Joseph Posted February 21, 2015 Posted February 21, 2015 (edited) it is more fun and rewarding making your own :PI bet, in b4 everybody classes break and then run back to the local walker class Edited February 21, 2015 by josedpay
Precise Posted February 21, 2015 Posted February 21, 2015 I bet, in b4 everybody classes break and then run back to the local walker class Ahahah :p
AresScripts Posted February 21, 2015 Author Posted February 21, 2015 I bet, in b4 everybody classes break and then run back to the local walker class Im still having problems with another walker class czar gave me
AresScripts Posted February 21, 2015 Author Posted February 21, 2015 From swizz I had the same problem Yeah. should i wait or should i make my own walk class
Developer Maxi Posted February 22, 2015 Developer Posted February 22, 2015 pass down the path class lol. I'm annoyed of trying to handle doors and stuff There is obstacle support in the client you that right? There is a door handler. 1
AresScripts Posted February 22, 2015 Author Posted February 22, 2015 There is obstacle support in the client you that right? There is a door handler. I fixed it. My problem was that they were too far apart even though the tiles it was supposed to use were on the minimap. If anyone is having this problem just tell them to make a new path without using the minimap
organicjello Posted February 25, 2015 Posted February 25, 2015 Can anyone elaborate on how to make your own path class? Such as what classes and methods does the OSBot API have that are actually useful for something simple as creating a bot to walk between bank and furnace for smithing? I've seen some examples such as Pandemic's script, but not sure if that's the optimal way to go.
AresScripts Posted February 25, 2015 Author Posted February 25, 2015 (edited) Nvm Edited February 25, 2015 by AresScripts