ikk Posted May 31, 2016 Author Share Posted May 31, 2016 Looks nice, in fact, I might use this eventually. Thanks. Glad to hear it, thanks! If you do get around to using it, let me know what you think of it Quote Link to comment Share on other sites More sharing options...
Prolax Posted June 7, 2016 Share Posted June 7, 2016 [ERROR][Bot #1][06/07 03:09:48 PM]: Error in bot executor! java.lang.NoClassDefFoundError: org/osbot/rs07/api/webwalk/INodeRouteFinder at API.Actions.walkToArea(Actions.java:56) at Nodes.WalkToFight.execute(WalkToFight.java:27) at Core.ikkWarriors.onLoop(ikkWarriors.java:102) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hj:81) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: org.osbot.rs07.api.webwalk.INodeRouteFinder at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 5 more Currently it's broken, probably because a class doesn't exist anymore. Quote Link to comment Share on other sites More sharing options...
ikk Posted June 12, 2016 Author Share Posted June 12, 2016 [ERROR][Bot #1][06/07 03:09:48 PM]: Error in bot executor! java.lang.NoClassDefFoundError: org/osbot/rs07/api/webwalk/INodeRouteFinder at API.Actions.walkToArea(Actions.java:56) at Nodes.WalkToFight.execute(WalkToFight.java:27) at Core.ikkWarriors.onLoop(ikkWarriors.java:102) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hj:81) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: org.osbot.rs07.api.webwalk.INodeRouteFinder at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 5 more Currently it's broken, probably because a class doesn't exist anymore. I'ved done a fair amount of updating and uploaded the new .jar - Let me know how it goes Quote Link to comment Share on other sites More sharing options...
Prolax Posted June 14, 2016 Share Posted June 14, 2016 The script is actually very good. Some tips: - Quicker attacking of next npc, it sometimes waits like 3 seconds before attacking - Hover next npc if current npc.health() < 50% Rating: 9/10 Quote Link to comment Share on other sites More sharing options...
ikk Posted June 19, 2016 Author Share Posted June 19, 2016 The script is actually very good. Some tips: - Quicker attacking of next npc, it sometimes waits like 3 seconds before attacking - Hover next npc if current npc.health() < 50% Rating: 9/10 I appreciate the critiques and positive feedback, I'll be sure to put your suggestions into the next version of the script Quote Link to comment Share on other sites More sharing options...
7h0m45c Posted July 7, 2016 Share Posted July 7, 2016 (edited) Working really good for me so far, thanks! As mentioned above sometimes it is a little slow to attack the next warrior, but all in all a good free script. Edited July 7, 2016 by 7h0m45c Quote Link to comment Share on other sites More sharing options...
ikk Posted July 9, 2016 Author Share Posted July 9, 2016 Working really good for me so far, thanks! As mentioned above sometimes it is a little slow to attack the next warrior, but all in all a good free script. I tried to make it slow sometimes to not have it be too fast. But I'll improve the speeds a little bit. Any other suggestions? Quote Link to comment Share on other sites More sharing options...
rvdxrklvn Posted July 28, 2016 Share Posted July 28, 2016 Will give it a go and let you know the result! Quote Link to comment Share on other sites More sharing options...
PruZa Posted August 1, 2016 Share Posted August 1, 2016 Download not working? Quote Link to comment Share on other sites More sharing options...
ikk Posted August 1, 2016 Author Share Posted August 1, 2016 Download not working? I just checked the link right now and it seems to be working okay. http://www.mediafire.com/download/6czm6a7m58qu25h/ikkWarriors.jar Quote Link to comment Share on other sites More sharing options...
CharChar Posted August 8, 2016 Share Posted August 8, 2016 (edited) @ikk It's unrealistic for the bot to start attacking right away after killing one npc (all the time). Anyways, I'm gonna try this script and I'll give you feedback shortly. Edited August 8, 2016 by drearo Quote Link to comment Share on other sites More sharing options...
ikk Posted August 8, 2016 Author Share Posted August 8, 2016 @ikk It's unrealistic for the bot to start attacking right away after killing one npc (all the time). Anyways, I'm gonna try this script and I'll give you feedback shortly. Please let me know how the script works for you haven't heard much as far as feedback goes for this one. The script currently should not instantly attack a new enemy if you don't already have one, it should randomly delay anywhere from .5 seconds - 3 seconds before getting a new enemy Quote Link to comment Share on other sites More sharing options...
Vodkha Posted September 7, 2016 Share Posted September 7, 2016 Def gonna be using this in the future woot so many good scripts are out now im excited! Quote Link to comment Share on other sites More sharing options...
jython Posted October 7, 2016 Share Posted October 7, 2016 Idk if you are still interested in actively developing this script, but here's some nice-to-have's: - Showing HP xp and also Time to Level for the skills being worked on would be nice. - It looks like the settings from the GUI aren't reset when the script is stopped and then started again, causing the script to instantly start running when the GUI menu pops up upon restart. - An option to pick up stackable drops would be nice. I'm running this on a F2P and would normally go ahead and pick up the fire runes at least. All in all though, this script is working great! Well done and thanks for sharing!. Quote Link to comment Share on other sites More sharing options...