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Need help with my first script


guseggers

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Hi

This is my first script, and I believe I have it compiled right and everything... But whenever I run it from OSBot it makes OSBot stop responding and closes it... Is it my crappy script or what? 

I don't want it to bank or anything, just sit in the goblin hut and kill them... Help please?

Thanks so much.

 

 

 

 

 

 

 

 

 

 

 

 

 

import org.osbot.rs07.api.model.NPC;

import org.osbot.rs07.api.model.Player;

import org.osbot.rs07.script.Script;

import org.osbot.rs07.script.ScriptManifest;

import java.awt.*;

@ScriptManifest(author = "Jards", info = "A Script", name = "Goblin Killer", version = 0.01, logo = "")

public class main extends Script {

 

@Override

public void onStart() {

  log("Welcome to gusegger's bot!");

}

// all the states we can be in

private enum State {

  IDLE, ATTACKING_GOBLIN, IN_COMBAT, AT_FIELD

      };

// if player is by the goblin field  

public boolean atField() {

  Player player = myPlayer();

  int x = player.getPosition().getX();

  int y = player.getPosition().getY();

//stating if we're in these positions

  if ((x > 3242) && (x < 3249) && (y > 3243) && (y < 3249)) {

   log("x : " + x + " y " + y);

   log("You're at the goblins son!");

   return true;

  }

  log("x : " + x + " y : " + y);

  return false;

}

// seeing if we're in combat

public boolean inCombat() {

  if(myPlayer().isUnderAttack()) {

   log("We're in combat!");

   return true;

  }

  log("We're not in combat yet, punk!");

  return false;

}

public void killingGoblin() {

  NPC Goblin = npcs.closest("Goblin");

  if (Goblin != null && Goblin.getHealth() != 0 && Goblin.isAttackable()

        && Goblin.getName().contains("Goblin")) {

   if (map.canReach(Goblin)) {

    log("Attacking that punk ass goblin!");

    Goblin.interact("Attack");

   

   }

     

      } else {

   log("No goblins found!");

}

}

 

private State getstate() {

// if we are at the field of goblins but not in combat

// if we are at the field and in combat, set to in_combat

if (atField() && !inCombat())

  return State.ATTACKING_GOBLIN;

// if we are under attack, set to in_combat

if (myPlayer().isUnderAttack())

  return State.IN_COMBAT;

//if nothing is happening, set to idle

return State.IDLE;

}

@Override

public int onLoop() throws InterruptedException {

  switch (getstate()) {

  case IN_COMBAT:

  break;

 

  case ATTACKING_GOBLIN:

   log("Start killing a goblin!");

   killingGoblin();

   break;

  }

  return random(100,300);

}

@Override

public void onExit() {

  log("Thanks for using gusegger's bot!");

}

 

@Override

public void onPaint(Graphics2D g) {

  //NYI

}

}

 

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import org.osbot.rs07.api.model.NPC;

import org.osbot.rs07.api.model.Player;

import org.osbot.rs07.script.Script;

import org.osbot.rs07.script.ScriptManifest;

import java.awt.*;

@ScriptManifest(author = "Jards", info = "A Script", name = "Goblin Killer", version = 0.01, logo = "")

public class main extends Script {

@Override

public void onStart() {

log("Welcome to gusegger's bot!");

}

// all the states we can be in

private enum State {

IDLE, ATTACKING_GOBLIN, IN_COMBAT, AT_FIELD

};

// if player is by the goblin field

public boolean atField() {

Player player = myPlayer();

int x = player.getPosition().getX();

int y = player.getPosition().getY();

//stating if we're in these positions

if ((x > 3242) && (x < 3249) && (y > 3243) && (y < 3249)) {

log("x : " + x + " y " + y);

log("You're at the goblins son!");

return true;

}

log("x : " + x + " y : " + y);

return false;

}

// seeing if we're in combat

public boolean inCombat() {

if(myPlayer().isUnderAttack()) {

log("We're in combat!");

return true;

}

log("We're not in combat yet, punk!");

return false;

}

public void killingGoblin() {

NPC Goblin = npcs.closest("Goblin");

if (Goblin != null && Goblin.getHealth() != 0 && Goblin.isAttackable()

&& Goblin.getName().contains("Goblin")) {

if (map.canReach(Goblin)) {

log("Attacking that punk ass goblin!");

Goblin.interact("Attack");

}

} else {

log("No goblins found!");

}

}

private State getstate() {

// if we are at the field of goblins but not in combat

// if we are at the field and in combat, set to in_combat

if (atField() && !inCombat())

return State.ATTACKING_GOBLIN;

// if we are under attack, set to in_combat

if (myPlayer().isUnderAttack())

return State.IN_COMBAT;

//if nothing is happening, set to idle

return State.IDLE;

}

@Override

public int onLoop() throws InterruptedException {

switch (getstate()) {

case IN_COMBAT:

break;

case ATTACKING_GOBLIN:

log("Start killing a goblin!");

killingGoblin();

break;

}

return random(100,300);

}

@Override

public void onExit() {

log("Thanks for using gusegger's bot!");

}

@Override

public void onPaint(Graphics2D g) {

//NYI

}

}

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It's because you need to have sleep functions / return random values.

 

Also a big help is to run the console, and find if there are any errors while running the script. This can cause the client to freeze like you have said.

Edited by Dark Magician
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