Khaleesi Posted April 13, 2015 Author Share Posted April 13, 2015 Even if it is mirror mode related, is there no fix or workaround? A lot of other scripters have fixed their scripts to support mirror mode and the only bug in this script I found was the boat afk one. Probably there is a way around, didn't found yet ... Didn't had much time to debug it I noticed, when your internet is slower the bug happends a lor more. Might try something else when I get home. 1 Quote Link to comment Share on other sites More sharing options...
Hash1mate Posted April 13, 2015 Share Posted April 13, 2015 Probably there is a way around, didn't found yet ... Didn't had much time to debug it I noticed, when your internet is slower the bug happends a lor more. Might try something else when I get home. Okay great. I look forward to seeing if there's any fixes. 1 Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) Okay great. I look forward to seeing if there's any fixes. Script has been updated To V0.05: - The AFKing at the boat should be fixed. let me know if you are still having this issue. Khaleesi Edited April 13, 2015 by Khaleesi 1 Quote Link to comment Share on other sites More sharing options...
Hash1mate Posted April 13, 2015 Share Posted April 13, 2015 (edited) Script has been updated To V0.05: - The AFKing at the boat should be fixed. let me know if you are still having this issue. Khaleesi Gonna test this out tomorrow morning once update is implemented. Thanks for the quick response and for the update, i'll post on the thread tomoz if it's fixed Edited April 13, 2015 by hash1mate Quote Link to comment Share on other sites More sharing options...
Gnomedesto Posted April 14, 2015 Share Posted April 14, 2015 Script has been updated To V0.05: - The AFKing at the boat should be fixed. let me know if you are still having this issue. Khaleesi Can confirm that it afk's less than usual. Not perfect but a good step forward Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 14, 2015 Author Share Posted April 14, 2015 Can confirm that it afk's less than usual. Not perfect but a good step forward Hmm, good, but I expected to be solved. Can you check the console once in a while? I can have some important information, I could use. Khaleesi Quote Link to comment Share on other sites More sharing options...
Hash1mate Posted April 14, 2015 Share Posted April 14, 2015 Hi, thanks for v0.05. The afk problem seems to be mostly fixed. I do have a few issues/suggestions. Very often my character gets stuck behind a brawler, and the script keeps trying to attack the portal, or walk somewhere and when there's a brawler in the way it just keeps spam clicking but doesn't move obviously. Also, About 1 in 10 games or so, the script would click on one of the four areas (mostly on the east side) once the game starts and then afk/bug out the rest of the game. Next game usually works fine though. Finally, when i've enabled spec wep (dds++ to be precise), it switches to the dds and specs but 9/10 times doesn't click back on my primary weapon, and if the game ends then it sticks with the dds instead of the primary wep. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 14, 2015 Author Share Posted April 14, 2015 Hi, thanks for v0.05. The afk problem seems to be mostly fixed. I do have a few issues/suggestions. Very often my character gets stuck behind a brawler, and the script keeps trying to attack the portal, or walk somewhere and when there's a brawler in the way it just keeps spam clicking but doesn't move obviously. Also, About 1 in 10 games or so, the script would click on one of the four areas (mostly on the east side) once the game starts and then afk/bug out the rest of the game. Next game usually works fine though. Finally, when i've enabled spec wep (dds++ to be precise), it switches to the dds and specs but 9/10 times doesn't click back on my primary weapon, and if the game ends then it sticks with the dds instead of the primary wep. ya brawlers are a pain in the ass ... so it afk's at the portal when it's gone? That's awkward, i'll see why it doesn't swap back. Khaleesi Quote Link to comment Share on other sites More sharing options...
Hash1mate Posted April 14, 2015 Share Posted April 14, 2015 ya brawlers are a pain in the ass ... so it afk's at the portal when it's gone? That's awkward, i'll see why it doesn't swap back. Khaleesi No, it would click on the minimap near the portal at the start of the game. From then it just doesn't do anything for the rest, even the mouse doesn't move or anything Quote Link to comment Share on other sites More sharing options...
Gnomedesto Posted April 14, 2015 Share Posted April 14, 2015 (edited) Perhaps have the script attack brawlers if a certain condition statement is met. Think of it like this: getPlayerPositionTile1...(whatever you use to get the position of the player on the map) attackPortal(or anything for that matter like a spinner)... getPlayerPositionTile2... if (getPlayerPositionTile1 == getPlayerPositionTile2){ attackNearestBrawler... } What I'm trying to get at here is it should analyze whether or not it's attacking what it just clicked on throughout the game of pest control. If I've clicked to attack a portal and it isn't attacking the portal, that means a brawler is most likely in the way. If the tile I was standing on before attacking the portal is the same (==) as the tile after clicking the portal && we aren't able to attack the portal (brawler in the way), click on the nearest brawler and attack that. I don't code for Runescape, but this seems like it could work? This won't solve the brawler problem, but at least it will do something rather than try to attack an object with a brawler in the way. Another note, is it possible to do something like: attackPortal; have it sleep for a couple seconds "sleep(2);", getAttackStatus; (is it attacking the portal? If it's not attacking the portal, return false) When it returns false, have it click tangent to it as shown in this picture. It returns false because that red brawler is in the way. Edited April 14, 2015 by boatsb4hose Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 14, 2015 Author Share Posted April 14, 2015 Perhaps have the script attack brawlers if a certain condition statement is met. Think of it like this: getPlayerPositionTile1...(whatever you use to get the position of the player on the map) attackPortal(or anything for that matter like a spinner)... getPlayerPositionTile2... if (getPlayerPositionTile1 == getPlayerPositionTile2){ attackNearestBrawler... } What I'm trying to get at here is it should analyze whether or not it's attacking what it just clicked on throughout the game of pest control. If I've clicked to attack a portal and it isn't attacking the portal, that means a brawler is most likely in the way. If the tile I was standing on before attacking the portal is the same (==) as the tile after clicking the portal && we aren't able to attack the portal (brawler in the way), click on the nearest brawler and attack that. I don't code for Runescape, but this seems like it could work? This won't solve the brawler problem, but at least it will do something rather than try to attack an object with a brawler in the way. Another note, is it possible to do something like: attackPortal; have it sleep for a couple seconds "sleep(2);", getAttackStatus; (is it attacking the portal? If it's not attacking the portal, return false) When it returns false, have it click tangent to it as shown in this picture. It returns false because that red brawler is in the way. What you are trying to doesn't work, theren is no such method . if you click the portal and a brawler is in its way, we are still "attacking" the portal. We can only check if we are actually facing a npc or not. I could only test the distance between the altar and the player after clicking it. There would still be tons of cases where the bralwer could be positioned. So your theory is already false for everything... If i was really this simple I would have solved it a long time ago. but I'll come up with a solution soon, trying to find something reliable. Thx for the detailed post! Quote Link to comment Share on other sites More sharing options...
Gnomedesto Posted April 14, 2015 Share Posted April 14, 2015 Shoot, wish I could help. Quote Link to comment Share on other sites More sharing options...
imstakingallday Posted April 14, 2015 Share Posted April 14, 2015 can i have a trial for a hour khal ill probably buy it since i need to get full void can do a proggy or do one for any of your other scripts if you want. Valk gave me a trial of his but i was in school and wasn't able to test it Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 14, 2015 Author Share Posted April 14, 2015 (edited) can i have a trial for a hour khal ill probably buy it since i need to get full void can do a proggy or do one for any of your other scripts if you want. Valk gave me a trial of his but i was in school and wasn't able to test it Sure gave yoyu a couple hours. Goodluck! Edited April 14, 2015 by Khaleesi Quote Link to comment Share on other sites More sharing options...
imstakingallday Posted April 14, 2015 Share Posted April 14, 2015 Sure gave yoyu a couple hours. Goodluck! alright thanks ill run it in a few minutes appreciate it Quote Link to comment Share on other sites More sharing options...