Jump to content

Perfect Experiments


Recommended Posts

Posted

Thanks for the update!

 

It seems as though if you don't have food in your inventory, the script will not work. It get stuck that the banking state and doesn't do anything.

 

Also, when walking it would probably be more natural if it clicked on the next spot before getting to the spot it's going to.

  • Like 1
Posted (edited)

Well not all potions give the same amount of boost. Maybe it should be a more conditional number. Such as, amount of boost the potion gives divided by 2, then take the ceiling of that. Then you could have it randomly + or - 1 from that number as an anti-ban feature.

 

Pseudocode:

int drinkPotion
int boostOfPotion

drinkPotion = ceiling(boostOfPotion/2)


int antiBanPotionDrink = genRandNum1-3()

if genRandNum1-3() == 1 then
  
  drinkPotion += drinkPotion + 0

else if genRandNum1-3() == 2 then

  drinkPotion += drinkPotion + 1

else if genRandNum1-3() == 3 then

  drinkPotion += drinkPotion - 1

end

Hope this makes sense. Just wanted to be extra clear.

Edited by borat23
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...