superdarkami Posted April 3, 2016 Share Posted April 3, 2016 and they hate us, but yet they are those guys who like die at PK and then they buy that gold we make ehee.. Luv Hate relationship (uhoh and yup they suck, so annoying and usually reaally agressive verbally too ._.) ahahahah you make a good point ther! didnt realise that. im boting this realllllly carefully (half-bot / half me). did your bots ever got banned on this couple of days? or you are boting them mega carefully? Quote Link to comment Share on other sites More sharing options...
Ornamental Posted April 3, 2016 Share Posted April 3, 2016 (edited) Damn xp gains Edited April 3, 2016 by TAN Official Quote Link to comment Share on other sites More sharing options...
superdarkami Posted April 3, 2016 Share Posted April 3, 2016 the cursor gets stuck ther "glitching" or "hovering" on a circular diameter of like 3mm... it hapened to me 2 times on 8h but besides that this is a awesom script ^^ Quote Link to comment Share on other sites More sharing options...
nuhnuhnuh Posted April 4, 2016 Share Posted April 4, 2016 the cursor gets stuck ther "glitching" or "hovering" on a circular diameter of like 3mm... it hapened to me 2 times on 8h but besides that this is a awesom script ^^ I am having similar issues to this. Pretty buggy Quote Link to comment Share on other sites More sharing options...
oreoman999 Posted April 4, 2016 Share Posted April 4, 2016 hey id like to try this before i make an purchase thanks Quote Link to comment Share on other sites More sharing options...
Captainjack Posted April 4, 2016 Share Posted April 4, 2016 (edited) Please fix it kept saying p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found Edited April 4, 2016 by Captainjack 1 Quote Link to comment Share on other sites More sharing options...
superdarkami Posted April 4, 2016 Share Posted April 4, 2016 Please fix it kept saying p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found p_i interact_Drawers_Open_ p_i walkable found: [x=2646, y=3301, z=0] p_i nextObstacle found i think it is cuzz the door is close so it cant find a way it. but im not sure Quote Link to comment Share on other sites More sharing options...
RsProject Posted April 4, 2016 Share Posted April 4, 2016 Banned in 6 hours of using this script but I was pretty reckless so yeah. Quote Link to comment Share on other sites More sharing options...
Allan3784 Posted April 4, 2016 Share Posted April 4, 2016 can i get a trail for this please. Quote Link to comment Share on other sites More sharing options...
Old Beard Posted April 4, 2016 Share Posted April 4, 2016 (edited) Interestingly, regardless of what I'm trying to thieve, the script just sits on the "calculating"... phase without actually initiating. Perhaps I'm doing something wrong? [DEBUG][04/05 12:51:40 AM]: Loading script id : 781 [DEBUG][04/05 12:51:44 AM]: Loaded script! [DEBUG][04/05 12:51:44 AM]: Launching script... [iNFO][bot #1][04/05 12:51:44 AM]: [break Manager] After botting for 104 minute(s), you will break for 15 minute(s). [iNFO][bot #1][04/05 12:51:44 AM]: Loaded 5 built-in random solvers! [iNFO][04/05 12:51:51 AM]: Started script : Perfect Thiever [ERROR][04/05 12:51:51 AM]: Uncaught exception! java.lang.NullPointerException at b.a.nUL.b(oe:2388) at perfect.scripting.b.a.aUx.L(li:176) at perfect.scripting.b.a.AUX.run(li:329) Is what is in the logger. Edited April 4, 2016 by Old Beard Quote Link to comment Share on other sites More sharing options...
JamOSRS Posted April 4, 2016 Share Posted April 4, 2016 (edited) Please fix Mine was doing this, seems it can't reach the Knight in the building, had to manually move the account multiple times @czar - Any update on adding boundaries for knight pickpocketing yet? Edited April 4, 2016 by JamOSRS 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 5, 2016 Author Share Posted April 5, 2016 Posted an update for door problem, it thinks the drawer is a door Since it has the action 'Open' and I made the obstacle handler only filter through objects which have 'Open'. Also, turn off visible roofs to make sure nothing blocks the mouse handler or the entity view please ! Latest update is 0.80, should be live within a few hours max Quote Link to comment Share on other sites More sharing options...
nuhnuhnuh Posted April 6, 2016 Share Posted April 6, 2016 Hey, I bought the script. Can I get some support on Skype? Quote Link to comment Share on other sites More sharing options...
redroostir Posted April 6, 2016 Share Posted April 6, 2016 Hey just wondering could you update the nature rune chest to steal nature rune then alch because if you have no nature runes previous to starting script it just logs out. It would be insane thank you! Quote Link to comment Share on other sites More sharing options...
Rekke Posted April 6, 2016 Share Posted April 6, 2016 Czar, can you please implement a deadman mode *mode* for the script? deathwalking back to ardougne, the bot fails to use the deep wildy lever (after using the edgeville one) because there is a 10 second teleport timer and the bot keeps resetting the timer by clicking the lever. 1 Quote Link to comment Share on other sites More sharing options...