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Perfect Agility AIO


Czar

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On 3/27/2016 at 1:08 PM, Czar said:

May I please get a trial of this script ? Looking into purchasing it but I want to try it out first.

thread = liked

 

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Want to buy the bot, but only have GP?

Buy an OSBot voucher here

 

 

Prepares the next action like a human!

Absolute attention to detail

(maximum setting below)

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  Agility pet!

 

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Demo (features)

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SCRIPT INSTRUCTIONS

 

Optimal Setup for the bot:

 

Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable :D 

 

Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results

 

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17 hours ago, Yambi said:

Thanks for 99 Agility !

!! What a legend :D any screenshots? Much respect sir :D 

EDIT: activated trials gl guys!

also posted update v167, you should be noticing improvements, especially on mirror mode. Update will automatically go live within a few hours

Edited by Czar
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  • 2 weeks later...
  • 2 weeks later...

Is this script still supported? I've been using it for a few hours now while monitoring it and when I have the option to prepare for the next obstacle enabled I notice some very inhuman mouse movements. Also, when picking up marks of grace the cursor flicks onto the item super quickly in an almost perfectly straight line. I'm not banned yet but I've noticed some issues with the script that wouldn't be hard to detect. When it's trying to prepare for the next obstacle on draynor rooftops it consistently skips the first obstacle. Also, depending on the situation the script will flick to and from the corners of the screen and the next obstacle. I've noticed this on the gnome course, draynor, and al kharid.

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On 8/29/2020 at 10:13 PM, theMelonMan said:

Is this script still supported? I've been using it for a few hours now while monitoring it and when I have the option to prepare for the next obstacle enabled I notice some very inhuman mouse movements. Also, when picking up marks of grace the cursor flicks onto the item super quickly in an almost perfectly straight line. I'm not banned yet but I've noticed some issues with the script that wouldn't be hard to detect. When it's trying to prepare for the next obstacle on draynor rooftops it consistently skips the first obstacle. Also, depending on the situation the script will flick to and from the corners of the screen and the next obstacle. I've noticed this on the gnome course, draynor, and al kharid.

I'll smoothen these out in v168.0 ^^ :D Please note some obstacles can't be prepare-clicked if they are below/above ground from the current object. I'll slow down some of the mouse interactions too so it won't spaz out randomly, it should only do those randomly not often - my original implementation was to change up the behaviour from the typical agility bot so it doesn't fit any bot profiling.

@Upgrade Acc Done gl sir, got an update releasing for v168.0 to make interactions more smoother, so i'll activate more trial time once it's up ^^ :D

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1 hour ago, therthite said:

Hi Czar, great bot as always. One suggestion: you could have the bot spam click a couple of times the obstacles so it seems more human like, maybe not always but it would simulate better a person running the courses.

I agree, this is a good idea. So an example I was thinking of, spam click until the player starts walking, or click a few times even after it's walking, or a randomised mixture of both? Lemme know :D

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I have to agree, the agility bot is alittle un-human like

I have most of your scripts, the mouse just sits on the same spot after clicking obstacle, and it clicks perfectly each time before doing that.

In never moves the camera once, so it clicks through walls.

Lastly the mouse is super fast, but i heard that's a client issue.

 

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I died on the wilderness course with 8 pieces of food in my inventory and the bot sat in lumbridge drinking stamina potions for 10 minutes before I caught it. Also despite having prepare next obstacle enabled the bot waits until I finish the obstacle before moving the mouse again.

Edited by theMelonMan
more complaints
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Thanks for the trial!

 

I used the bot for roughly 3-5 hours last night and it worked perfectly, however, I turned my PC on today and the bot is taking roughly 15 seconds each step to click on the next obstical. Not too sure on this one.

 

Also, Is there any way to implement a death recovery thing?

 

I was monitoring the bot and noticed it misclick and get killed. when the bot ran back, it carried on with the course. Is there any way to implement a contingency incase something like this does happen with regards to checking the grave? Just an idea :)

 

Anyways, I really like this bot. The effort that has gone in to it to make it look like a genuine player is brilliant!

 

Good Work!

Edited by Vampypoo
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Posted update v168.0, should automatically go live within 24 hours, sorry about that, was experimenting with some new code related to multithreading. It should be back to normal in this version :D Will extend auth to all users once update goes live.

Also yes I'll be adding support for dying, and more code to prevent dying as well as attempting to log-out/hop if a pker is nearby etc.

Edited by Czar
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