February 21, 201510 yr it is more fun and rewarding making your own :PI bet, in b4 everybody classes break and then run back to the local walker class Edited February 21, 201510 yr by josedpay
February 21, 201510 yr I bet, in b4 everybody classes break and then run back to the local walker class Ahahah :p
February 21, 201510 yr Author I bet, in b4 everybody classes break and then run back to the local walker class Im still having problems with another walker class czar gave me
February 21, 201510 yr Author From swizz I had the same problem Yeah. should i wait or should i make my own walk class
February 22, 201510 yr Developer pass down the path class lol. I'm annoyed of trying to handle doors and stuff There is obstacle support in the client you that right? There is a door handler.
February 22, 201510 yr Author There is obstacle support in the client you that right? There is a door handler. I fixed it. My problem was that they were too far apart even though the tiles it was supposed to use were on the minimap. If anyone is having this problem just tell them to make a new path without using the minimap
February 25, 201510 yr Can anyone elaborate on how to make your own path class? Such as what classes and methods does the OSBot API have that are actually useful for something simple as creating a bot to walk between bank and furnace for smithing? I've seen some examples such as Pandemic's script, but not sure if that's the optimal way to go.
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