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PPOSB - AIO Hunter


ProjectPact

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@ProjectPact I'm very excited! lol I've been waiting for quite a bit. If there's anything I could do to help I'd be glad to

 

 

Lol you and me both brotha! Took forever finding what was my main CPU consumption problems and I finally found them with the help of my friend Lemons! So after I got that fixed I added new features and support, more GUI options to customize the script even more for your liking, and fixed a lot of various bugs. :)

 

Script is working like a charm, but I want to test each aspect of it before release. You should know me by now... I don't like bugs :)

 

 

EDIT: Also, forgot to mention a new layer of antiban has been placed in it. 

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New updates have been pushed. Please allow the developers time to release it to the public! IF YOU NOTICE ANY BUGS, PLEASE REPORT TO ME ASAP!

 

AIO HUNTER 4.4 UPDATES:
 

*TRAPPING SYSTEM HAS BEEN COMPLETELY REWRITTEN!*
 
* fixed trap ordering
 
* finally added closest trap support (increases exp/profit)
 
* fixed bugs in GUI structure
 
* formatted names in GUI
 
* fixed a pickup bug
 
* added a new feature to advance mouse hover. The bot will now hover the next trap that needs to be interacted with if you are busy.
 
* ability to turn trade handler on or off (automatically replies to a user if they attempt to trade with you)
 
* advanced mouse hover is automatically enabled
 
* fixed the private AIO Hunter chat 
 
* wrote a custom interaction to hopefully fix a double-click walking bug
 
* new anti-ban support
 
* advance mouse hover has newly added smart detection and movement
 
* rewrote most of trapping
 
* centered the “Report a Bug” button
 
* centered the “Disable” and “Enable” talker buttons
 
- Added new options to GUI
 
* fixed a walking to bank bug
 
* fixed some of the lag when walking using OSBot’s walker
 
* fixed the bot not turning run back on while doing falconry
 
* added new mouse handing randomness
 
* fixed a deadfall trapping detection problem
 
* added more randomness to trap timer actions
 
* fixed a massive trapping flaw that would waste excess amounts of CPU
 
* fixed the private chat client bug that played a sound effect twice in a row 
 
* fixed a NPE within the private chat

 

* fixed a problem where you would release salamanders while still in an animation
 
* fixed a paint bug that would not include the last letter of an NPC's name
 

Updated GUI:
 
5fdd7efd44cc3e27e8f3d7db0fb3e73f.png
 
86f317f33d0d07d665f44164ec600e1e.png
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New updates have been pushed. Please allow the developers time to release it to the public! IF YOU NOTICE ANY BUGS, PLEASE REPORT TO ME ASAP!

 

AIO HUNTER 4.4 UPDATES:
 

*TRAPPING SYSTEM HAS BEEN COMPLETELY REWRITTEN!*
 
* fixed trap ordering
 
* finally added closest trap support (increases exp/profit)
 
* fixed bugs in GUI structure
 
* formatted names in GUI
 
* fixed a pickup bug
 
* added a new feature to advance mouse hover. The bot will now hover the next trap that needs to be interacted with if you are busy.
 
* ability to turn trade handler on or off (automatically replies to a user if they attempt to trade with you)
 
* advanced mouse hover is automatically enabled
 
* fixed the private AIO Hunter chat 
 
* wrote a custom interaction to hopefully fix a double-click walking bug
 
* new anti-ban support
 
* advance mouse hover has newly added smart detection and movement
 
* rewrote most of trapping
 
* centered the “Report a Bug” button
 
* centered the “Disable” and “Enable” talker buttons
 
- Added new options to GUI
 
* fixed a walking to bank bug
 
* fixed some of the lag when walking using OSBot’s walker
 
* fixed the bot not turning run back on while doing falconry
 
* added new mouse handing randomness
 
* fixed a deadfall trapping detection problem
 
* added more randomness to trap timer actions
 
* fixed a massive trapping flaw that would waste excess amounts of CPU
 
* fixed the private chat client bug that played a sound effect twice in a row 
 
* fixed a NPE within the private chat

 

* fixed a problem where you would release salamanders while still in an animation
 
* fixed a paint bug that would not include the last letter of an NPC's name
 
 
5fdd7efd44cc3e27e8f3d7db0fb3e73f.png
 
86f317f33d0d07d665f44164ec600e1e.png

 

Could I get a trial please?

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 There are already scripts for that, not to mention free,

do you research otherwise nothing will work out.

 

It doesn't matter having scripts for that already. If it can be incorporated into this script, why not? Simply acts as a quick 9 hunter levels for a quick start. 

 

I have to research to see if there are other scripts so that in case there are not to mention it to ProjectPact just to see if he'd like the idea? By just providing him with the idea of incorporating it into his script, nothing's going to work out?

 

Lol.

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