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ProjectPact

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any way you can fix the inventory organizer and crimson swifts? bought this script to do progressive leveling. it did the barracks museum quest. then when organizing the inventory it was doing some really weird stuff. once it finally finished organizing the inventory it walked to crimson swifts and just stood there waiting. never set a trap. i paused and tried to set a trap myself. once a bird was caught it still did not register anything. 

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I found a few MUST CORRECTIONS with the script!!.

 

I DID A QUICK COMPARISON TO HUMAN BEHAVIOR and A HUMAN PLAYER VS THIS SCRIPT.Please read what has caused me to be very cautious about the script! and how easily you can be banned by just having a human next to you hunting.

 

Here is a few pictures, and what needs to be improved/checked on and CORRECTED. These pictures just shows the research behind my claim and how it proves it to be correct.

botplaying.PNG.9ad11b22e473b8494775ae04259767af.PNG

^^Script running @ 24 minutes after

The picture above^^ Is the bot script running for 30 minutes with no signs of fatigue, now, look at picture 2, this picture is a

 

humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG

Picture 2, is a player(human) Above ^  playing after 20-35 mins, as you can see, he is making mistakes due to fatigue(being tired), this script runs hours without any human mistakes

this needs to change, their should be a option for fatigue level where the script will afk, or forget about a trap/ do something normal humans do, instead of constantly

being on top making the boxs stay up 24/7.  In my opinion,  there needs to be a option to make the script fatigue (have 15-25% human mistakes (going away from keyboard, forgetting about traps during the process and logging itself out for 2-3 minutes before the auto-login.) or just simply going alittle slower forgetting to set a trap on time for a brief 10-15 minute timer or until break. Once a player takes a break he can go back down on level fatique, now heres my outline of how fatigue levels should work on the script please have a look its easier to read

 

 

 

Fatigue Level 1 = After 30-45 minutes of running without issues, the player hits level 1. Once player(script) hits level 1, within the next 5 - 25 minutes the script will go afk(Away from keyboard), it'll forget traps and eventually log itself out for 2-6 minutes or it will forget traps, and just afk for 2-6 minutes in-game.  ONCE IT IS READY TO LOG BACK IN, THE SCRIPT MUST LOG IN, **NOT THE AUTO-LOGIN USED BY THE API.** THE API IS FAR TO BOTLIKE WHEN IT LOGS ITSELF BACK IN, THEIR IS VIRTUALLY NO TIMER, NOR IS THERE ANY SPEED DIFFERENCES, its always the same speed, and the same timer between each key strokes.  Once the script is finished with the anti-ban, the player during start up of the script(in the GUI) gets the choice of 4 of the options below

1 = Option 1 shut the anti-ban off for 30-60 mins and restart the level 1 again and repeat until script is stopped manually.

2 =  Option 2, start Fatigue level 2 after 17- 48 mins,, and then after fatigue level 2, it will go back to Fatigue 1 and repeat.

3 =  Option 3, randomized selection of the two. 

4= Option 4, start Fatigue level 2(if fatigue level 1 isnt brought down enough or used at all.

Please let me know if you can do this, It.

Edited by TheGreatests
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5 minutes ago, TheGreatests said:

I found a few MUST CORRECTIONS with the script!!.

 

I DID A QUICK COMPARISON TO HUMAN BEHAVIOR and A HUMAN PLAYER VS THIS SCRIPT.Please read what has caused me to be very cautious about the script! and how easily you can be banned by just having a human next to you hunting.

 

Here is a few pictures, and what needs to be improved/checked on and CORRECTED. These pictures just shows the research behind my claim and how it proves it to be correct.

botplaying.PNG.9ad11b22e473b8494775ae04259767af.PNG

<img class="ipsImage ipsImage_thumbnailed" data-fileid="9308" height="392" src="https://osbot.org/forum/uploads/monthly_2017_08/botplaying.PNG.9ad11b22e473b8494775ae04259767af.PNG" width="379" alt="botplaying.PNG.9ad11b22e473b8494775ae04259767af.PNG"/>

^^Script running @ 24 minutes after

The picture above^^ Is the bot script running for 30 minutes with no signs of fatigue, now, look at picture 2, this picture is a

 

 

 

 

 

humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG

<img class="ipsImage ipsImage_thumbnailed" data-fileid="9309" src="https://osbot.org/forum/uploads/monthly_2017_08/humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG" alt="humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG"/>

humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG

<img class="ipsImage ipsImage_thumbnailed" data-fileid="9309" src="https://osbot.org/forum/uploads/monthly_2017_08/humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG" alt="humanplaying.PNG.d3fe466bdae7945aae69cd15d3888f68.PNG"/>

 

 

Picture 2, is a player(human) playing after 20-35 mins, as you can see, he is making mistakes due to fatigue(being tired), this script runs hours without any human mistakes

this needs to change, their should be a option for fatigue level where the script will afk, or forget about a trap/ do something normal humans do, instead of constantly

being on top making the boxs stay up 24/7.  In my opinion,  there needs to be a option to make the script fatigue (have 15-25% human mistakes (going away from keyboard, forgetting about traps during the process and logging itself out for 2-3 minutes before the auto-login.) or just simply going alittle slower forgetting to set a trap on time for a brief 10-15 minute timer or until break. Once a player takes a break he can go back down on level fatique, now heres my outline of how fatigue levels should work on the script please have a look its easier to read

 

 

 

Fatigue Level 1 = After 30-45 minutes of running without issues, the player hits level 1. Once player(script) hits level 1, within the next 5 - 25 minutes the script will go afk(Away from keyboard), it'll forget traps and eventually log itself out for 2-6 minutes or it will forget traps, and just afk for 2-6 minutes in-game.  ONCE IT IS READY TO LOG BACK IN, THE SCRIPT MUST LOG IN, **NOT THE AUTO-LOGIN USED BY THE API.** THE API IS FAR TO BOTLIKE WHEN IT LOGS ITSELF BACK IN, THEIR IS VIRTUALLY NO TIMER, NOR IS THERE ANY SPEED DIFFERENCES, its always the same speed, and the same timer between each key strokes.  Once the script is finished with the anti-ban, the player during start up of the script(in the GUI) gets the choice of 4 of the options below

1 = Option 1 shut the anti-ban off for 30-60 mins and restart the level 1 again and repeat until script is stopped manually.

2 =  Option 2, start Fatigue level 2 after 17- 48 mins,, and then after fatigue level 2, it will go back to Fatigue 1 and repeat.

3 =  Option 3, randomized selection of the two. 

4= Option 4, start Fatigue level 2(if fatigue level 1 isnt brought down enough or used at all.

Please let me know if you can do this, It.

There is no evidence for any of this stuff helping reduce bans. Waste of time implementing it. If you don't believe me, Alek has posted MULTIPLE threads proving this point has so many flaws.

1 hour ago, Bhombdabs said:

any way you can fix the inventory organizer and crimson swifts? bought this script to do progressive leveling. it did the barracks museum quest. then when organizing the inventory it was doing some really weird stuff. once it finally finished organizing the inventory it walked to crimson swifts and just stood there waiting. never set a trap. i paused and tried to set a trap myself. once a bird was caught it still did not register anything. 

Can you send me the log file? Can be found in your OSBot folder -> data -> projectpact -> logs and get the log of that run

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1 minute ago, ProjectPact said:

There is no evidence for any of this stuff helping reduce bans. Waste of time implementing it. If you don't believe me, Alek has posted MULTIPLE threads proving this point has so many flaws.

Can you send me the log file? Can be found in your OSBot folder -> data -> projectpact -> logs and get the log of that run

I just gave you a perfect a comparison. Trust me, it enables the script to get detected easily. I simply did a quick study with 2 friends of mine. One friend was either a human player or a bot, my other friend simply just watched both of us play (Keep in mind, the watcher did not know which one of us was a bot or not, but he was able to detect and find out who the bot was easily during 10-20 mins just y seeing how efficient the script was, and how it would not make simple mistakes.

TURST ME, I wuldnt be telling you this if it wasnt the truth!!

The script doesnt make mistakes that humans do, and it needs to. Have you tried to hunt red chins yourself once? Do it once, you'll easily find the bot just by seeing how they are ontop of trapping.

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56 minutes ago, TheGreatests said:

By you simply being able to detour jagex from banning 90% of the community and 90% of your customers from gettingg banned. You'll get even more customers, I am having issues buying it because I am scared of being banned w

How are you going to get around the biggest issue of them all, client detection? Jagex knows the exact moment you log into OSBots client. 

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  • Mio changed the title to Project's AIO Hunter
  • ProjectPact changed the title to PPOSB - AIO Hunter

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