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Khal Caged Ogres

Featured Replies

So far thats not possible, why would you need that? smile.png

I'm not doubting your knowledge on the scripting portion but every other script other than this one takes minimal cpu and doesnt lag :/ I really like the idea of it so i hope it gets fixed fast!

  • Author

I'm not doubting your knowledge on the scripting portion but every other script other than this one takes minimal cpu and doesnt lag :/ I really like the idea of it so i hope it gets fixed fast!

 

If your client is still lagging then you should restart it :)

 

Script updated to V1.03:

- Possible to only use cannon (No player attacks)

 

Should be online in a few hours

Khaleesi

script is not working. it simply killls one ogre then just does nothing.

 

I'm experiencing same problem, since OSBot updated.

Error log is here: http://pastebin.com/raw/EwAnZusd

OSBot v2.4.82

 

// Seems to be fixed in script v1.04.

Edited by Typhome

Is it normal that it attacks all ( or at least alot ) of ogres at the same time? why does it not finish one off and go on to the next one?

  • Author

I'm experiencing same problem, since OSBot updated.

Error log is here: http://pastebin.com/raw/EwAnZusd

OSBot v2.4.82

 

// Seems to be fixed in script v1.04.

Ya It got removed without any notice ...

 

Is it normal that it attacks all ( or at least alot ) of ogres at the same time? why does it not finish one off and go on to the next one?

Will take a look at it, it's due to these osbot changes all the time smile.png

is attacking ogres and use of cannon simultaneously going to be implemented?

That's how it's used to work?

Tick the checkbox if you want to use only cannon smile.png

 

EDIT/

Script updated to V1.05:

- Attacking other ogres should be fixed

 

Will be online in a few hours!

 

Khaleesi

If your client is still lagging then you should restart it smile.png

 

Script updated to V1.03:

- Possible to only use cannon (No player attacks)

 

Should be online in a few hours

Khaleesi

Does the script also support attacking + cannon? And does it repair the cannon when it breaks?

Edited by yourigames

On cannon only the script messes up when you gain a level. It does nothing.

Please resolve the disappearing cannon issue. The script doesn't fix the cannon in the event that it decays. Potential fix would be to replace the cannon every 5-10 min with an RNG time picker and/or add an if/then for the decay/broken cannon.

 

Came across something. It was stuck in a loop clicking back and forth between the spell book and the inventory.

 

I believe it was trying to tele-grab a seed and use a ranging potion at the same time.

 

*This is what's happening. You can replicate it with a seed that can be telegrabbed on the ground and a ranging potion in your inv. Just start it up in those conditions and it will get stuck in a loop.

Edited by Bud Trichs

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