March 29Mar 29 7 minutes ago, Czar said:Done, added in v2.2 Will auto-update within <24 hrsPreview:thank you very much ! This is why we buy your scripts. Top tier service.
March 30Mar 30 Author Thank you! Update should go live any moment now, usually devs approve twice a day :))
3 hours ago3 hr Good Morning, I was running this script to do ardy knights on world 2 with either ardy bank setting and it would not work, it says needs to be within reach of the ardy knight but its in the bank being splashed - see the log [04/05 10:57:51 AM] Submitting command: status with value: Control[04/05 10:57:51 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:51 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:51 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:51 AM] Checking for reach:[04/05 10:57:51 AM] Grabbing next obstacle...[04/05 10:57:51 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:51 AM] Searching for next obstacle...2[04/05 10:57:51 AM] Searching for next obstacle...3[04/05 10:57:51 AM] Trying regular API ... (4)[04/05 10:57:51 AM] No obstacle[04/05 10:57:52 AM] Heartbeat[04/05 10:57:52 AM] Submitting command: status with value: Control[04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Checking for reach:[04/05 10:57:52 AM] Grabbing next obstacle...[04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:52 AM] Searching for next obstacle...2[04/05 10:57:52 AM] Searching for next obstacle...3[04/05 10:57:52 AM] Trying regular API ... (4)[04/05 10:57:52 AM] No obstacle[04/05 10:57:52 AM] Heartbeat[04/05 10:57:52 AM] Submitting command: status with value: Control[04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Checking for reach:[04/05 10:57:52 AM] Grabbing next obstacle...[04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:52 AM] Searching for next obstacle...2[04/05 10:57:52 AM] Searching for next obstacle...3[04/05 10:57:52 AM] Trying regular API ... (4)[04/05 10:57:52 AM] No obstacle[04/05 10:57:52 AM] Heartbeat[04/05 10:57:52 AM] Submitting command: status with value: Control[04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Checking for reach:[04/05 10:57:52 AM] Grabbing next obstacle...[04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:52 AM] Searching for next obstacle...2[04/05 10:57:52 AM] Searching for next obstacle...3[04/05 10:57:52 AM] Trying regular API ... (4)[04/05 10:57:52 AM] No obstacle[04/05 10:57:52 AM] Heartbeat[04/05 10:57:52 AM] Submitting command: status with value: Control[04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:52 AM] Checking for reach:[04/05 10:57:52 AM] Grabbing next obstacle...[04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:52 AM] Searching for next obstacle...2[04/05 10:57:52 AM] Searching for next obstacle...3[04/05 10:57:52 AM] Trying regular API ... (4)[04/05 10:57:52 AM] No obstacle[04/05 10:57:53 AM] Heartbeat[04/05 10:57:53 AM] Submitting command: status with value: Control[04/05 10:57:53 AM] Submitting command: status with value: We're eligible to start thieving![04/05 10:57:53 AM] We need to get within reach to [Knight of Ardougne]![04/05 10:57:53 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]![04/05 10:57:53 AM] Checking for reach:[04/05 10:57:53 AM] Grabbing next obstacle...[04/05 10:57:53 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 }[04/05 10:57:53 AM] Searching for next obstacle...2[04/05 10:57:53 AM] Searching for next obstacle...3[04/05 10:57:53 AM] Trying regular API ... (4)[04/05 10:57:53 AM] No obstacle[04/05 10:57:53 AM] Stopping script[04/05 10:57:53 AM] Finalized random executor[04/05 10:57:53 AM] Finalized event executor[04/05 10:57:53 AM] Script stopped successfully
1 hour ago1 hr Author Thank you looks like the client can't see the ardy knight, I'll push a fix for 2.4, I've seen this before when there are a lot of players standing on the knight, it took me a few world hops until the client detected him, so I will resolve this ASAP
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