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Perfect Thiever AIO

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  • Author

Guys, new DMM is coming out so there will inevitably be many questions for the script so here goes:

 

- If banking is selected, and if food is selected, the script will go to bank when low health and no food left (for longer trips)

- The walking options in the script startup are for emergency uses, so that the script will never break/idle/get stuck

- Blackjacking is experimental (will be buying/training an account to 75 thieving ASAP, to make it perfect)

- Save NPC option will have sticky targeting, so that the script returns to the same npc

- 'Simple mode' is for npcs which are outside (e.g. master farmer) 

 

If there are any suggestions/ideas just post them and they will be in the script in the latest updates :)

One thing I would suggest (but not required) Would be when pickpocketing a NPC if it's trapped on 1 tile for longer than 4 minutes it'll disappear. It would be good if you could just make the Character move until the NPC moves a tile? Like I said it isn't required I just think it'd be a nice touch :)

Just reviewed the script and I would love to try it out, could I please get a free trial @@Czar? By the way does this support cakes as food? And would eat 3 bites of it?

The script eats any item in the inventory which has the action ("Eat"), but in the setup window just select Cake and it should be good smile.png

 

As for tea, will add to the food list ASAP smile.png

 

Activated all trials good luck everyone wink.png

 

Appreciate buddy :)

Script still hasn't updated :/ is there an update pending?

  • Author

Alright guys, new update: v118

 

Sticky npc targetting, so you have two options:

 

Either highlight a tile on the map (using hotkey, e.g. F1 key) to select your custom thieving area

 

or 

 

Highlight an npc (simply clicking on an npc) to save that npc and the script will attempt to find it, and if the npc is not found the script will generate a new npc

 

Also, drinkable food-items are also fixed in this version, apologies for the delay everyone, hopefully not too much trouble :(

Alright guys, new update: v118

 

Sticky npc targetting, so you have two options:

 

Either highlight a tile on the map (using hotkey, e.g. F1 key) to select your custom thieving area

 

or 

 

Highlight an npc (simply clicking on an npc) to save that npc and the script will attempt to find it, and if the npc is not found the script will generate a new npc

 

Also, drinkable food-items are also fixed in this version, apologies for the delay everyone, hopefully not too much trouble sad.png

 

does it update automatically or we need to do something? or does it come with a client update? cause im istill on v116

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