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Perfect Fighter AIO


Czar

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Sorry this is probably the worst script I've ever bought, can I just get a refund, I noticed both blue dragon killers on this bot site were down, thought I'd try what seems to be the most popular AIO-all fighter, set up at blue dragons in taverly, the GUI and settin' your own hunt area in java with the paint is just too laggy and stupid, when finally what looked like a major bot in runescape managed to get a full invie of shit, tele'd back to fally and wouldn't walk back to traverly, tried using the auto find creature setup method to get back there, wouldn't leave bank, checked logger and was just spamming some error, checked my slayer task, werewolves, type in Werewolve, wouldn't go and find them just another error in the logger, so tried the Rock crab/Sand Crab plugin, and once again just stood in the bank and went no where, with the same error in logger.

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Refunds are always possible, contact administrator, but please read the thread next time (ask for trial before buying script, script is still new!), the script is relatively new so some npcs may not be 100% optimized but that is why I am adding daily updates smile.png

 

Rock/sand crabs should be perfected in the upcoming update, just waiting for admins ^^ biggrin.png

 

Werewolve is not an npc, it's "Werewolf"

 

Blue dragons - start the script in blue dragons, and add the npc locally, not by name and save, it should work MUCH better

 

I will test blue dragons again and make sure it's flawless, just remember scripts/code isn't permanent, changes/fixes/updates can ALWAYS be made ^^ smile.png

 

Guys, update v112 should be live any moment, since I added the update yesterday and some hours have passed

 

edit: activated trials, gl wink.png

Edited by Czar
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Sorry this is probably the worst script I've ever bought, can I just get a refund, I noticed both blue dragon killers on this bot site were down, thought I'd try what seems to be the most popular AIO-all fighter, set up at blue dragons in taverly, the GUI and settin' your own hunt area in java with the paint is just too laggy and stupid, when finally what looked like a major bot in runescape managed to get a full invie of shit, tele'd back to fally and wouldn't walk back to traverly, tried using the auto find creature setup method to get back there, wouldn't leave bank, checked logger and was just spamming some error, checked my slayer task, werewolves, type in Werewolve, wouldn't go and find them just another error in the logger, so tried the Rock crab/Sand Crab plugin, and once again just stood in the bank and went no where, with the same error in logger.

Gimme ur setup, BDK worked sooo well from this script if u start in the bluedragons themselves and have inventory ready and all should work well.

Edited by progamerz
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re-activated again, trial should work now

 

edit: several updates were added within the past 2 days regarding rock/sand crabs, I will edit this post when the update is live (just waiting for admins to register update), so sorry guys I know how important those npcs are :(

Edited by Czar
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Aight, sorry if I came off a bit harsh in my statement, cheers for the replies I will try again setting up from in blue dragons, if you're safe spottin' do you need to make a fight area? I'm a, want somethin' now buy it kind of person, didn't want to wait for the trial, I'll actually get back to you with the error's that come up in the log and see if we can make somethin' work, cheers for bein' active.

 


Aight, so went to blue's in traverly, set it up there, set safe spotting, set a combat zone, added bones and hides to loot table, also made it loot anything over 1k (which I realised was a mistake because it takes the d scales) but it only took 2 dscales, for some reason picked up a normal bone, tele'd back to fally without touchin' a blue dragon, didn't bank, went to run and jump over the agility wall, tele'd as it got to the wall back to fally, didn't bank again, jumped over the wall successfully this time but paused about a map click away from taverly dungeon.

 


Walked closer to canafis ( Varrock) and tried "werewolf" once again, and still no luck with it auto detecting it >.<

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Aight, sorry if I came off a bit harsh in my statement, cheers for the replies I will try again setting up from in blue dragons, if you're safe spottin' do you need to make a fight area? I'm a, want somethin' now buy it kind of person, didn't want to wait for the trial, I'll actually get back to you with the error's that come up in the log and see if we can make somethin' work, cheers for bein' active.

 

Aight, so went to blue's in traverly, set it up there, set safe spotting, set a combat zone, added bones and hides to loot table, also made it loot anything over 1k (which I realised was a mistake because it takes the d scales) but it only took 2 dscales, for some reason picked up a normal bone, tele'd back to fally without touchin' a blue dragon, didn't bank, went to run and jump over the agility wall, tele'd as it got to the wall back to fally, didn't bank again, jumped over the wall successfully this time but paused about a map click away from taverly dungeon.

 

Walked closer to canafis ( Varrock) and tried "werewolf" once again, and still no luck with it auto detecting it >.<

Would the script/OSbot be able to detect the werewolf if it's in the human form? 

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