Czar Posted October 1, 2016 Author Posted October 1, 2016 Guys, new DMM is coming out so there will inevitably be many questions for the script so here goes: - If banking is selected, and if food is selected, the script will go to bank when low health and no food left (for longer trips) - The walking options in the script startup are for emergency uses, so that the script will never break/idle/get stuck - Blackjacking is experimental (will be buying/training an account to 75 thieving ASAP, to make it perfect) - Save NPC option will have sticky targeting, so that the script returns to the same npc - 'Simple mode' is for npcs which are outside (e.g. master farmer) If there are any suggestions/ideas just post them and they will be in the script in the latest updates
Han Posted October 1, 2016 Posted October 1, 2016 One thing I would suggest (but not required) Would be when pickpocketing a NPC if it's trapped on 1 tile for longer than 4 minutes it'll disappear. It would be good if you could just make the Character move until the NPC moves a tile? Like I said it isn't required I just think it'd be a nice touch 1
darylo Posted October 2, 2016 Posted October 2, 2016 Just reviewed the script and I would love to try it out, could I please get a free trial @@Czar? By the way does this support cakes as food? And would eat 3 bites of it?
Czar Posted October 2, 2016 Author Posted October 2, 2016 The script eats any item in the inventory which has the action ("Eat"), but in the setup window just select Cake and it should be good As for tea, will add to the food list ASAP Activated all trials good luck everyone ;) 1
darylo Posted October 2, 2016 Posted October 2, 2016 The script eats any item in the inventory which has the action ("Eat"), but in the setup window just select Cake and it should be good As for tea, will add to the food list ASAP Activated all trials good luck everyone Appreciate buddy 1
Han Posted October 3, 2016 Posted October 3, 2016 Script still hasn't updated is there an update pending?
Czar Posted October 4, 2016 Author Posted October 4, 2016 Alright guys, new update: v118 Sticky npc targetting, so you have two options: Either highlight a tile on the map (using hotkey, e.g. F1 key) to select your custom thieving area or Highlight an npc (simply clicking on an npc) to save that npc and the script will attempt to find it, and if the npc is not found the script will generate a new npc Also, drinkable food-items are also fixed in this version, apologies for the delay everyone, hopefully not too much trouble
darylo Posted October 4, 2016 Posted October 4, 2016 Alright guys, new update: v118 Sticky npc targetting, so you have two options: Either highlight a tile on the map (using hotkey, e.g. F1 key) to select your custom thieving area or Highlight an npc (simply clicking on an npc) to save that npc and the script will attempt to find it, and if the npc is not found the script will generate a new npc Also, drinkable food-items are also fixed in this version, apologies for the delay everyone, hopefully not too much trouble does it update automatically or we need to do something? or does it come with a client update? cause im istill on v116
Czar Posted October 4, 2016 Author Posted October 4, 2016 (edited) Updates automatically, shouldn't take too long maybe a few hours max for the script to automatically update ^^ The last update was cancelled so there was none, skipped straight to v118 Edited October 4, 2016 by Czar
MrChocolate Posted October 4, 2016 Posted October 4, 2016 (edited) thats a nice script Edited October 4, 2016 by MrChocolate 1
Czar Posted October 4, 2016 Author Posted October 4, 2016 Also added a quick update for DMM mode, the script will no longer pause if the user is in a DMM world and if the user is not in ardougne safe zone update should be live any moment now, can't wait