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Khal Caged Ogres

Featured Replies

  • Author
On 7/11/2018 at 3:58 AM, Etarc said:

Yeah, all part of the game though. (Literally)
Just trying to give feedback, seeing as I didn't run it long.
Didn't use telegrab, was ranging + cannoning.
I feel like a QOL update would be to have it reload the cannon at intervals maybe between 15-2 remaining.
Having it reload instantly after it runs out is a little off.

Well rs removed the ability to show us the amount of ammo stored in the cannon ...
I can only see if it's firing or if its empty .. :/

  • 1 month later...
  • 2 weeks later...
  • 1 month later...

yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks

On 10/16/2018 at 4:05 AM, maiameihana said:

yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks

same here

On 10/16/2018 at 3:05 AM, maiameihana said:

yo when your script tries to telegrab a seed it clicks enchant lvl 2 spell instead of telegrab can you check that thanks

Same here. How do i fix this?

This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue.

if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes.

That's false advertisement (you say it telegrabs chosen seeds).

You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running.

Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again)

Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do.

These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain.

I'm requesting a refund and awaiting any response from @Khaleesi.

  • Author
2 hours ago, just tryna bot said:

This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue.

if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes.

That's false advertisement (you say it telegrabs chosen seeds).

You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running.

Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again)

Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do.

These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain.

I'm requesting a refund and awaiting any response from @Khaleesi.

Script updated to V1.12:
- Fixed telegrabbing

Xp per hour is is the stats tab, click the stats icon :)
Well I can only check if the cannon is full or empty, nothing in between actually ...
 

Edited by Khaleesi

23 hours ago, Khaleesi said:

Script updated to V1.12:
- Fixed telegrabbing

Xp per hour is is the stats tab, click the stats icon :)
Well I can only check if the cannon is full or empty, nothing in between actually ...
 

Thanks, I'll try it out today.

Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer.

Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty.

I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise.

Looking forward to your feedback!

  • Author
42 minutes ago, just tryna bot said:

Thanks, I'll try it out today.

Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer.

Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty.

I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise.

Looking forward to your feedback!

Good suggestion, will take a look at it :)

2 hours ago, Khaleesi said:

Good suggestion, will take a look at it :)

Thanks

I got a chance to try it out, and telegrab works now, but if your inventory is full it'll keep trying to telegrab the same item for 2 minutes

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