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SMPLPowerChopper

Featured Replies

IKWyzyQ.png

Now on SDN!

Description:
Simple powerchopper, supports all f2p trees.
Cuts down the tree and drops logs for fast xp gains.
Chops in selected area around player
Walks to the area defined by the user if the player somehow went out of it

Requirements:
Equipped axe or in inventory
Levels to cut the chosen tree
Specify the area to cut trees
Start in the area you specified around the player. I.E if its 5 then don't be 5 tiles away from the tree.

ScreenShots:

 

 

97dc6cdd9ad2d068cac3bd331c9637d3.png
New paint:

 

 

 

 

 

9817a78b97f29a27c275518d5f8e1fe7.png
Added support for certain area size around the player in which to powerchop:

bfa809bae6299b6bb97b6cf9c5f35d9d.png
Made specified area to show up on minimap:
84376181c9d05722c46f9408cf93e14c.png
a466c1412e80243cbabe7a47a022edf2.png
Added new paint:
134d3542e15549e2fff63156ca4973c6.png

 

Proggies:

 

 

e168e45cdb40815f26c902e104afdab5.pngdcbd12a6add62142faffcc306418f4ed.png
b96dca39960b3e6aad3abe12b222fc94.png
2ec24dff925f2f210eb8eb7267e53434.png
94df1f8513b0669248f1329e920ad4ed.png

 

 

 

 

 

 

 

 

Known issues:

 

 

None

 


Things to be added in the future:

 

 

Taking requests.

 

 

 

 

Changelog:


v.1.00 Beta release

v.1.01 Added paint, support for all axes. Fixed null issue and start button

v.1.02 Added support for certain area size around the player in which to powerchop

v.1.03 Made specified area to show up on minimap

v.1.04 Made it walk to the specified area if the player is not in it and fixed some minor issues.

v.1.05 Updated the paint, cleaned up the code a bit.

v.1.06 Fixed minor issues with paint.

v.1.07 Added more tree types, camera movement. Did some code cleanup.

 

Edited by Vilius

Very good, and straight to-the-point. No issues at all yet.

 

[EDIT]

Here's a proggy from chopping willows

94df1f8513b0669248f1329e920ad4ed.png

Edited by Lehto

  • Author

Very good, and straight to-the-point. No issues at all yet.

 

[EDIT]

Here's a proggy from chopping willows

94df1f8513b0669248f1329e920ad4ed.png

Thanks for the proggie, added it to the main post.

  • Author

Congrats on the script release, have you applied for Scripter II yet? biggrin.png

Thanks, not yet. :)

Thanks, not yet. smile.png

 

I think you can after 1 month on the forum + Scripter I of course.

 

Anyways man, my advice is to keep pumping out high quality scripts. :)

  • Author

I think you can after 1 month on the forum + Scripter I of course.

 

Anyways man, my advice is to keep pumping out high quality scripts. smile.png

Most definitely will. :P

things to add :-

>basic anti ban (dismiss random(CRUCIAL), randomize tab n stuff)

>other type of tree (eg teak mahogany etc2)

 

Edited by kabul

  • Author

things to add :-

>basic anti ban (dismiss random(CRUCIAL), randomize tab n stuff)

>other type of tree (eg teak mahogany etc2)

Will definitely add more tree types and antiban. Dismiss randoms is inbuilt in osbot client, when you press on breaks in the lowest point of the list there is dismiss randoms tick box.

i think i broke your script. Im using regular tree and map size 15. So it can roam around and get more trees.

 

i just started your script so ill see how it goes

 

  • Author

i think i broke your script. Im using regular tree and map size 15. So it can roam around and get more trees.

 

i just started your script so ill see how it goes

Right, I see. Will definitely add support for camera turning, the issue with the map seems that its trying to draw the lines even though the minimap tile position is not visible, will try to fix that.

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