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Vilius

SMPLPowerChopper

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Now on SDN!

Description:
Simple powerchopper, supports all f2p trees.
Cuts down the tree and drops logs for fast xp gains.
Chops in selected area around player
Walks to the area defined by the user if the player somehow went out of it

Requirements:
Equipped axe or in inventory
Levels to cut the chosen tree
Specify the area to cut trees
Start in the area you specified around the player. I.E if its 5 then don't be 5 tiles away from the tree.

ScreenShots:

 

 

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New paint:

 

 

 

 

 

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Added support for certain area size around the player in which to powerchop:

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Made specified area to show up on minimap:
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Added new paint:
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Proggies:

 

 

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Known issues:

 

 

None

 


Things to be added in the future:

 

 

Taking requests.

 

 

 

 

Changelog:


v.1.00 Beta release

v.1.01 Added paint, support for all axes. Fixed null issue and start button

v.1.02 Added support for certain area size around the player in which to powerchop

v.1.03 Made specified area to show up on minimap

v.1.04 Made it walk to the specified area if the player is not in it and fixed some minor issues.

v.1.05 Updated the paint, cleaned up the code a bit.

v.1.06 Fixed minor issues with paint.

v.1.07 Added more tree types, camera movement. Did some code cleanup.

 

Edited by Vilius
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things to add :-

>basic anti ban (dismiss random(CRUCIAL), randomize tab n stuff)

>other type of tree (eg teak mahogany etc2)

Will definitely add more tree types and antiban. Dismiss randoms is inbuilt in osbot client, when you press on breaks in the lowest point of the list there is dismiss randoms tick box.

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i think i broke your script. Im using regular tree and map size 15. So it can roam around and get more trees.

 

i just started your script so ill see how it goes

 

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i think i broke your script. Im using regular tree and map size 15. So it can roam around and get more trees.

 

i just started your script so ill see how it goes

Right, I see. Will definitely add support for camera turning, the issue with the map seems that its trying to draw the lines even though the minimap tile position is not visible, will try to fix that.

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