Khaleesi Posted August 5, 2016 Author Posted August 5, 2016 Script updated to V1.02: - Final fix to spamm clicking ogres when using slow attacking wepeons. Should be online soon Khaleesi
gosubear Posted August 6, 2016 Posted August 6, 2016 So far thats not possible, why would you need that? I'm not doubting your knowledge on the scripting portion but every other script other than this one takes minimal cpu and doesnt lag I really like the idea of it so i hope it gets fixed fast!
Khaleesi Posted August 6, 2016 Author Posted August 6, 2016 I'm not doubting your knowledge on the scripting portion but every other script other than this one takes minimal cpu and doesnt lag I really like the idea of it so i hope it gets fixed fast! If your client is still lagging then you should restart it Script updated to V1.03: - Possible to only use cannon (No player attacks) Should be online in a few hours Khaleesi
chillouter Posted August 7, 2016 Posted August 7, 2016 script is not working. it simply killls one ogre then just does nothing.
Typhome Posted August 7, 2016 Posted August 7, 2016 (edited) script is not working. it simply killls one ogre then just does nothing. I'm experiencing same problem, since OSBot updated. Error log is here: http://pastebin.com/raw/EwAnZusd OSBot v2.4.82 // Seems to be fixed in script v1.04. Edited August 8, 2016 by Typhome
Faith123 Posted August 8, 2016 Posted August 8, 2016 Is it normal that it attacks all ( or at least alot ) of ogres at the same time? why does it not finish one off and go on to the next one?
chillouter Posted August 8, 2016 Posted August 8, 2016 is attacking ogres and use of cannon simultaneously going to be implemented?
Khaleesi Posted August 8, 2016 Author Posted August 8, 2016 I'm experiencing same problem, since OSBot updated. Error log is here: http://pastebin.com/raw/EwAnZusd OSBot v2.4.82 // Seems to be fixed in script v1.04. Ya It got removed without any notice ... Is it normal that it attacks all ( or at least alot ) of ogres at the same time? why does it not finish one off and go on to the next one? Will take a look at it, it's due to these osbot changes all the time is attacking ogres and use of cannon simultaneously going to be implemented? That's how it's used to work? Tick the checkbox if you want to use only cannon EDIT/ Script updated to V1.05: - Attacking other ogres should be fixed Will be online in a few hours! Khaleesi
Retweets Posted August 8, 2016 Posted August 8, 2016 (edited) If your client is still lagging then you should restart it Script updated to V1.03: - Possible to only use cannon (No player attacks) Should be online in a few hours Khaleesi Does the script also support attacking + cannon? And does it repair the cannon when it breaks? Edited August 8, 2016 by yourigames
Khaleesi Posted August 8, 2016 Author Posted August 8, 2016 Does the script also support attacking + cannon? And does it repair the cannon when it breaks? Sure does support both and yes it repairs it
Retweets Posted August 10, 2016 Posted August 10, 2016 On cannon only the script messes up when you gain a level. It does nothing.
Khaleesi Posted August 17, 2016 Author Posted August 17, 2016 could i get a trail please? Trials has been activated, Enjoy!
chebding Posted August 18, 2016 Posted August 18, 2016 Please resolve the disappearing cannon issue. The script doesn't fix the cannon in the event that it decays. Potential fix would be to replace the cannon every 5-10 min with an RNG time picker and/or add an if/then for the decay/broken cannon.
Deez_Nuts Posted August 19, 2016 Posted August 19, 2016 (edited) Came across something. It was stuck in a loop clicking back and forth between the spell book and the inventory. I believe it was trying to tele-grab a seed and use a ranging potion at the same time. *This is what's happening. You can replicate it with a seed that can be telegrabbed on the ground and a ranging potion in your inv. Just start it up in those conditions and it will get stuck in a loop. Edited August 19, 2016 by Bud Trichs