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map#isWalkable(position), region#isWalkable(position) or position#isWalkable

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Since we have access to XClippingPlanes, but don't really have any info on the flags, this would be quite useful. For me atleast

 

The method(s) would return whether or not a player can stand on the tile (not necessarily if it can be reached), provided by a Position object or set of global coordinates (not local).

Region class literally has no useful methods

 

Call it isClipped, isWalkable or whatever floats your boat. This would be useful for creating various algorithms

Edited by FrostBug

Ya I looked in region class I couldn't find any useful methods in there

  • Author

would also be nice with a similar method that indicates whether or not you can use ranged or magic attacks past a tile; That's a clipping flag too, is it not?

  • 3 weeks later...

Since we have access to XClippingPlanes, but don't really have any info on the flags, this would be quite useful. For me atleast

 

The method(s) would return whether or not a player can stand on the tile (not necessarily if it can be reached), provided by a Position object or set of global coordinates (not local).

Region class literally has no useful methods

 

Call it isClipped, isWalkable or whatever floats your boat. This would be useful for creating various algorithms

 

Did you ever get this figured out completly? I have made method that can detect it in most cases using flags, but there are some issues with places like varrock castle walls, and varrock center. Just random tiles that are seen as walls, or not seen as walls when they shold be simply because a wall is like 1 pixle on that tile. >.>

bump, i would like to see this happen. Could someone create a tracker report on this.

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