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PPOSB - AIO Hunter


ProjectPact

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I'm in the discord and must just miss them unfortunately! No scrutiny at all, love the script and runs absolutely flawless for my use! 

Anything about the manual selection of non preset patterns? I for one would like to be able to manually select which formation to use e.g diamonds or straight lines. I believe it would add another layer of antiban, therefore multiple people using unique trap layouts. 

As for salamanders, if users are reporting the script not running efficiently it's worth a review/testing. My view is the same as yours, force 3 traps to get 90kxph, trade off you lose 10kxp an hour but also you have less script inputs with red Sally's which is never a bad thing 

 

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@ProjectPact

I am no scripter by any means. But the thought just crossed my mind. If you were to take just a certain part of your script to make a new one (ie. A chins only simplified script) do you think it would run slightly smoother on mirror? I've been tinkering with the script to get mirror to work and starting to have success to be worth it. I know in the past posts you said the script is too heavy for mirror modes current status. 

 

I guess another words what I am getting at is if you made a lighter hunter script for chins or something like that I'd buy it if it works more efficient with mirror :D

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48 minutes ago, bobbdylann said:

@ProjectPact

I am no scripter by any means. But the thought just crossed my mind. If you were to take just a certain part of your script to make a new one (ie. A chins only simplified script) do you think it would run slightly smoother on mirror? I've been tinkering with the script to get mirror to work and starting to have success to be worth it. I know in the past posts you said the script is too heavy for mirror modes current status. 

 

I guess another words what I am getting at is if you made a lighter hunter script for chins or something like that I'd buy it if it works more efficient with mirror :D

I mean, I could always try lol :D  But it would have to be in a few weeks before I made an effort due to work :( 

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@ProjectPactCurrently having an issue where the bot is failing to hop, it will detect the need to hop initialize. However, it "worlds hopped" counter just goes on forever and the bot gets stuck. All traps are picked up and everything else works smooth, just the issue of actually hopping worlds. Thanks for the great script though, seriously good work all around!

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2 hours ago, swoley said:

@ProjectPactCurrently having an issue where the bot is failing to hop, it will detect the need to hop initialize. However, it "worlds hopped" counter just goes on forever and the bot gets stuck. All traps are picked up and everything else works smooth, just the issue of actually hopping worlds. Thanks for the great script though, seriously good work all around!

Hey, I think there was a bug with the client’s hopper! Have you tried the newest Dev build of the client? Please let me know!

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