gratino1 Posted April 21, 2015 Share Posted April 21, 2015 (edited) Mirror client version v1.053.295 Console output / terminal output [DEBUG][04/20 01:20:20 AM]: Loading script id : 443[DEBUG][04/20 01:20:21 AM]: Loaded script! [DEBUG][04/20 01:20:21 AM]: Launching script... [iNFO][bot #1][04/20 01:20:21 AM]: Loaded 5 built-in random solvers! [iNFO][04/20 01:20:21 AM]: Started script : Extreme Rooftops Crash report if a crash occurred Script that you ran Extreme Rooftop Agility Hooks that failed On the Diffrent Agillity rooftops theres always 1 place where the bot just stops because it cant find next place to click, if i help bot and click for it, it works like normal JVM/Browser bit version (32 / 64) not sure using 64 windows tho lol P.S. Divinity told me its not hes script and its the mirror client, and i needed to post here. Edited April 21, 2015 by gratino1 Link to comment Share on other sites More sharing options...
FrostBug Posted April 22, 2015 Share Posted April 22, 2015 P.S. Divinity told me its not hes script and its the mirror client, and i needed to post here. @Divinity needs to stop doing that There's really no need to post it here. Either the script is compatible with the mirror client, or it isn't. MGI is well aware of the difference in entity change visibility compared to the regular client Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2015 Share Posted April 22, 2015 @Divinity needs to stop doing that There's really no need to post it here. Either the script is compatible with the mirror client, or it isn't. MGI is well aware of the difference in entity change visibility compared to the regular client True, there are a few things thats aren't 100% in mirror. but scripts should run just 90-100% fine on the mirror client at this point. Loading npcs/objects is something quite slow at some points, but this should not stop the script from working. It also took me several days to rewrite some parts of my scripts to make them work with the mirror. tl;dr Script should work fine at the mirror client, but can be slowed down if loading new areas Link to comment Share on other sites More sharing options...
gratino1 Posted April 22, 2015 Author Share Posted April 22, 2015 True, there are a few things thats aren't 100% in mirror. but scripts should run just 90-100% fine on the mirror client at this point. Loading npcs/objects is something quite slow at some points, but this should not stop the script from working. It also took me several days to rewrite some parts of my scripts to make them work with the mirror. tl;dr Script should work fine at the mirror client, but can be slowed down if loading new areas its not slow, i can see that the bot moves camera and tries to click on the obstacle behind Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2015 Share Posted April 22, 2015 (edited) its not slow, i can see that the bot moves camera and tries to click on the obstacle behind I meant: There is a possibility it is slow when loading new npcs/gameobjects, like entering new regions or an object that changes state. It is just a bad camera angle ... which is not the client xD Khaleesi Edited April 22, 2015 by Khaleesi Link to comment Share on other sites More sharing options...
Zebrafon Posted April 22, 2015 Share Posted April 22, 2015 (edited) His script had the same issue on standard. It's completely broken unusable up to a point where doing agility yourself is better because of how slow and ineffective it is. It's not a premium quality script, at all. Being lazy and not fixing the obvious issues, and complaining about the client's fault is quite a redundant reason for getting your script withdrawn from premium section. Edited April 22, 2015 by Zebrafon Link to comment Share on other sites More sharing options...
gratino1 Posted April 22, 2015 Author Share Posted April 22, 2015 His script had the same issue on standard. It's completely broken unusable up to a point where doing agility yourself is better because of how slow and ineffective it is. It's not a premium quality script, at all. Being lazy and not fixing the obvious issues, and complaining about the client's fault is quite a redundant reason for getting your script withdrawn from premium section. is it possible to get refund? Link to comment Share on other sites More sharing options...
Zebrafon Posted April 22, 2015 Share Posted April 22, 2015 is it possible to get refund? Yes. I have requested a refund and they still haven't responded. Link to comment Share on other sites More sharing options...
Thatlong_d Posted April 22, 2015 Share Posted April 22, 2015 AIO hunter by divinity doesn't run very well on mirror either. It leaves over half the traps closed. I run it on standard and it does 2 times the chins/h. I don't know much about scripting (planning on learning once this semester is done), but I am sure the mirror performance can be picked up! Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2015 Share Posted April 22, 2015 AIO hunter by divinity doesn't run very well on mirror either. It leaves over half the traps closed. I run it on standard and it does 2 times the chins/h. I don't know much about scripting (planning on learning once this semester is done), but I am sure the mirror performance can be picked up! ya but hunter could be an issue. Mirror client loads the objects very slow, So if the object catches something it changes to another state. The mirror client takes a while before it actually detects it. last time My preivate chinner took 5 seconds to load the closed traps... I know it has been reported before, the last perfomance update, sped it up fairly hard. but still some work to do! Khaleesi Link to comment Share on other sites More sharing options...
Thatlong_d Posted April 22, 2015 Share Posted April 22, 2015 ya but hunter could be an issue. Mirror client loads the objects very slow, So if the object catches something it changes to another state. The mirror client takes a while before it actually detects it. last time My preivate chinner took 5 seconds to load the closed traps... I know it has been reported before, the last perfomance update, sped it up fairly hard. but still some work to do! Khaleesi Ah.. but see, I use your tut island and I use your al k script and they work the same on standard or on mirror. Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2015 Share Posted April 22, 2015 Ah.. but see, I use your tut island and I use your al k script and they work the same on standard or on mirror. Ya I recently edited all of my script to work proper with mirror. Only runerafting is left, I'll be updating it over 5 min ^^ 1 Link to comment Share on other sites More sharing options...
Zebrafon Posted April 22, 2015 Share Posted April 22, 2015 Ya I recently edited all of my script to work proper with mirror. Only runerafting is left, I'll be updating it over 5 min ^^ Can you make a hunter script that is as good as your agility script? I'd buy it for $15. Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2015 Share Posted April 22, 2015 Can you make a hunter script that is as good as your agility script? I'd buy it for $15. Could do, if I find a spot in busy week ... 1 Link to comment Share on other sites More sharing options...
Thatlong_d Posted April 22, 2015 Share Posted April 22, 2015 Ya I recently edited all of my script to work proper with mirror. Only runerafting is left, I'll be updating it over 5 min ^^ How much money/h do you make running nats with your RC script? Link to comment Share on other sites More sharing options...