chromifier Posted October 30, 2016 Share Posted October 30, 2016 Is there a way to set multiple safe spots in case the first spot stopped working with an npc? An example would be the Hellhounds in the Taverly dungeon 1 Quote Link to comment Share on other sites More sharing options...
wyldfire Posted October 30, 2016 Share Posted October 30, 2016 (edited) Seems to be having trouble finding its way back to the chaos druids in Taverley Dungeon from Falador, tried all walking modes. It also walks all the way to the exit of the dungeon before teleporting when i choose the teleport option to bank. Edited October 30, 2016 by wyldfire 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted October 31, 2016 Author Share Posted October 31, 2016 (edited) Sure I can make the script have multiple safespots, but when should I make the script switch safespots? As for combat potions, yes they are all supported As for chaos druids, will add an update right now, latest version for the script will be v147 within a few hours max Also, thank you everyone for all the support I really appreciate it edit: Hopefully update v146 is updated very soon EDIT2: Chaos druids, tabs fixed: Low resource initial GUI: World-hopping: Also, the annoying popups upon script startup are finally gone Edited October 31, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
mikkertje Posted October 31, 2016 Share Posted October 31, 2016 I've tested the script and its simply amazing thanks for the trial and i'll definetly be buying this! 1 Quote Link to comment Share on other sites More sharing options...
jed1c Posted October 31, 2016 Share Posted October 31, 2016 Do you plan to add nmz? Or to make a seperate script? There is only a free one and im not comfortable with using it since so many use it. 1 Quote Link to comment Share on other sites More sharing options...
wyldfire Posted October 31, 2016 Share Posted October 31, 2016 (edited) Thanks for the quick fixes dude, top quality service don't regret the purchase. One suggestion, maybe you could make the cursor check drops (but not pick them up) even when the items you want don't drop? Seems redundant making the cursor move in a human-like fashion but at the same time it always knows when a good item has dropped without checking any beforehand and it never makes a mistake Do you plan to add nmz? Or to make a seperate script? There is only a free one and im not comfortable with using it since so many use it. This is a paid script with a free TRIAL. The full script is $9.99. Edit: ignore the above i misread your post. Edited October 31, 2016 by wyldfire 1 Quote Link to comment Share on other sites More sharing options...
3hituboned Posted October 31, 2016 Share Posted October 31, 2016 bone burrying needs to be fixed because it loots the bones and when the invenyory ia full, it keeps on looting...which doesn't look good if you spam click the same bone and you receive the your inventory is full message over 62 times 1 Quote Link to comment Share on other sites More sharing options...
Tesuki Posted October 31, 2016 Share Posted October 31, 2016 Yo, thinking about purchasing. Can I get a trial first? 1 Quote Link to comment Share on other sites More sharing options...
Justin Case Posted October 31, 2016 Share Posted October 31, 2016 Thinking about Perfect Fighter trial - if it's fabolous I must buy this! Please trial ;) 2 Quote Link to comment Share on other sites More sharing options...
bobsagheer Posted November 1, 2016 Share Posted November 1, 2016 Not sure about other combat styles, but when training defence the XP tracker is tracking my HP exp gains, instead of defence. Only started getting it in 146.0 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 1, 2016 Author Share Posted November 1, 2016 New update (v147) - Added an update for bone burying - Added a few anti-ban options (including check loot) - Fixed skill for paint, hp is no longer set instead of the actual combat style update will be live within a few hours, it's not a large update ^^ Activated all trials As for NMZ, I haven't ever tried nmz yet, I am planning on trying it out and perhaps adding it in the script but I can't make any promises ^^ Quote Link to comment Share on other sites More sharing options...
Smurf12 Posted November 1, 2016 Share Posted November 1, 2016 Could this bot handle smart bolt switching or not, AKA using Ruby (e) until the monster is at 50% health then switching to broads or something? Or would that be far to complicated and not worth the time due to the few uses? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 2, 2016 Author Share Posted November 2, 2016 (edited) Well I think I can add smart bolt switching, since there is a similar system for special attack weapons already implemented and can be easily converted Next update coming up very soon Hopefully the system can be perfected ^^ EDIT: Guys, here's a quick proggy trying to make bond money almost 200k cash from just cows Edited November 2, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
symbol Posted November 2, 2016 Share Posted November 2, 2016 Can the script also only stay in the fight bounds? Not run miles to get some items eg. bones? Quote Link to comment Share on other sites More sharing options...
boot Posted November 2, 2016 Share Posted November 2, 2016 Some anti-ban suggestions that maybe should be implemented. Mouse movement after clicking an enemy. Also just in general. When the enemy is near a (random) low hp range, right click another enemy and wait till the first one is dead to click attack. Not always but sometimes doing that would help Randomly right click environment objects, npcs, and other players..sometimes examining sometimes scrolling away. Quote Link to comment Share on other sites More sharing options...