Czar Posted April 14, 2015 Author Posted April 14, 2015 Version is still 3.21, script still runs to rimmington Any idea when your fix is getting pushed? Can you provide some details about this, - fishing spot - fishing type - what state you were in (banking, fishing, walking) - client version - mirror version - any other details
HeroicRambo Posted April 14, 2015 Posted April 14, 2015 (edited) Can you provide some details about this, - fishing spot - fishing type - what state you were in (banking, fishing, walking) - client version - mirror version - any other details Told you details earlier and you said the script was pushed to 3.22 where the bug is fixed Oh well: - fishing spot: karamja - fishing type: lobster - what state you were in (banking, fishing, walking): walking from deposit box to sailor - client version: 2.3.61 but bug has been there since the first time I used this script - mirror version: latest, 52 i think - any other details: nah Edited April 14, 2015 by HeroicRambo
Czar Posted April 14, 2015 Author Posted April 14, 2015 Okay well if it ever happens again, can you keep your console log open and paste it here
HeroicRambo Posted April 14, 2015 Posted April 14, 2015 (edited) Okay well if it ever happens again, can you keep your console log open and paste it here After it banks the fish it runs to rimmington right away(not even hesitating). Lemme know if u need something else :P Edited April 14, 2015 by HeroicRambo
Czar Posted April 14, 2015 Author Posted April 14, 2015 (edited) Never mind, version 3.22 has the fixed one I must've forgot to push it. That's why I was confused because it's working on my end. Anyways I pushed it, and it should be live within an hour or so. Version 3.22 - Pathfinding is now improved Edited April 14, 2015 by Czar
Zebrafon Posted April 15, 2015 Posted April 15, 2015 Never mind, version 3.22 has the fixed one I must've forgot to push it. That's why I was confused because it's working on my end. Anyways I pushed it, and it should be live within an hour or so. Version 3.22 - Pathfinding is now improved Edit: Also can you implement a straight forward dropping without wait times and randomized path drops?
Czar Posted April 15, 2015 Author Posted April 15, 2015 Never mind, version 3.22 has the fixed one I must've forgot to push it. That's why I was confused because it's working on my end. Anyways I pushed it, and it should be live within an hour or so. Version 3.22 - Pathfinding is now improved Edit: Also can you implement a straight forward dropping without wait times and randomized path drops? Yes I can and will, but after OSBot fixed their dropAll method it kinda does the job now, all it needs is randomized drops, which I will most likely add to anti-pattern mode - since I can just use it from my magic script there will be various patterns, randomized ones too, which involves the zig zag pattern, the snake pattern and other styles which drop items based on their proximity to the mouse. How's the new update? I need to make sure it doesn't walk to rimmington so I can move on to smaller features
HeroicRambo Posted April 15, 2015 Posted April 15, 2015 Yes I can and will, but after OSBot fixed their dropAll method it kinda does the job now, all it needs is randomized drops, which I will most likely add to anti-pattern mode - since I can just use it from my magic script there will be various patterns, randomized ones too, which involves the zig zag pattern, the snake pattern and other styles which drop items based on their proximity to the mouse. How's the new update? I need to make sure it doesn't walk to rimmington so I can move on to smaller features Still 3.21
Kami Posted April 15, 2015 Posted April 15, 2015 (edited) Anti ban suggestion: when it's finished droping fish and theres still fish left over, every now and then don't finish dropping but go back to fishing. I feel this is a normal rs thing cause we're lazy. edit: I messed up my screeny this morning -.- this was a 9 hour proggy too Edited April 15, 2015 by Kami 1
HeroicRambo Posted April 15, 2015 Posted April 15, 2015 3.22 is live! Gonna test it out now, I'll update you in a while.
HeroicRambo Posted April 16, 2015 Posted April 16, 2015 Script runs flawlessly, thanks for the update. I got a suggestion for you, could you add the feature to drop Tunas? (when youre fishing for swordfish)
Zebrafon Posted April 16, 2015 Posted April 16, 2015 (edited) Did you remove the failsafe on Barfy Bill? It's getting stuck again on dialogue with Barfy Bill in Lumbridge. Edited April 16, 2015 by Zebrafon
Czar Posted April 16, 2015 Author Posted April 16, 2015 (edited) Did you remove the failsafe on Barfy Bill? It's getting stuck again on dialogue with Barfy Bill in Lumbridge. edit: fixed ;) Edited April 16, 2015 by Czar 1
Kami Posted April 17, 2015 Posted April 17, 2015 Theres already a option for that. Look in the gui Script runs flawlessly, thanks for the update. I got a suggestion for you, could you add the feature to drop Tunas? (when youre fishing for swordfish) Proggy for you czar 1
HeroicRambo Posted April 17, 2015 Posted April 17, 2015 Theres already a option for that. Look in the gui Lol thanks I didn't see that. @czar: Character walked to and from rimmington a few times but then corrected itself and got back to fishing. Thought you might want to know.