Khaleesi Posted July 12, 2018 Author Share Posted July 12, 2018 On 7/11/2018 at 3:58 AM, Etarc said: Yeah, all part of the game though. (Literally) Just trying to give feedback, seeing as I didn't run it long. Didn't use telegrab, was ranging + cannoning. I feel like a QOL update would be to have it reload the cannon at intervals maybe between 15-2 remaining. Having it reload instantly after it runs out is a little off. Well rs removed the ability to show us the amount of ammo stored in the cannon ... I can only see if it's firing or if its empty .. Quote Link to comment Share on other sites More sharing options...
Just Discipline Posted August 22, 2018 Share Posted August 22, 2018 Bought your other scripts. Could I get a trial? Thanks Quote Link to comment Share on other sites More sharing options...
malkin Posted August 28, 2018 Share Posted August 28, 2018 could i get free trial ? is antiban good? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 28, 2018 Author Share Posted August 28, 2018 4 hours ago, malkin said: could i get free trial ? is antiban good? Enjoy the trial Quote Link to comment Share on other sites More sharing options...
flylikejordan Posted September 7, 2018 Share Posted September 7, 2018 may i have trial please? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted September 8, 2018 Author Share Posted September 8, 2018 12 hours ago, flylikejordan said: may i have trial please? Enjoy! Quote Link to comment Share on other sites More sharing options...
Dream Maker Posted October 14, 2018 Share Posted October 14, 2018 Does this support cannoning by any chance? Quote Link to comment Share on other sites More sharing options...
maiameihana Posted October 16, 2018 Share Posted October 16, 2018 yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks Quote Link to comment Share on other sites More sharing options...
just tryna bot Posted October 22, 2018 Share Posted October 22, 2018 On 10/16/2018 at 4:05 AM, maiameihana said: yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks same here Quote Link to comment Share on other sites More sharing options...
zMurda Posted October 23, 2018 Share Posted October 23, 2018 On 10/16/2018 at 3:05 AM, maiameihana said: yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks Same here. How do i fix this? Quote Link to comment Share on other sites More sharing options...
just tryna bot Posted October 29, 2018 Share Posted October 29, 2018 This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue. if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes. That's false advertisement (you say it telegrabs chosen seeds). You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running. Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again) Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do. These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain. I'm requesting a refund and awaiting any response from @Khaleesi. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted October 29, 2018 Author Share Posted October 29, 2018 (edited) 2 hours ago, just tryna bot said: This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue. if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes. That's false advertisement (you say it telegrabs chosen seeds). You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running. Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again) Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do. These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain. I'm requesting a refund and awaiting any response from @Khaleesi. Script updated to V1.12: - Fixed telegrabbing Xp per hour is is the stats tab, click the stats icon Well I can only check if the cannon is full or empty, nothing in between actually ... Edited October 29, 2018 by Khaleesi Quote Link to comment Share on other sites More sharing options...
just tryna bot Posted October 30, 2018 Share Posted October 30, 2018 23 hours ago, Khaleesi said: Script updated to V1.12: - Fixed telegrabbing Xp per hour is is the stats tab, click the stats icon Well I can only check if the cannon is full or empty, nothing in between actually ... Thanks, I'll try it out today. Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer. Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty. I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise. Looking forward to your feedback! Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted October 30, 2018 Author Share Posted October 30, 2018 42 minutes ago, just tryna bot said: Thanks, I'll try it out today. Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer. Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty. I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise. Looking forward to your feedback! Good suggestion, will take a look at it Quote Link to comment Share on other sites More sharing options...
just tryna bot Posted October 30, 2018 Share Posted October 30, 2018 2 hours ago, Khaleesi said: Good suggestion, will take a look at it Thanks I got a chance to try it out, and telegrab works now, but if your inventory is full it'll keep trying to telegrab the same item for 2 minutes Quote Link to comment Share on other sites More sharing options...