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Project Mod Tracker

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For a while now Jagex has been ahead of us. To help us gain a bit of ground we need to come together as a community.

 

Project Mod Tracker is a global mod tracking system to help lower manual mod banning. Although this idea has been around for a while it hasn't really been implemented anywhere. If a user is using a script that is running on this system and detects a mod. Immediately, the mod world and position are sent to a server. This information is then passed down to every script that is also using the system. Then the scripter or user can chose what to do with this information.

 

For example, if one of my bots detects a mod in world 325 Varrock, and Bob has optioned to change worlds if a mod is detected in his world. Then within 1-60 seconds of my account detecting a mod in world 325 his account will change worlds completely avoiding even seeing the mod.

 

The more scripters use the system the better it will be.

 

Since there can be trolling done only some scripters will get access to the world sending api while others will get access to the read only features. This makes the system secure from bad information and also keeps it a decent size.

 

If you are a scripter and would like to be part of this either post below or private message me.

 

There are already couple of scripters that agreed to implement the anti-ban method in their scripts.

 

Again not every scripter will get access to the world sending api.

 

API should be ready sunday/monday

Edited by Th3

Jagex Mod? Just check for the "Mod " in their name..

Player moderator? Not even worth the effort, they can change their name. Plus, they can't ban you.

Edited by Noterickho123

Jagex Mods can change their name + make themselves invisible.

 

I love the idea, but "manual banning" isn't necessarily a mod hopping around ingame and banning players, if you are a 2 day old level 3 and have been picking flax for 48 hours non stop then Weath doesn't need to see your character ingame to know you are botting :p

 

 

 

  • Author

Jagex Mods can change their name + make themselves invisible.

 

I love the idea, but "manual banning" isn't necessarily a mod hopping around ingame and banning players, if you are a 2 day old level 3 and have been picking flax for 48 hours non stop then Weath doesn't need to see your character ingame to know you are botting tongue.png

 

Like i stated its meant to reduce manual bans which still happen.

Edited by Th3

Like i stated its meant to reduce manual bans which still happen

 

Proof (not a video of a community event) that bot busting = a mod hopping ingame and looking for / reporting bots?

  • Author

Proof (not a video of a community event) that bot busting = a mod hopping ingame and looking for / reporting bots?

 

If you follow mods in game you will see them do it. Seen it first hand.

 

1. Mod logs on

2. bunch of ppl start following

3. bunch of ppl start yelling ban bots

4. mod bans bots

If you follow mods in game you will see them do it. Seen it first hand.

 

1. Mod logs on

2. bunch of ppl start following

3. bunch of ppl start yelling ban bots

4. mod bans bots

 

Meh seems like a rare community event.

But cool idea regardless;

  • Author

Meh seems like a rare community event.

But cool idea regardless;

 

It's fairly common. If you idle in mod cc's you'll see this shit happen.

Proof (not a video of a community event) that bot busting = a mod hopping ingame and looking for / reporting bots?

It does happen, I've seen it in game before. Also a short search on YouTube of "bot busting" yields many videos.

OT: this sounds like a good idea but I'm pretty sure the mods can instantly switch servers and teleport to any tile in the game therefore making live data lose its reliability quite easily

Also, if the mods got access to the api, all they need to do is keep checking the status to conclude whether there is a bot in their vicinity (when they are detected)

  • Author

It does happen, I've seen it in game before. Also a short search on YouTube of "bot busting" yields many videos.

OT: this sounds like a good idea but I'm pretty sure the mods can instantly switch servers and teleport to any tile in the game therefore making live data lose its reliability quite easily

Also, if the mods got access to the api, all they need to do is keep checking the status to conclude whether there is a bot in their vicinity (when they are detected)

 

They usually just do one world at a time. Also there is up to a minute of time before all bots are notified on the world. This both, uses less server resources and and prevents everyone from hopping at the same time. Makes it hard to track. API is not public and ones with full access will send the info encrypted.

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