zeejfps Posted June 12, 2014 Share Posted June 12, 2014 I can not seem to get it to work, is Walking even currently broke ? This is what I am doing: @Override public int onLoop() throws InterruptedException { WalkingEvent e = new WalkingEvent(); e.setPath(SOMEPATH); e.execute(); return 500; } Link to comment Share on other sites More sharing options...
MokeyMadness Posted June 12, 2014 Share Posted June 12, 2014 ask a big scripter Link to comment Share on other sites More sharing options...
zeejfps Posted June 12, 2014 Author Share Posted June 12, 2014 ask a big scripter Thats why I am asking here... Link to comment Share on other sites More sharing options...
Botre Posted June 12, 2014 Share Posted June 12, 2014 Maybe this'll help you. http://osbot.org/forum/topic/48602-osbot2-event-node-driven-script-skeleto/ Link to comment Share on other sites More sharing options...
Swizzbeat Posted June 12, 2014 Share Posted June 12, 2014 Just use the localWalker instance provided by the Script class. 1 Link to comment Share on other sites More sharing options...
zeejfps Posted June 12, 2014 Author Share Posted June 12, 2014 Just use the localWalker instance provided by the Script class. Can not, I have created an A* pathing algorithm that generates a path from a position to a position taking into account collision flags, etc, etc... Now I just need a good way to traverse the path, and I do not feel like rewriting the walking. Link to comment Share on other sites More sharing options...
Swizzbeat Posted June 12, 2014 Share Posted June 12, 2014 Can not, I have created an A* pathing algorithm that generates a path from a position to a position taking into account collision flags, etc, etc... Now I just need a good way to traverse the path, and I do not feel like rewriting the walking. If you create the entire path using map data, then just use a pathing algorithm to walk the path. If you find the destination point position by position as you walk then just create a MiniMapTileDestination of the point and click it. Link to comment Share on other sites More sharing options...
zeejfps Posted June 12, 2014 Author Share Posted June 12, 2014 If you create the entire path using map data, then just use a pathing algorithm to walk the path. If you find the destination point position by position as you walk then just create a MiniMapTileDestination of the point and click it. That is what I need, the pathing algorithm, aka the part that will click on the tiles or the minimap. Like I said I can write my own but I do not see the point when it should be build in. Link to comment Share on other sites More sharing options...