Jump to content

Perfect Fighter AIO


Czar

Recommended Posts

Awesome thanks for the update man, especially over xmas time. food works good.

 

But there seems to be an issue with the walking system, died on the way to the gnome outside bank.

 

FO][bot #1][12/26 06:58:16 PM]: No suitable tile found !
[iNFO][bot #1][12/26 06:58:16 PM]: first try to [x=2459, y=3377, z=0] not found ffs
[iNFO][bot #1][12/26 06:58:16 PM]: WALK_STRONG called to[x=2459, y=3377, z=0]
[iNFO][bot #1][12/26 06:58:16 PM]: Nearest not found 1
[iNFO][bot #1][12/26 06:58:16 PM]: Trying again... [x=2439, y=3383, z=0] is the next one
[iNFO][bot #1][12/26 06:58:25 PM]: WALK_STRONG called to[x=2459, y=3377, z=0]
[iNFO][bot #1][12/26 06:58:25 PM]: Nearest not found 1
[iNFO][bot #1][12/26 06:58:27 PM]: No suitable tile found !
[iNFO][bot #1][12/26 06:58:27 PM]: first try to [x=2459, y=3377, z=0] not found ffs
[iNFO][bot #1][12/26 06:58:27 PM]: WALK_STRONG called to[x=2459, y=3377, z=0]
[iNFO][bot #1][12/26 06:58:27 PM]: Nearest not found 1
[iNFO][bot #1][12/26 06:58:39 PM]: WALK_STRONG called to[x=2459, y=3377, z=0]
[iNFO][bot #1][12/26 06:58:39 PM]: Nearest not found 1
 
Also got an issue with #2, worked fine for a few trips but then after that it got stuck inside the stronghold and just kept trying to click. 
 
NFO][bot #1][12/26 06:19:30 PM]: Gained item (Attack potion(4))x(1)
[iNFO][bot #1][12/26 06:21:24 PM]: WebWalkingEvent; Fatal error! Cycles threshold reached on Walk => [x=2392, y=3382, z=0]
[iNFO][bot #1][12/26 06:23:03 PM]: WebWalkingEvent; Fatal error! Cycles threshold reached on Walk => [x=2392, y=3385, z=0]
[iNFO][bot #1][12/26 06:24:26 PM]: WebWalkingEvent; Fatal error! Cycles threshold reached on Walk => [x=2392, y=3381, z=0]
 

edit: 3 is broken as well, it gets to bank kind of ok, then once youve finished banking it gets to a spot near the door and just clicks left to right of the current tile and repeats that.

 

[iNFO][bot #1][12/26 07:26:20 PM]: has up? [false] or has down? [true]
[iNFO][bot #1][12/26 07:26:20 PM]: reached tho, going [Climb-down]
[iNFO][bot #1][12/26 07:26:20 PM]: Attempting to walk there: [x=2445, y=3415, z=1]
[iNFO][bot #1][12/26 07:26:20 PM]: Staircase pos: [x=2445, y=3415, z=1] .
[iNFO][bot #1][12/26 07:26:20 PM]: has up? [false] or has down? [true]
[iNFO][bot #1][12/26 07:26:20 PM]: reached tho, going [Climb-down]
[iNFO][bot #1][12/26 07:26:20 PM]: Attempting to walk there: [x=2445, y=3415, z=1]
[iNFO][bot #1][12/26 07:26:20 PM]: Staircase pos: [x=2445, y=3415, z=1] .
[iNFO][bot #1][12/26 07:26:20 PM]: has up? [false] or has down? [true]
[iNFO][bot #1][12/26 07:26:20 PM]: reached tho, going [Climb-down]
[iNFO][bot #1][12/26 07:26:22 PM]: Staircase pos: [x=2445, y=3415, z=1] .
[iNFO][bot #1][12/26 07:26:22 PM]: has up? [false] or has down? [true]
[iNFO][bot #1][12/26 07:26:22 PM]: reached tho, going [Climb-down]
Edited by demonslayer489
  • Like 1
Link to comment
Share on other sites

To gnome stronghold and stronghold of security users:

 

- Restart the script, there have been a few changes to the webwalking system (instant changes, these updates don't require waiting time since they are not code changes). Let me know if there are still issues but there really shouldn't be after this update biggrin.png

 

To all users:

 

Update (v165) will be posted later on today, this is the version that has the gdk plugin, the crab plugin complete re-write and a few other updates, will edit this post when the update is ready to be posted biggrin.png

 

Edited by Czar
Link to comment
Share on other sites

I can't get it to eat for loot now.

 

edit: Security of stronghold is still broken and i believe that the use less resource option doesn't work.

 

edit: I got through the first door in security when using the plugin but not when using the normal option. When selecting lv 27 minotaurs it walks to the lower leveled minotaurs. When selecting lv 30 zombies it walks to the flesh crawlers and stands there.

Edited by Jammer
  • Like 1
Link to comment
Share on other sites

Thanks for the update man, it was all working great but then on my 3rd trip to the bank, it got right up to the door after it had banked and then it stopped and started slowly clicking to the tile left / right of the character and just got stuck on a continuos loop doing that.

 

Also, I haven't tested it as of the latest update that's been pushed, but before yesterday the safe spot wasn't working - it would go back to it only once you've killed a monster. If you attack a monster and it forces you to move off the safe spot, the bot just 1v1's it and follows it, so it ends up taking damage.

 

Cheers man.

  • Like 1
Link to comment
Share on other sites

New update (v165)

 

- GDK plugin is now enabled (BETA) should be working fine, need suggestions for more anti-pk options, there are already a few anti-pk options added though.

- Re-wrote crab plugins for both rock crabs and sand crabs

- Added some updates for safespotting system, script will not die anymore and will return to safespot. Won't cause errors anymore too.

- Changes to 'eat for loot' option

- Added an update for stronghold webwalking (this one is not an instant update, the actual code was changed instead of webwalking nodes)

- Added another update for gnome stronghold (NEW)

 

Update will automatically be live within 24 hours biggrin.png

 

As for noting items using the farming leprechaun, will add a system for this, so hobgoblins + using limpwurt roots to note them? 

 

EDIT: Any bugs for gnome stronghold anymore? I will re-test again to make sure but I think the last update fixed it, confirm if there are still bugs and I will make changes ASAP.

 

Also guys, if using stronghold without the plugin, the script will automatically go to the nearest npc it can find, so if you want to find specific npcs in stronghold it is advised to either start the script near the chosen fight tile (and add npcs from button, NOT from text (input) - so the script will set the fight tile to current tile) or use the stronghold plugin.

 

Also, the eat for loot option will only eat for loot if the inventory is full, should I make the script eat for loot when inventory is not full too? It's an easy code change.

Edited by Czar
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...