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Stealth Quester


Token

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  On 9/1/2022 at 6:25 PM, teamsouth said:

Looking to get an update on these I've had 3/5 quests break so far that I've tried.

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An official bug report would probably help (ie, logs, mode, etc)

 

 

 

 

 

Small bug: when doing the RFD pirate subquest, it just needs to press space or something to actually make the breadcrumbs. Probably just an interface thing.

Edited by levu10
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  On 9/1/2022 at 7:54 PM, levu10 said:

An official bug report would probably help (ie, logs, mode, etc)

 

 

 

 

 

Small bug: when doing the RFD pirate subquest, it just needs to press space or something to actually make the breadcrumbs. Probably just an interface thing.

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Ill edit now, and from now on will be logging thank you.

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@Token
Hey bro, I got a suggestion for the script please. I myself and I assume many others would appreciate having this implemented.
For the Monkey Madness quest, you give the option to configure the settings to not do the training at the end for pures.
Well, I wasn't thinking, and for my 1def pure I selected it to not do the training. Little did I know, you CANNOT return back to Ape Atoll without doing the training IF you complete the quest by talking to King Narnode at the end.

So my suggestion to add, would be the option that if it does NOT have it set to do the training after quest completion, to not have it talk to King Narnode and complete the quest at all. Have it stop right when it's finished to the point where it has to talk to King Narnode for quest completion.
Sucks, because now I have to ruin my 1def pure if I want to go to Ape Atoll, which I NEED to do. smh...



If you don't mind letting me know what your opinion is on it, or if you don't mind implementing it.
Thanks man, love the scripts as always, be easy!

P.S. -
I started compiling a list of quests on the script that end up malfunctioning and cannot complete. I'm still going through the list again, but so far I have 8 quests that hit an error. I sent you a PM on here with the list I have compiled so far for you.

I do understand that Mirror Mode can be iffy sometimes and that could be the reason for some of these errors, but I know a few of them for a fact are not caused by that because they continue to happen on multiple accounts. 

Discord: Goopie1051#0063                                                                                                              

Edited by Goopie1051
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quest clocktower, it wont pick up the cog's if i do pick them up i need to put the cog on the cilinder myself then it will continue

 

NFO][Bot #1][09/06 08:54:12 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:12 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:12 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][09/06 08:54:12 PM]: position: [x=2583, y=9613, z=0]; next: Clock Tower; queue: 11; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/06 08:54:12 PM]: checking extra conditions: false false false 15 0 0 0
[INFO][Bot #1][09/06 08:54:12 PM]: running quest: Clock Tower; current stage: 2
[INFO][Bot #1][09/06 08:54:12 PM]: ground item: expected_name=Red cog expected_position=[x=2583, y=9613, z=0] real_name=null real_position=null
[INFO][Bot #1][09/06 08:54:12 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:12 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:13 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][09/06 08:54:13 PM]: position: [x=2583, y=9613, z=0]; next: Clock Tower; queue: 11; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/06 08:54:13 PM]: checking extra conditions: false false false 15 0 0 0
[INFO][Bot #1][09/06 08:54:13 PM]: running quest: Clock Tower; current stage: 2
[INFO][Bot #1][09/06 08:54:13 PM]: ground item: expected_name=Red cog expected_position=[x=2583, y=9613, z=0] real_name=null real_position=null
[INFO][Bot #1][09/06 08:54:13 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:13 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:13 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:13 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:13 PM]: sleep interrupted
[INFO][Bot #1][09/06 08:54:13 PM]: interrupting webwalkevent
[INFO][Bot #1][09/06 08:54:13 PM]: webwalkevent status: FAILED

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didn't safespot on tree gnome village like it used to and died

i dont remember which rfd subquest but when at lumbridge bank it didnt use knife on a bread

in monkey madness after killing the demon it doesnt talk to the gnome it should because he is off screen

why does it stop if it dies? couldn't it go on the gravestone loot it and continue?

 

Edited by Album
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Get this Error Trying to Load Rune Mysteries w/ no food enabled.

  Reveal hidden contents

 

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  On 8/30/2022 at 6:07 PM, ArthurGad said:

Death Plateau - When using those balls things on the platform     .interact("Use") on correct spot instead of just .interact() pls, often stuck spam clicking cause the click isn't going onto the correct object(blocked by some other object), or simply camera toTop fixes it. Thanks

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I've added the "Use" option when placing the ball on the table now, I hope that makes it more stable; The camera.toTop was already there

  On 8/30/2022 at 7:02 PM, teamsouth said:

Bot couldnt complete witches quest so i geared it and sent it back but the quest key is in the bank and it refuses to carry the key it needs with it to do the quest. Just sits there clicking the pot...

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  On 9/1/2022 at 4:54 AM, teamsouth said:

Bot mode: mirror

Script wouldn't complete the grand tree for some reason, it was missing bark but in bankl. couldnt complete monkey madness 1 at the point where you need to escape from the jail and run out. Locks up when I try to start it again and wont buy anything or take current supplies.  

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  On 9/1/2022 at 6:25 PM, teamsouth said:

Looking to get an update on these I've had 3/5 quests break so far that I've tried.

Expand  

Sorry for the delay

The jail evasion takes some time, it will exit the cell and sit outside the walking range of the guards until the right moment which takes some time as it happens only once every 2 rotations (in some rare cases it might miss the moment and wait for next one), but this is close to 100% success once it happens

The script doesn't support previously started quests; If they have to be interrupted at some point, restarting the script in debug mode (press F4 while the GUI is open, title will change to Stealth Quester (debug mode)) will work in most cases to continue the quest, but this requires that the bot is at the same location with same gear and inventory as when it was interrupted

  On 9/1/2022 at 7:54 PM, levu10 said:

An official bug report would probably help (ie, logs, mode, etc)

 

 

 

 

 

Small bug: when doing the RFD pirate subquest, it just needs to press space or something to actually make the breadcrumbs. Probably just an interface thing.

Expand  

Should be fixed now

  On 9/4/2022 at 4:57 PM, Ugandan password said:

this is a great script ive used the trial in past and bought it now, however will you add more quests?

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Yes

  On 9/5/2022 at 4:47 PM, Goopie1051 said:

@Token
Hey bro, I got a suggestion for the script please. I myself and I assume many others would appreciate having this implemented.
For the Monkey Madness quest, you give the option to configure the settings to not do the training at the end for pures.
Well, I wasn't thinking, and for my 1def pure I selected it to not do the training. Little did I know, you CANNOT return back to Ape Atoll without doing the training IF you complete the quest by talking to King Narnode at the end.

So my suggestion to add, would be the option that if it does NOT have it set to do the training after quest completion, to not have it talk to King Narnode and complete the quest at all. Have it stop right when it's finished to the point where it has to talk to King Narnode for quest completion.
Sucks, because now I have to ruin my 1def pure if I want to go to Ape Atoll, which I NEED to do. smh...



If you don't mind letting me know what your opinion is on it, or if you don't mind implementing it.
Thanks man, love the scripts as always, be easy!

P.S. -
I started compiling a list of quests on the script that end up malfunctioning and cannot complete. I'm still going through the list again, but so far I have 8 quests that hit an error. I sent you a PM on here with the list I have compiled so far for you.

I do understand that Mirror Mode can be iffy sometimes and that could be the reason for some of these errors, but I know a few of them for a fact are not caused by that because they continue to happen on multiple accounts. 

Discord: Goopie1051#0063                                                                                                              

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Sure, I can change the already existing option to make it not complete the quest at all; Is there any point in doing the boss fight in this case though?

  On 9/6/2022 at 6:56 PM, gekkebakker said:

quest clocktower, it wont pick up the cog's if i do pick them up i need to put the cog on the cilinder myself then it will continue

 

NFO][Bot #1][09/06 08:54:12 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:12 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:12 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][09/06 08:54:12 PM]: position: [x=2583, y=9613, z=0]; next: Clock Tower; queue: 11; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/06 08:54:12 PM]: checking extra conditions: false false false 15 0 0 0
[INFO][Bot #1][09/06 08:54:12 PM]: running quest: Clock Tower; current stage: 2
[INFO][Bot #1][09/06 08:54:12 PM]: ground item: expected_name=Red cog expected_position=[x=2583, y=9613, z=0] real_name=null real_position=null
[INFO][Bot #1][09/06 08:54:12 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:12 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:12 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:13 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][09/06 08:54:13 PM]: position: [x=2583, y=9613, z=0]; next: Clock Tower; queue: 11; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/06 08:54:13 PM]: checking extra conditions: false false false 15 0 0 0
[INFO][Bot #1][09/06 08:54:13 PM]: running quest: Clock Tower; current stage: 2
[INFO][Bot #1][09/06 08:54:13 PM]: ground item: expected_name=Red cog expected_position=[x=2583, y=9613, z=0] real_name=null real_position=null
[INFO][Bot #1][09/06 08:54:13 PM]: Walking closer to object
[INFO][Bot #1][09/06 08:54:13 PM]: walking to position [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:13 PM]: destination: [x=2583, y=9613, z=0]
[INFO][Bot #1][09/06 08:54:13 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 08:54:13 PM]: sleep interrupted
[INFO][Bot #1][09/06 08:54:13 PM]: interrupting webwalkevent
[INFO][Bot #1][09/06 08:54:13 PM]: webwalkevent status: FAILED

Expand  

It seems to have failed to detect the object there, does it happen with every cog?

  On 9/6/2022 at 11:30 PM, Album said:

didn't safespot on tree gnome village like it used to and died

i dont remember which rfd subquest but when at lumbridge bank it didnt use knife on a bread

in monkey madness after killing the demon it doesnt talk to the gnome it should because he is off screen

why does it stop if it dies? couldn't it go on the gravestone loot it and continue?

 

Expand  

Was the spell set on autocast and it had runes in inventory?

The RFD part should be fixed now

Deathwalking is implemented only for Waterfall Quest since people often do that with 10 HP when it's impossible to survive 100%, but it isn't implemented as a general solution because most quest areas are accessed by means other than OSBot's webwalker and it is difficult to replicate at any stage of the quest

  On 9/7/2022 at 3:59 AM, sniagrab6 said:

Get this Error Trying to Load Rune Mysteries w/ no food enabled.

  Reveal hidden contents

 

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Restarting the client should fix that

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  On 9/6/2022 at 6:56 PM, gekkebakker said:
yes it happend with evry cog and after i manually picked it up it will still walk on the cog even if u hav e it in your inventory.

i placed the cog's where they needed to be placed and then the script will continue until it hits another cog
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getting this error whenever i start the bot:

#1                X Marks The Spot    settings:{hop worlds between quests=false, hop worlds between quests frequency min=1, hop worlds between quests frequency max=3, hop worlds during quests=false, hop worlds during quests frequency min=10, hop worlds during quests frequency max=30, break between quests=false, break between quests frequency min=1, break between quests frequency max=3, break between quests duration min=10, break between quests duration max=30, break during quests=false, break during quests frequency min=10, break during quests frequency max=30, break during quests duration min=10, break during quests duration max=30, FOOD=Lobster, DEBUG MODE=false, LOW FPS=false, IRON MAN=false, NO FOOD=false, STAMINA POTIONS=true, STYLE=0, SPELL=0, reward1=Runecrafting}
Selected gear, attack style, spell and rewards are displayed next to each quests above
[INFO][Bot #1][09/08 07:53:30 AM]: starting stamina potion thread
[INFO][Bot #1][09/08 07:53:30 AM]: position: [x=3162, y=3490, z=0]; next: X Marks The Spot; queue: 1; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/08 07:53:30 AM]: started in normal mode
[INFO][Bot #1][09/08 07:53:30 AM]: computing item requirements
[INFO][Bot #1][09/08 07:53:30 AM]: required items
[INFO][Bot #1][09/08 07:53:30 AM]:     1 Spade
    1 Lumbridge teleport
    1 Falador teleport
    4 Stamina potion(4)
[INFO][Bot #1][09/08 07:53:31 AM]: position: [x=3162, y=3490, z=0]; next: X Marks The Spot; queue: 1; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][09/08 07:53:31 AM]: started in normal mode
[INFO][Bot #1][09/08 07:53:31 AM]: loading owned items
[INFO][Bot #1][09/08 07:53:31 AM]: setting banking context
[INFO][Bot #1][09/08 07:53:31 AM]: opening bank
[ERROR][Bot #1][09/08 07:53:31 AM]: Error in bot executor or from Error class (and not Exception)!
java.lang.AbstractMethodError: client.emu.EmuClient.getMenuAction()[Ljava/lang/String;
    at org.osbot.rs07.api.Menu.getMenu(oe:189)
    at org.osbot.rs07.api.Menu.getMenuIndex(oe:152)
    at org.osbot.rs07.event.InteractionEvent.iIIiiiiIiIi(bl:368)
    at org.osbot.rs07.event.InteractionEvent.execute(bl:489)
    at org.osbot.rs07.event.EventExecutor.iIiiIiIiIii(eg:229)
    at org.osbot.rs07.event.EventExecutor.execute(eg:226)
    at org.osbot.rs07.script.MethodProvider.execute(xe:581)
    at org.osbot.rs07.api.Bank.open(qk:541)
    at api.cOm7.b(zg:365)
    at api.cOm7.H(zg:436)
    at m.Aux.D(kc:535)
    at m.Aux.b(kc:618)
    at m.Aux.g(kc:319)
    at h.Aux.onLoop(oc:441)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(vm:235)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][09/08 07:53:31 AM]: Shutting down script background executors
 

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