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zeejfps

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  1. That is what I need, the pathing algorithm, aka the part that will click on the tiles or the minimap. Like I said I can write my own but I do not see the point when it should be build in.
  2. Can not, I have created an A* pathing algorithm that generates a path from a position to a position taking into account collision flags, etc, etc... Now I just need a good way to traverse the path, and I do not feel like rewriting the walking.
  3. I can not seem to get it to work, is Walking even currently broke ? This is what I am doing: @Override public int onLoop() throws InterruptedException { WalkingEvent e = new WalkingEvent(); e.setPath(SOMEPATH); e.execute(); return 500; }
  4. Oh hi there...

  5. That would be awesome, as soon as this is released, i am redoing all my scripts
  6. Yeah I had same question, nobody replied @GoldenGates pitch is up and down
  7. I vote for the dark one !
  8. zeejfps

    BETA v1.3.4

    Ahhh Love these updates , Awesome work devs !
  9. zeejfps

    BETA v1.3.2

    holy crap, what timing, I just got home and BLAM new update. As always Thank you devs !
  10. Awesome, thanks for the update maxi
  11. zeejfps

    BETA v1.3.1

    The only time i get fps issues is when i use the object info option
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