Czar Posted February 21, 2015 Author Share Posted February 21, 2015 does not show anything when I use range. Oops, I only designed it for melee, silly me. Did it perform well (excluding the paint)? Judging by the 6 hours I assume it did Next update will include a fixed paint for range, and less robotic interaction Quote Link to comment Share on other sites More sharing options...
1 800 rusher Posted February 22, 2015 Share Posted February 22, 2015 Oops, I only designed it for melee, silly me. Did it perform well (excluding the paint)? Judging by the 6 hours I assume it did Next update will include a fixed paint for range, and less robotic interaction yup its worked really well, but once i was out of knives it just kicked them for 60k xp lol. Not that i have a problem with that. Quote Link to comment Share on other sites More sharing options...
Cirzix Posted February 22, 2015 Share Posted February 22, 2015 lol i left this script on last night and ate all my food. 2500 lobsters gone lol Quote Link to comment Share on other sites More sharing options...
Czar Posted February 22, 2015 Author Share Posted February 22, 2015 lol i left this script on last night and ate all my food. 2500 lobsters gone lol Lmao i'm sorry man I don't know what/why/how that is happening Perhaps my next update will fix it, I will add double checks for hp before eating (one with skill and other with getHealth()) Quote Link to comment Share on other sites More sharing options...
dwhylin Posted February 22, 2015 Share Posted February 22, 2015 It ran for about an hour, and i came to check on it and it's just eating all my shark Quote Link to comment Share on other sites More sharing options...
Czar Posted February 22, 2015 Author Share Posted February 22, 2015 It ran for about an hour, and i came to check on it and it's just eating all my shark New update in ~30 minutes. Quote Link to comment Share on other sites More sharing options...
dwhylin Posted February 22, 2015 Share Posted February 22, 2015 Thank you! Quote Link to comment Share on other sites More sharing options...
Czar Posted February 22, 2015 Author Share Posted February 22, 2015 Alright, I pushed a mini update (version 1.5) which checks for hp using a different method, hopefully this one will fix it. I'm levelling an account atm and I will be able to test it in a few days, meanwhile I will still be pushing technical updates. Quote Link to comment Share on other sites More sharing options...
VitalityNetwork Posted February 26, 2015 Share Posted February 26, 2015 Hey, add proper Potion support to this soon. One thing I noticed is when you got pots in your inventory and it drinks it, it has a hard time dropping the vial like the experiments will attack the character but character wont attack back due to trying to drop vial or something, please look into that. 1 Quote Link to comment Share on other sites More sharing options...
gundiffy Posted February 26, 2015 Share Posted February 26, 2015 Add range option for picking up stack of arrows of more then 5? Thanks 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted February 27, 2015 Author Share Posted February 27, 2015 Version 1.5 - Added arrow looting (random timer, picks up 3+ arrows) - Fixed vial dropping - Combat improvements (clicking) Quote Link to comment Share on other sites More sharing options...
VitalityNetwork Posted February 27, 2015 Share Posted February 27, 2015 May I suggest one more thing? Instead of having like Load Inventory, why not just do a small little GUI for a setup? The GUI can include of: Spot to train, West/East. Putting Potion Support(Heck you can even make it ID, and we can just put potion id for (4) dosage of potions. Special Attacks can be nice Food choice(Can be ID aswell) When to heal(Could be a nice Antiban thing, if that does matter. Choosing a percentage) But all this I don't expect you to add asap, take your time and rather do it efficiently! Quote Link to comment Share on other sites More sharing options...
Czar Posted February 27, 2015 Author Share Posted February 27, 2015 (edited) Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option. IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap Version 1.55 coming soon! EDIT: Thanks for the suggestions btw Edited February 27, 2015 by Czar Quote Link to comment Share on other sites More sharing options...
VitalityNetwork Posted February 27, 2015 Share Posted February 27, 2015 Nice nice, that works too! I guess the Loadout system is nice too I am just new to it haha so its a bit too futuristic-like for me if you get me. You can also make it Spot training West/East randomized so i.e It takes full Inv of food/potions and trains at West, the next trip it will train East. Could be a nice Antiban thing. 1 Quote Link to comment Share on other sites More sharing options...
VitalityNetwork Posted February 27, 2015 Share Posted February 27, 2015 Here, it just randomly stopped fighting, the experiment would attack the character but character wouldn't hit back. Quote Link to comment Share on other sites More sharing options...