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How effective would this be?


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Posted

Lets say I wanted to make a script that involved a lot of walking. How effective would it be to make 20+ paths that the script would use opposed to 1 or two?

 

I make it randomly choose between 100+ predefined paths in my Shrooms script.

It's super effective if you are 100% sure the paths are flawless :)

  • Like 1
Posted (edited)

he would only randomize the path a little anyway, like -2 - +2 x/y so it's less likely to fuck up (unless the path has unreachable locations within a distance of however much he randomises it)

 

Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

 

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

 

Edited by Apaec
Posted

Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

its not a bad idea, saves time and very unlikely to not work
  • Like 2
Posted

Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

 

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

 

This...

 

its not a bad idea, saves time and very unlikely to not work

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