n3ss3s Posted July 7, 2013 Posted July 7, 2013 I was originally going to make this for another bot, but it seems that it will have a larger audience here, and it'll be easier to develop as the OSBot API is very broad and there will be less things that I'll have to code from scratch, such as banking. Essentially people will be able to fight nearly any monster they want by creating custom paths that permit not just walking, but also NPC/Object/Item interaction. http://www.youtube.com/watch?v=EA4gz-2o0oc 1
Benjamin Posted July 7, 2013 Posted July 7, 2013 Been looking forward to this on the other site, now I guess I'm anticipating it here! Good luck
n3ss3s Posted July 7, 2013 Author Posted July 7, 2013 OMFG yes does it have banking? That's sort of what the paths are for :p 1
Withers Posted July 7, 2013 Posted July 7, 2013 (edited) Since this isn't a swing gui, are you using Slick/JOGL?Assuming such works just fine with Osbot, how much does it affect the filesize by? Wouldn't you also need to pack the libs as well? Edited July 7, 2013 by Withers
n3ss3s Posted July 7, 2013 Author Posted July 7, 2013 Since this isn't a swing gui, are you using Slick/JOGL? Assuming such works just fine with Osbot, how much does it affect the filesize by? Wouldn't you also need to pack the libs as well? Good guesses, but it's an Applet on a JFrame, with hand drawn components.
n3ss3s Posted July 7, 2013 Author Posted July 7, 2013 (edited) Did some work on paint, automatically picks up what skill you're gaining EXP in and draws a progress bar for it, Edited July 7, 2013 by n3ss3s
H0ppy Posted July 7, 2013 Posted July 7, 2013 Did some work on paint, automatically picks up what skill you're gaining EXP in and draws a progress bar for it, Ok very nice maybe round the % on 2 decimals? Nice GUI man ^^ Took a lot of work i can see. grtz hoppy