INFERN0 Posted May 11, 2015 Posted May 11, 2015 my script is running fine but i ran into the issue i followed pugs guide but it sorta got messed up so instead of the time till next level going down it goes up/ and also the time running is fucked lol i will post below what code i used for them if you could correct me that would be awesome! http://pastebin.com/YrRejqbq
AresScripts Posted May 11, 2015 Posted May 11, 2015 my script is running fine but i ran into the issue i followed pugs guide but it sorta got messed up so instead of the time till next level going down it goes up/ and also the time running is fucked lol i will post below what code i used for them if you could correct me that would be awesome! http://pastebin.com/YrRejqbq I didnt look too in-depth, but maybe make sure you followed the guide correctly?
INFERN0 Posted May 11, 2015 Author Posted May 11, 2015 I didnt look too in-depth, but maybe make sure you followed the guide correctly? i made sure i did it correct and the guide is outdated and i know for a fact there are new api's was wondering if you could give me some basic code for time till next level and time ran.
AresScripts Posted May 11, 2015 Posted May 11, 2015 i made sure i did it correct and the guide is outdated and i know for a fact there are new api's was wondering if you could give me some basic code for time till next level and time ran. TBH i would leave that part of the paint out. It always seems like a hassle to add it and it isnt really used by very many people
INFERN0 Posted May 11, 2015 Author Posted May 11, 2015 TBH i would leave that part of the paint out. It always seems like a hassle to add it and it isnt really used by very many people but you have time ran on your scripts m8?
AresScripts Posted May 11, 2015 Posted May 11, 2015 (edited) but you have time ran on your scripts m8? use System.currentTimeMillis(). It returns the number of milliseconds that have past since Jan 1, 1970(no joke lol) Edited May 11, 2015 by AresScripts
FrostBug Posted May 11, 2015 Posted May 11, 2015 looks like you didn't initialize timeBegan properly. Do this in onStart
Apaec Posted May 11, 2015 Posted May 11, 2015 probably as frostbug said, everything looks in order so the only thing that can go wrong (which we cant really see) is where you initialized your timeBegan 1
FrostBug Posted May 11, 2015 Posted May 11, 2015 Also, your "Time to level" is calculated in %. I'm just gonna throw this out there.. but.. % is not a valid time unit 1