on the cannon tile/safespot causing a constant rubber band movement between reloading and moving to safespot.
- How did you make the bug happen ogres at castle wars ogres, doesn't instantly happen. runs well for a couple minutes then goes to shit.

- (optional) recommendation for the bug, e.g. 'make the script walk back' or something, Fix it so it's not doing so. Add a "profile" or "quick load/save" option. Rather annoying to have to always redo the bot.
- Tried client restart? multiple restarts and different cannon slide.
- Normal script or a plugin? normal
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.ogres at castle wars, ranging mode, cannon mode, banking, smart safespot max tile 4, fight alongside cannon, anti pattern,over ride randoms
Edited by MissFabulous
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Absorption pot and overloads are really easy I don't know why I still haven't added them yet, they will be in a separate NMZ plugin very soon

EDIT:

Any console error logs? which exact setup options did you enable? I will test using the same options, debug and add an update. Check the console log for errors though. Something tells me the script has been interrupted midway and isn't responding anymore for some reason.

Edited by Czar
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23 minutes ago, Czar said:

Absorption pot and overloads are really easy I don't know why I still haven't added them yet, they will be in a separate NMZ plugin very soon

EDIT:

Any console error logs? which exact setup options did you enable? I will test using the same options, debug and add an update. Check the console log for errors though. Something tells me the script has been interrupted midway and isn't responding anymore for some reason.

Log shows no errors, just that the script has started. Idk if the problem is because I never actually kill a monk? So the script just idles?

Edit: It looks like the issue was world hopping, I tried turning it off and it seems to be running fine now.

This most recent time running it, i checked the log again and it was spamming "Waiting until out of combat to world hop". Which being on a defense pure I never kill the monk, so it just kept looping the world hop status.

 

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Edited by Failed4life
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@czar getting this error. script doesn't do anything just stands there. 

[ERROR][04/13 07:30:21 PM]: Uncaught exception!
java.lang.NumberFormatException: For input string: ""
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at a.Nul.i(ui:51)
    at a.cOn.I(fj:1040)
    at a.cOn.E(fj:2684)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

using magic combat, prayer mode, loot items over 5k gp, antipattern mode and stop after 1 hour.

high alching item is broken also. it will high alch item but then try to attack monster while high alch spell is selected.
 

Edited by Mr Asshole
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