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Perfect Experiments


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Posted

lol i left this script on last night and ate all my food. 2500 lobsters gone lol

 

Lmao i'm sorry man I don't know what/why/how that is happening :( Perhaps my next update will fix it, I will add double checks for hp before eating (one with skill and other with getHealth())

Posted

May I suggest one more thing?

 

Instead of having like Load Inventory, why not just do a small little GUI for a setup?

 

The GUI can include of:

 

Spot to train, West/East.

Putting Potion Support(Heck you can even make it ID, and we can just put potion id for (4) dosage of potions.

Special Attacks can be nice

Food choice(Can be ID aswell)

When to heal(Could be a nice Antiban thing, if that does matter. Choosing a percentage)

 

But all this I don't expect you to add asap, take your time and rather do it efficiently!

Posted (edited)

Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option.

 

IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap tongue.png

 

Version 1.55 coming soon! biggrin.png

 

EDIT: Thanks for the suggestions btw 

Edited by Czar

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