Laz Posted February 12, 2014 Share Posted February 12, 2014 As we've stated many times and times again, the RuneScape client itself uses the most CPU within the OSBot environment. Due to this, I've recently been playing around with methods that can be skipped in the client it-self that will lower the burden the client has on performance. One of the newest features that will be available to OSBot 2 is the "disable client rendering" toggle right next to the "low cpu" toggle. Here it is in action: As you can see, the client is logged in and works normally with the exception that the 3D world is not drawn at all. At the moment this only disables the client's rasterizer (the part of the client that converts 3D points to 2D points and draws them). The client still performs other model calculation data in the background (for calculating menus and such). The feature is undetectable and the bot is able to interact with the client exactly the same way as if the screen was actually drawn. We're planning on further adding more CPU saving systems to the client in the future. Thanks, Sincerely, Laz and the OSBot Team. Heres a cool picture of this features with all entity debugs enabled: 7 Link to comment Share on other sites More sharing options...
Dylan Posted February 12, 2014 Share Posted February 12, 2014 nice ^.^ Link to comment Share on other sites More sharing options...
Musta Barbaari Posted February 12, 2014 Share Posted February 12, 2014 Nice, The CPU usage doesn't bother me but i'm sure this will be useful for others. Link to comment Share on other sites More sharing options...
Swizzbeat Posted February 12, 2014 Share Posted February 12, 2014 Looks great! Now add it to the version we can test Link to comment Share on other sites More sharing options...
BottersLyfe Posted February 12, 2014 Share Posted February 12, 2014 Oh wow, that looks great! Link to comment Share on other sites More sharing options...
iefdevos Posted February 12, 2014 Share Posted February 12, 2014 niceeee Link to comment Share on other sites More sharing options...
Realist Posted February 12, 2014 Share Posted February 12, 2014 Cool! Link to comment Share on other sites More sharing options...
Nick Posted February 12, 2014 Share Posted February 12, 2014 Nice update! Keep up the swell work. ^_^ Link to comment Share on other sites More sharing options...
Dreamliner Posted February 12, 2014 Share Posted February 12, 2014 Maybe you should look deeper into the method and find the areas that draw players, npcs, etc, so that we could disable them individually 1 Link to comment Share on other sites More sharing options...
Simon Posted February 12, 2014 Share Posted February 12, 2014 Love the work Laz, hopefully you're not a 1 man team right now Link to comment Share on other sites More sharing options...
Jamess Posted February 12, 2014 Share Posted February 12, 2014 smashing chap Link to comment Share on other sites More sharing options...
Undecided Posted February 12, 2014 Share Posted February 12, 2014 Great work....thanks aalot needed it :p Link to comment Share on other sites More sharing options...
aW2v921nVLwiVl28 Posted February 12, 2014 Share Posted February 12, 2014 shiiiiiiiiiiiiiiiiiiiiiiit Link to comment Share on other sites More sharing options...
Bhombdabs Posted February 12, 2014 Share Posted February 12, 2014 nice cant wait to use! if i get the $100 donor can i use now? Link to comment Share on other sites More sharing options...
Ghetto Posted February 12, 2014 Share Posted February 12, 2014 yay more updates :] Link to comment Share on other sites More sharing options...