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Perfect Stronghold AIO


Czar

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I also wanted to suggest something for range training. Maybe I am doing something wrong or maybe the feature actually isn't implemented. I notice that when i train range and i select the option to "loot arrows" my character will go after every arrow that is dropped immediately after it is being shot, causign it to leave the safe zone and take damage. Is it possible to make the character finish its target first before going to loot arrows? The reason i ask this is because since my character is running after every arrow after it is fired it defeats the point of having a safe zone tile selected.

Please let me know if this feature is possible or if i have just been using this script the wrong way this whole time.

Edit: I also wanted to add that sometimes when the bot is navigating the strongold doors it will often times lower the camera to the lowest point and this causes it to keep clicking the same door after it answers the question correctly. This then makes the bot just teleport forward and backwards. The bot is then stuck and if left unattended will look suspicious and increase the chances of being banned.

Edited by jinson5
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Deathwalk mode is designed for lower level botting, where the script will re-equip gear, and walk to stronghold, fight until die, then repeat. I am always open to ideas/suggestions for every feature ^^ :D

As for moving camera to lowest point - will add an update to make it default to the highest point to avoid misclicking.

As for arrows - will be adding 2 extra options to the script. Both related to looting, one related to arrows/ranging.

Thanks guys, really appreciate it :D:D

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50 minutes ago, Czar said:

Deathwalk mode is designed for lower level botting, where the script will re-equip gear, and walk to stronghold, fight until die, then repeat. I am always open to ideas/suggestions for every feature ^^ :D

As for moving camera to lowest point - will add an update to make it default to the highest point to avoid misclicking.

As for arrows - will be adding 2 extra options to the script. Both related to looting, one related to arrows/ranging.

Thanks guys, really appreciate it :D:D

Honestly, thank YOU. Thank you for being active within the community and recieving player feedback within consideration. 

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Hello, 

Just want to share that when running the script, my bot will either 1. Get in a loop of being stuck climbing down to the second lvl to go to flesh crawlers due to the camera angle change when I enter the second level. 2. Gets stuck at the 2 level entrances due to camera angle move. 3. doesn't do anything when close to the bank. The cursor might move over to the bank teller, but it just sits stationary with no action involved. 

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On 12/22/2018 at 12:11 PM, trigga trey said:

Hello, 

Just want to share that when running the script, my bot will either 1. Get in a loop of being stuck climbing down to the second lvl to go to flesh crawlers due to the camera angle change when I enter the second level. 2. Gets stuck at the 2 level entrances due to camera angle move. 3. doesn't do anything when close to the bank. The cursor might move over to the bank teller, but it just sits stationary with no action involved. 

This bug seems not to be fixed.... my bot stood still for 4 hours trapped at the beginning of the second level. I understand scripts are not perfect, but this flaw seems to be minor and not hard to adjust. I didn't pay for a script that is specifically for the stronghold only for it to be the reason I get banned (yes, I know that you always take the risk when doing so...). It seems that I am not the only one with these problems as well. 

11/1/19 update

IT works way better when you choose when giving the option - no, one the recommended more stable walking. Haven't had a problem out of it since I have done this.

Trigga

Edited by trigga trey
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The bot doesn't bank, just runs out of food leaves the room and stands there. It also does nothing if I start it anywhere other than 4th floor of stronghold.   Trying to bot ankou with no food banking trigger. running on mirror mode

 

here is what the logger says. 

[INFO][Bot #1][12/31 10:20:52 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:20:53 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:20:54 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:20:55 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:20:56 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:20:56 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:20:57 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:20:58 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:20:59 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:20:59 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:21:00 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:21:01 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:21:02 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]
[INFO][Bot #1][12/31 10:21:03 AM]: Walking to fight pos: [x=2358, y=5244, z=0]
[INFO][Bot #1][12/31 10:21:03 AM]: Near the action breh 2 3 src: [x=2039, y=5240, z=0] and dest: [x=2021, y=5223, z=0]

 

 

got this one shortly after 

 Near the action breh 2 3 src: [x=2358, y=5216, z=0] and dest: [x=2123, y=5252, z=0]
[INFO][Bot #1][12/31 11:05:21 AM]: Path is null.. user selected an unwalkable tile: [x=2358, y=5216, z=0]
[INFO][Bot #1][12/31 11:05:21 AM]: Nearest would be: [x=2359, y=5216, z=0].
[INFO][Bot #1][12/31 11:05:22 AM]: Unable to find nearest walkable tile with a radius of 4.
[INFO][Bot #1][12/31 11:05:22 AM]: Can't find object!
[INFO][Bot #1][12/31 11:05:23 AM]: Near the action breh 2 3 src: [x=2358, y=5216, z=0] and dest: [x=2123, y=5252, z=0]
[INFO][Bot #1][12/31 11:05:24 AM]: Path is null.. user selected an unwalkable tile: [x=2358, y=5216, z=0]
[INFO][Bot #1][12/31 11:05:24 AM]: Nearest would be: [x=2359, y=5216, z=0].
[INFO][Bot #1][12/31 11:05:24 AM]: Unable to find nearest walkable tile with a radius of 4.

this continues indefinitely.

same problem with flesh crawlers.

 

[INFO][Bot #1][12/31 11:58:43 AM]: WalkNewGen Result: -3
[INFO][Bot #1][12/31 11:58:43 AM]: Trying again... [x=3081, y=3421, z=0] is the next one
[INFO][Bot #1][12/31 11:58:43 AM]: Exception in script thread: java.lang.NullPointerException
    at perfect.scripting.b.e.a.aUX.A(ih:156)
    at perfect.scripting.b.e.a.cON.A(tk:326)
    at perfect.scripting.b.e.a.cON.A(tk:751)
    at perfect.scripting.b.d.aux.A(bp:367)
    at perfect.scripting.b.d.aux.h(bp:357)
    at perfect.scripting.b.d.aux.i(bp:98)
    at perfect.scripting.b.d.aux.A(bp:1068)
    at perfect.scripting.b.d.aux.D(bp:695)
    at a.b.a.Aux.h(jb:44)
    at b.a.a.aux.onLoop(cn:603)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(bp:22)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/31 11:58:46 AM]: Walking to fight pos: [x=2041, y=5191, z=0]
[INFO][Bot #1][12/31 11:58:46 AM]: Near the action breh 2 3 src: [x=1863, y=5238, z=0] and dest: [x=1914, y=5222, z=0]
[INFO][Bot #1][12/31 11:58:47 AM]: Walking to fight pos: [x=2041, y=5191, z=0]
[INFO][Bot #1][12/31 11:58:48 AM]: Near the action breh 2 3 src: [x=1863, y=5238, z=0] and dest: [x=1914, y=5222, z=0]

 

 

could I get a refund?  I just purchased the bot and it's not usable at all.   I really don't want to have to dispute it.

Edited by itzmeaj
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Did you hook mirror client with default osrs client? Make sure to stay logged out while hooking client. Also, it appears you selected the fight tile on an unwalkable tile, make sure to set the fight tile on an open area in the ankou location, it works 100%, just make sure to set it up properly. Also make sure you are running in fixed mode. Used new walker? 

Posted an update for camera pointing upward, and a few other misc changes for stability. Update will automatically go live within 24 hours :D

EDIT:

Use fixed mode until new update (v62) goes live please.

Edited by Czar
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On 12/31/2018 at 10:53 PM, Czar said:

Did you hook mirror client with default osrs client? Make sure to stay logged out while hooking client. Also, it appears you selected the fight tile on an unwalkable tile, make sure to set the fight tile on an open area in the ankou location, it works 100%, just make sure to set it up properly. Also make sure you are running in fixed mode. Used new walker? 

Posted an update for camera pointing upward, and a few other misc changes for stability. Update will automatically go live within 24 hours :D

EDIT:

Use fixed mode until new update (v62) goes live please.

I did try walker both ways, didn't hook while logged out though.  Will try that.

Edited by itzmeaj
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