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Khal Experiments


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Posted (edited)

Hey! First of all, I love the script. It's been treating me almost flawlessly for a long time. A couple of things though and I'm not sure if they're something that can be changed within the script itself or if it's a client "issue".

 

When the bot is about to break and gets overrided by another action such as drinking up a strength potion, it's gonna forget about the break completely and move on.

 

Also would it be possible to make the bot a bit more predictive? Right now it takes at least several seconds to find a new target after killing your current one. Would be amazing if it was able to look for its new target when it's still killing the current one. I assume that's a client thing though.

Edited by Lucid
Posted

Hey! First of all, I love the script. It's been treating me almost flawlessly for a long time. A couple of things though and I'm not sure if they're something that can be changed within the script itself or if it's a client "issue".

 

When the bot is about to break and gets overrided by another action such as drinking up a strength potion, it's gonna forget about the break completely and move on.

 

Also would it be possible to make the bot a bit more predictive? Right now it takes at least several seconds to find a new target after killing your current one. Would be amazing if it was able to look for its new target when it's still killing the current one. I assume that's a client thing though.

 

I'll take a look at it, some things could be updated though ^^

I don't know what I can do about the break problem ... 

Posted

Fell asleep with the bot on, woke up to it just clicking on the experiment. I was out of arrows. Is it possible to add a function that logs you out if you're out of arrows? That would be cool. 

 

That's unfortunate, WIll add!

 

Script updated to V0.19:

- Added failsafe when run out of ammo.

- Added few more spec weaps to the list.

 

Update will be live in a few hours.

Khaleesi

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