Everything posted by Cvibe
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Czar Motherlode
@Czar Hello I was using this script and it got stuck on the ladder - see log [04/17 09:53:15 PM] Camera angle is too low, adjusting... [04/17 09:53:15 PM] Submitting command: status with value: Dropping gems [04/17 09:53:15 PM] Submitting command: current_node with value: [04/17 09:53:15 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:15 PM] Submitting command: status with value: Repairing struts [04/17 09:53:15 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:15 PM] Walking to the final area [04/17 09:53:15 PM] We must go down stairs [04/17 09:53:15 PM] Climb the ladders [04/17 09:53:15 PM] Ladders detected! [04/17 09:53:16 PM] Camera angle is too low, adjusting... [04/17 09:53:16 PM] Submitting command: status with value: Dropping gems [04/17 09:53:16 PM] Submitting command: current_node with value: [04/17 09:53:16 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:16 PM] Submitting command: status with value: Repairing struts [04/17 09:53:16 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:16 PM] Walking to the final area [04/17 09:53:16 PM] We must go down stairs [04/17 09:53:16 PM] Climb the ladders [04/17 09:53:16 PM] Ladders detected! [04/17 09:53:17 PM] Camera angle is too low, adjusting... [04/17 09:53:17 PM] Submitting command: status with value: Dropping gems [04/17 09:53:17 PM] Submitting command: current_node with value: [04/17 09:53:17 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:17 PM] Walking to the final area [04/17 09:53:17 PM] We must go down stairs [04/17 09:53:17 PM] Climb the ladders [04/17 09:53:17 PM] Ladders detected! [04/17 09:53:17 PM] Camera angle is too low, adjusting... [04/17 09:53:17 PM] Submitting command: status with value: Dropping gems [04/17 09:53:17 PM] Submitting command: current_node with value: [04/17 09:53:17 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:17 PM] Walking to the final area [04/17 09:53:17 PM] We must go down stairs [04/17 09:53:17 PM] Climb the ladders [04/17 09:53:17 PM] Ladders detected! [04/17 09:53:18 PM] Camera angle is too low, adjusting... [04/17 09:53:18 PM] Submitting command: status with value: Dropping gems [04/17 09:53:18 PM] Submitting command: current_node with value: [04/17 09:53:18 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:18 PM] Submitting command: status with value: Repairing struts [04/17 09:53:18 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:18 PM] Walking to the final area [04/17 09:53:18 PM] We must go down stairs [04/17 09:53:18 PM] Climb the ladders [04/17 09:53:18 PM] Ladders detected! [04/17 09:53:19 PM] Camera angle is too low, adjusting... [04/17 09:53:19 PM] Submitting command: status with value: Dropping gems [04/17 09:53:19 PM] Submitting command: current_node with value: [04/17 09:53:19 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:19 PM] Walking to the final area [04/17 09:53:19 PM] We must go down stairs [04/17 09:53:19 PM] Climb the ladders [04/17 09:53:19 PM] Ladders detected! [04/17 09:53:19 PM] Camera angle is too low, adjusting... [04/17 09:53:19 PM] Submitting command: status with value: Dropping gems [04/17 09:53:19 PM] Submitting command: current_node with value: [04/17 09:53:19 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:19 PM] Walking to the final area [04/17 09:53:19 PM] We must go down stairs [04/17 09:53:19 PM] Climb the ladders [04/17 09:53:19 PM] Ladders detected! [04/17 09:53:20 PM] Stopping script [04/17 09:53:20 PM] Finalized event executor [04/17 09:53:20 PM] Finalized random executor [04/17 09:53:20 PM] on_stop called [04/17 09:53:20 PM] Script stopped successfully
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Perfect Thiever AIO
@Czar Hello! I was having an issue with stealing valuables, when it entered the home it started to loot the chests and then it said we were to late for this house and did not continue working until I manually exited the home. see the log - [04/12 10:43:03 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: Control [04/12 10:43:03 AM] Submitting command: current_node with value: [04/12 10:43:03 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:03 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:03 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: Control [04/12 10:43:04 AM] Submitting command: current_node with value: [04/12 10:43:04 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:04 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:04 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: Control [04/12 10:43:04 AM] Submitting command: current_node with value: [04/12 10:43:04 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:04 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:04 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: Control [04/12 10:43:05 AM] Submitting command: current_node with value: [04/12 10:43:05 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:05 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:05 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: Control [04/12 10:43:05 AM] Submitting command: current_node with value: [04/12 10:43:05 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:05 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:05 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: Control [04/12 10:43:06 AM] Submitting command: current_node with value: [04/12 10:43:06 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:06 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:06 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: Control [04/12 10:43:06 AM] Submitting command: current_node with value: [04/12 10:43:06 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:06 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:06 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: Control [04/12 10:43:07 AM] Submitting command: current_node with value: [04/12 10:43:07 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:07 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:07 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: Control [04/12 10:43:07 AM] Submitting command: current_node with value: [04/12 10:43:07 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:07 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:07 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: Control [04/12 10:43:08 AM] Submitting command: current_node with value: [04/12 10:43:08 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:08 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:08 AM] Copied logs to clipboard [04/12 10:43:08 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: Control [04/12 10:43:08 AM] Submitting command: current_node with value: [04/12 10:43:08 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:08 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:08 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:09 AM] Submitting command: status with value: Control [04/12 10:43:09 AM] Submitting command: current_node with value: [04/12 10:43:09 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:09 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:09 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:09 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one...
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Khal Herblore
@Khaleesi Thank you! Would you be able to add crushing bird nests as a feature?
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Perfect Thiever AIO
@Czar Thank you for your dedication to making this work flawlessly! I will try this out and report back - I also forgot to mention I also used the stealing valuables and it seemed to not focus the arrows for extra exp. Ill try both out again and make sure im on 100% scaling.
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Perfect Thiever AIO
@Czar I have not joined, where is the link for this? Today I used the script for pickpocketing wealthy citizens and it still did not open the coin pouch, once I manually opened the script continued to work.
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Perfect Thiever AIO
@Czar I'll go with classic fixed then. Glad to be of help! I'll keep trying the script out at various places and let you know if I run into any issues. As for your last question, I'm on windows.
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Khal Herblore
@Khaleesi Good Afternoon! I was using your Herblore script today to make prayer potions with the option for amulet of chemistry and when it banks for a new one it does not equip it and gets stuck, once I assist it with equipping it continues.
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Perfect Thiever AIO
@Czar I believe at that time I was running resizable - classic layout. Do you think it's best if it is run on Fixed - Classic layout?
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Perfect Thiever AIO
@Czar Sorry to keep bugging you on the script. I've been testing it out at various spots and I noticed doing W302 Ardy Knights that it gets stuck on opening the coin pouches. It looks like it just goes from inventory to worn equipment over and over. I had 29 coin pouches in inventory and have medium diary done which allows for 56 coin pouches. [04/06 12:06:28 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:28 PM] close_open_interface [04/06 12:06:28 PM] close_open_interface (1), value: true [04/06 12:06:28 PM] close_open_interface (2) [04/06 12:06:28 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:30 PM] Submitting command: status with value: Control [04/06 12:06:30 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:30 PM] close_open_interface [04/06 12:06:30 PM] close_open_interface (1), value: true [04/06 12:06:30 PM] close_open_interface (2) [04/06 12:06:30 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:30 PM] Submitting command: status with value: Control [04/06 12:06:30 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:30 PM] close_open_interface [04/06 12:06:30 PM] close_open_interface (1), value: true [04/06 12:06:30 PM] close_open_interface (2) [04/06 12:06:30 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:32 PM] Submitting command: status with value: Control [04/06 12:06:32 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:32 PM] close_open_interface [04/06 12:06:32 PM] close_open_interface (1), value: true [04/06 12:06:32 PM] close_open_interface (2) [04/06 12:06:32 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:32 PM] Submitting command: status with value: Control [04/06 12:06:32 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:32 PM] close_open_interface [04/06 12:06:32 PM] close_open_interface (1), value: true [04/06 12:06:32 PM] close_open_interface (2) [04/06 12:06:32 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:33 PM] Submitting command: status with value: Control [04/06 12:06:33 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:33 PM] close_open_interface [04/06 12:06:33 PM] close_open_interface (1), value: true [04/06 12:06:33 PM] close_open_interface (2) [04/06 12:06:33 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:33 PM] Stopping script [04/06 12:06:33 PM] Finalized event executor [04/06 12:06:33 PM] Finalized random executor [04/06 12:06:33 PM] Script stopped successfully
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Perfect Thiever AIO
@Czar I realized I selected the wrong setting, I did not select distracted :\ Although while using the distracted wealthy citizens it did not open the money pouches, it did not recognize the chat message that they needed to be opened.
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Perfect Thiever AIO
@Czar Thank you! I noticed when thieving wealthy citizens it does not switch and prioritize the distracted npcs can that be added? Maybe adding a setting to only loot them when they are distracted would be nice too. i was also using the house keys to find valuables in the homes and noticed it does not prioritize the arrows for bonus exp, it just gets it randomly. Can this be changed too? Any plans to add rogues den to this script too? You the best!
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KO Hunter AIO
Are there plans to add moonlight and sunlight antelopes?
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Perfect Thiever AIO
Good Morning, I was running this script to do ardy knights on world 2 with either ardy bank setting and it would not work, it says needs to be within reach of the ardy knight but its in the bank being splashed - see the log [04/05 10:57:51 AM] Submitting command: status with value: Control [04/05 10:57:51 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:51 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:51 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:51 AM] Checking for reach: [04/05 10:57:51 AM] Grabbing next obstacle... [04/05 10:57:51 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:51 AM] Searching for next obstacle...2 [04/05 10:57:51 AM] Searching for next obstacle...3 [04/05 10:57:51 AM] Trying regular API ... (4) [04/05 10:57:51 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:53 AM] Heartbeat [04/05 10:57:53 AM] Submitting command: status with value: Control [04/05 10:57:53 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:53 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:53 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:53 AM] Checking for reach: [04/05 10:57:53 AM] Grabbing next obstacle... [04/05 10:57:53 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:53 AM] Searching for next obstacle...2 [04/05 10:57:53 AM] Searching for next obstacle...3 [04/05 10:57:53 AM] Trying regular API ... (4) [04/05 10:57:53 AM] No obstacle [04/05 10:57:53 AM] Stopping script [04/05 10:57:53 AM] Finalized random executor [04/05 10:57:53 AM] Finalized event executor [04/05 10:57:53 AM] Script stopped successfully
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KO Farming Script getting stuck at Gnome Stronghold Gate (Tree Run)
Good Afternoon, My post is about what the title reads, while running KO Farming with a tree run with Gnome Stronghold as a task it got stuck and would not click the gate. Oddly.. when trying to assist to open the gate myself it would fight me. I brought this issue up with the script creator but it may bug with the client perhaps? Has anyone encountered anything similiar with anything else?
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KO Farming AIO
@skillerkidos1 So far so good! I did run into 2 issues within 1 session - When trying to do an herb run with toadflax the scirpt stopped after using the teleport tab to civitas illa fortis teleport so I clicked the map to move and to help it and it started again.. once it teled to the farming guild the script stopped just like I mentioned above. When I click to help move the bot it does continue the action.. will report more soon. UPDATE ---- was just able to reproduce this again and caught it 2 minutes after it stopped, see log [04/01 06:55:37 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Watermelon seed' id=8656 pos=Position { x: 2671, y: 3370, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:37 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon' id=8664 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] actionable=true [04/01 06:55:37 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8656 pos=Position { x: 2671, y: 3370, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:55:37 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:55:37 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3370, plane: 0 }) dist_before=8 [04/01 06:55:37 PM] [Farm][Patch] target (2671, 3378, 0) dist=8 -> stepping to nearby tile (2670, 3376, 0) before interact [04/01 06:55:40 PM] [Farm][Patch] pre-interact step to (2670, 3376, 0) -> true [04/01 06:55:40 PM] [Farm][Patch] post-step me=Position { x: 2669, y: 3373, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } remaining_dist=5 reached_step_tile=false [04/01 06:55:40 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2669, y: 3373, plane: 0 }) dist_after_step=5 actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:40 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2669, y: 3375, plane: 0 }) dist_after_click=3 [04/01 06:55:54 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2670, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:54 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:54 PM] [Farm][Inv] Inventory full -> handling harvest items [04/01 06:55:54 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:54 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x122 for Leprechaun use. [04/01 06:55:54 PM] [Farm][Inv] Using 'Watermelon' -> Tool Leprechaun (free_slots_before=0) [04/01 06:55:54 PM] [Inv] Interact item='Watermelon' id=5982 want_action='Use' actions=["Eat", "Drop"] [04/01 06:55:54 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x137 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Generic pass skipping likely noted 'Bottomless compost bucket' (id=22997, unnoted_id=22994). [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x137 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Only stacked/noted 'Watermelon' remains; skipping Leprechaun use. [04/01 06:55:59 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2671, y: 3379, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_before=2 [04/01 06:55:59 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3380, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=2 [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_after_step=2 actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_after_click=2 [04/01 06:56:14 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:56:14 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:14 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:56:14 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_before=1 [04/01 06:56:14 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:14 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_after_step=1 actions=["Harvest", "Inspect", "Guide"] [04/01 06:56:15 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_after_click=1 [04/01 06:56:17 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Allotment' id=8573 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:17 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:17 PM] [Farm][Patch] Compost 'Bottomless compost bucket' -> Allotment [04/01 06:56:17 PM] [Inv] Interact item='Bottomless compost bucket' id=22997 want_action='Use' actions=["Fill", "Check", "Empty"] [04/01 06:56:17 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:17 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Allotment' id=8573 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][Patch] Plant 'Watermelon seed' -> Allotment [04/01 06:56:22 PM] [Inv] Interact item='Watermelon seed' id=5321 want_action='Use' actions=["Drop"] [04/01 06:56:22 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:22 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:25 PM] [Inv] Interact item='Watering can(3)' id=5335 want_action='Use' actions=["Drop"] [04/01 06:56:26 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:26 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:29 PM] [Farm][PatchTimer] Started patch timer key=Ardougne|Allotment|2671|3378 seed='Watermelon seed' duration=80 minute(s) [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Loot] location-snapshot +32 'Watermelon' (patch=Allotment) [04/01 06:56:29 PM] [Farm][Loot] Location snapshot finalized. [04/01 06:56:29 PM] [Queue][Normal] AdvanceTask -> next idx=4 banked_once= true [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][Travel] to='Civitas illa Fortis (West)' via Civitas illa fortis tab [04/01 06:56:30 PM] [Farm][Travel] Using tab 'Civitas illa fortis teleport' [04/01 06:56:30 PM] [Inv] Interact item='Civitas illa fortis teleport' id=28824 want_action='Break' actions=["Break", "Drop"] [04/01 06:56:30 PM] [Inv] item.interact('Break') -> true [04/01 06:56:33 PM] [Farm][Travel] civitas-tab arrival_confirmed=true in_landing_area=true at_bank=false [04/01 06:56:33 PM] [Farm][Travel] civitas-tab target_area=(1580, 3092, 1592, 3101) me=Some(Position { x: 1680, y: 3130, plane: 0 }) nearest_anchor=Some(Position { x: 1589, y: 3098, plane: 0 }) here is the log once i clicked on the map to move the character to assist the bot and it did make it to the patch and continued as normal [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][Patch] Plant 'Watermelon seed' -> Allotment [04/01 06:56:22 PM] [Inv] Interact item='Watermelon seed' id=5321 want_action='Use' actions=["Drop"] [04/01 06:56:22 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:22 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:25 PM] [Inv] Interact item='Watering can(3)' id=5335 want_action='Use' actions=["Drop"] [04/01 06:56:26 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:26 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:29 PM] [Farm][PatchTimer] Started patch timer key=Ardougne|Allotment|2671|3378 seed='Watermelon seed' duration=80 minute(s) [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Loot] location-snapshot +32 'Watermelon' (patch=Allotment) [04/01 06:56:29 PM] [Farm][Loot] Location snapshot finalized. [04/01 06:56:29 PM] [Queue][Normal] AdvanceTask -> next idx=4 banked_once= true [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][Travel] to='Civitas illa Fortis (West)' via Civitas illa fortis tab [04/01 06:56:30 PM] [Farm][Travel] Using tab 'Civitas illa fortis teleport' [04/01 06:56:30 PM] [Inv] Interact item='Civitas illa fortis teleport' id=28824 want_action='Break' actions=["Break", "Drop"] [04/01 06:56:30 PM] [Inv] item.interact('Break') -> true [04/01 06:56:33 PM] [Farm][Travel] civitas-tab arrival_confirmed=true in_landing_area=true at_bank=false [04/01 06:56:33 PM] [Farm][Travel] civitas-tab target_area=(1580, 3092, 1592, 3101) me=Some(Position { x: 1680, y: 3130, plane: 0 }) nearest_anchor=Some(Position { x: 1589, y: 3098, plane: 0 }) [04/01 06:58:27 PM] Copied logs to clipboard [04/01 07:00:21 PM] [Walk] Area webwalk bounds (1580, 3092, 1592, 3101) blocked_areas=1 -> true [04/01 07:00:21 PM] [Farm][Travel] civitas-tab web_walk_to_area -> true [04/01 07:00:21 PM] [Farm][Travel] civitas-tab post-teleport walk -> true [04/01 07:00:22 PM] [Farm][Travel] at_patch_location=true (near anchor 'Allotment' dist<=10) loc=Civitas illa Fortis (West) [04/01 07:00:22 PM] [Farm][Loot] Starting location snapshot for 'Civitas illa Fortis (West)' items=["Watermelon"] [04/01 07:00:22 PM] [Farm][PatchFinder] Rejecting anchor match outside location area loc='Civitas illa Fortis (West)' expected='Allotment' found='Watermelon' id=8664 pos=Position { x: 1585, y: 3102, plane: 0 } area_bounds=(1580, 3092, 1592, 3101) [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] Dumping 285 objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=8 expected='Allotment' crop=None [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #01 dist=0 id=7517 name='null' pos=Position { x: 1585, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #02 dist=0 id=8664 name='Watermelon' pos=Position { x: 1585, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #03 dist=1 id=34494 name='null' pos=Position { x: 1584, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #04 dist=1 id=83 name='null' pos=Position { x: 1584, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #05 dist=1 id=7517 name='null' pos=Position { x: 1584, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #06 dist=1 id=8664 name='Watermelon' pos=Position { x: 1584, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #07 dist=1 id=7517 name='null' pos=Position { x: 1584, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #08 dist=1 id=8664 name='Watermelon' pos=Position { x: 1584, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #09 dist=1 id=34494 name='null' pos=Position { x: 1585, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #10 dist=1 id=83 name='null' pos=Position { x: 1585, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #11 dist=1 id=7517 name='null' pos=Position { x: 1585, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #12 dist=1 id=8664 name='Watermelon' pos=Position { x: 1585, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #13 dist=1 id=34496 name='null' pos=Position { x: 1586, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #14 dist=1 id=34494 name='null' pos=Position { x: 1586, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #15 dist=1 id=83 name='null' pos=Position { x: 1586, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #16 dist=1 id=34494 name='null' pos=Position { x: 1586, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #17 dist=1 id=83 name='null' pos=Position { x: 1586, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #18 dist=2 id=34494 name='null' pos=Position { x: 1583, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #19 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #20 dist=2 id=34495 name='null' pos=Position { x: 1583, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #21 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #22 dist=2 id=7517 name='null' pos=Position { x: 1583, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #23 dist=2 id=8664 name='Watermelon' pos=Position { x: 1583, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #24 dist=2 id=7517 name='null' pos=Position { x: 1583, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #25 dist=2 id=8664 name='Watermelon' pos=Position { x: 1583, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #26 dist=2 id=34494 name='null' pos=Position { x: 1583, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #27 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #28 dist=2 id=34496 name='null' pos=Position { x: 1584, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #29 dist=2 id=34494 name='null' pos=Position { x: 1584, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #30 dist=2 id=83 name='null' pos=Position { x: 1584, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] ... truncated 255 additional nearby objects [04/01 07:00:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 1589, y: 3098, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 1590, y: 3095, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 07:00:22 PM] [Farm][Patch] Watermelon -> Harvest [04/01 07:00:22 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_before=Some(Position { x: 1594, y: 3096, plane: 0 }) dist_before=5 [04/01 07:00:22 PM] [Farm][Patch] already near target me=Position { x: 1594, y: 3096, plane: 0 } target=Position { x: 1589, y: 3098, plane: 0 } dist=5 [04/01 07:00:22 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_after_step=Some(Position { x: 1594, y: 3096, plane: 0 }) dist_after_step=5 actions=["Harvest", "Inspect", "Guide"] [04/01 07:00:24 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_after_click=Some(Position { x: 1591, y: 3099, plane: 0 }) dist_after_click=2
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KO Farming AIO
Thank you! Ill let you know if I run into any more issues
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KO Farming AIO
toadflax - its happened a few times to me already and once today
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KO Farming AIO
im an idiot lol... I just ran into something else where I was running allotments, herbs, and trees and it would only withdraw 1 seed instead of all while it withdrew all the allotment seeds I was running so i stopped the script manually. [03/30 07:14:00 PM] [Farm][Bank] Withdrawing best watering can: Watering can(8) [03/30 07:14:01 PM] [Farm][Bank] withdraw_best_watering_can -> true (inv_cans=1 target_cans=2 inv_charges=8 target_charges=14) [03/30 07:14:01 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=14 [03/30 07:14:01 PM] [Farm][Bank] Tool 'Rake' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:01 PM] [Farm][Bank] Tool 'Seed dibber' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:01 PM] [Farm][Bank] Tool 'Spade' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:01 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:01 PM] [Farm][Bank] Watering demand for run: uses=14 target_cans=2 target_charges=14 (can(8) first) [03/30 07:14:01 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/30 07:14:01 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/30 07:14:01 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/30 07:14:01 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/30 07:14:01 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/30 07:14:01 PM] - Watermelon seed x7 (inv: 622) [SEED => withdraw ALL] [03/30 07:14:01 PM] - Bottomless compost bucket x1 (inv: 1) [TOOL => max 1] [03/30 07:14:01 PM] - Toadflax seed x7 (inv: 1) [SEED => withdraw ALL] [03/30 07:14:01 PM] - Falador teleport x1 (inv: 1) [03/30 07:14:01 PM] - Ectophial x1 (inv: 1) [03/30 07:14:01 PM] - Camelot teleport x1 (inv: 1) [03/30 07:14:01 PM] - Ardougne teleport x1 (inv: 1) [03/30 07:14:01 PM] - Civitas illa fortis teleport x1 (inv: 1) [03/30 07:14:01 PM] - Battlefront teleport x1 (inv: 1) [03/30 07:14:01 PM] - Teleport to house x1 (inv: 1) [03/30 07:14:01 PM] - Watering can x2 (inv: 0) [03/30 07:14:01 PM] - Coins x50000 (inv: 0) [03/30 07:14:01 PM] [Farm][Bank] Bank is open. [03/30 07:14:01 PM] [Farm][Bank] Next missing: 'Coins' need 50000 (inv 0) | seed=false tool=false protection=false -> withdrawing 50000 (0=ALL). Bank has 253972 [03/30 07:14:04 PM] [Farm][Bank] bank_withdraw_by_name('Coins', 50000) -> true [03/30 07:14:04 PM] [Farm][Bank] 'Coins' inv before=0 after=50000 [03/30 07:14:04 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=14 [03/30 07:14:04 PM] [Farm][Bank] Tool 'Rake' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:04 PM] [Farm][Bank] Tool 'Seed dibber' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:04 PM] [Farm][Bank] Tool 'Spade' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:04 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 14 -> clamping to 1 (non-consumable) [03/30 07:14:04 PM] [Farm][Bank] Watering demand for run: uses=14 target_cans=2 target_charges=14 (can(8) first) [03/30 07:14:04 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/30 07:14:04 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/30 07:14:04 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/30 07:14:04 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/30 07:14:04 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/30 07:14:04 PM] - Watermelon seed x7 (inv: 622) [SEED => withdraw ALL] [03/30 07:14:04 PM] - Bottomless compost bucket x1 (inv: 1) [TOOL => max 1] [03/30 07:14:04 PM] - Toadflax seed x7 (inv: 1) [SEED => withdraw ALL] [03/30 07:14:04 PM] - Falador teleport x1 (inv: 1) [03/30 07:14:04 PM] - Ectophial x1 (inv: 1) [03/30 07:14:04 PM] - Camelot teleport x1 (inv: 1) [03/30 07:14:04 PM] - Ardougne teleport x1 (inv: 1) [03/30 07:14:04 PM] - Civitas illa fortis teleport x1 (inv: 1) [03/30 07:14:04 PM] - Battlefront teleport x1 (inv: 1) [03/30 07:14:04 PM] - Teleport to house x1 (inv: 1) [03/30 07:14:04 PM] - Watering can x2 (inv: 0) [03/30 07:14:04 PM] - Coins x50000 (inv: 50000) [03/30 07:14:04 PM] [Farm][Bank] Bank is open. [03/30 07:14:04 PM] [Farm][Bank] Inventory already contains all run requirements -> Ready [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 3051, y: 3307, plane: 0 } radius=10 expected='Allotment' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 3051, y: 3307, plane: 0 } radius=10 expected='Allotment' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 3055, y: 3304, plane: 0 } radius=10 expected='Allotment' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 3055, y: 3304, plane: 0 } radius=10 expected='Allotment' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 3054, y: 3307, plane: 0 } radius=10 expected='Flower patch' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 3054, y: 3307, plane: 0 } radius=10 expected='Flower patch' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 3058, y: 3311, plane: 0 } radius=10 expected='Herb patch' crop=None [03/30 07:14:05 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 3058, y: 3311, plane: 0 } radius=10 expected='Herb patch' crop=None [03/30 07:14:05 PM] [Farm][Travel] to='Falador (South)' via Falador teleport tab [03/30 07:14:05 PM] [Farm][Travel] Using tab 'Falador teleport' [03/30 07:14:05 PM] [Inv] Interact item='Falador teleport' id=8009 want_action='Break' actions=["Break", "Drop"] [03/30 07:14:05 PM] Stopping script [03/30 07:14:05 PM] Finalized event executor [03/30 07:14:06 PM] [Inv] item.interact('Break') -> false [03/30 07:14:06 PM] [Inv] Interact item='Falador teleport' id=8009 want_action='Teleport' actions=["Break", "Drop"] [03/30 07:14:06 PM] [Inv] item.interact_any(['Teleport','Teleport ->']) -> false [03/30 07:14:06 PM] [Farm][Travel] tab-teleport click/cast failed [03/30 07:14:06 PM] [Farm][Failsafe] travel failure location='Falador (South)' via FaladorTeleportTab attempt=1/2 [03/30 07:14:06 PM] Finalized random executor [03/30 07:14:07 PM] Stopping KO Farming AIO [03/30 07:14:07 PM] Script stopped successfully
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KO Farming AIO
Hello, id like to report a bug while using this script OSBot Version: 3.1.3 vip Script Version: KO Farming AIO Patch Location: (Herb / Tree / Fruit Tree / Hops / Allotment) Description of the Issue: when using an allotment for watermelon, toadflax herbs, and maple tree run at once the script will start and then stop and say it is a missing a "curry leaf" but that item is not required for this specific run. Steps to Reproduce: 1. start the script to run a watermelon allotment, toadflax herbs, and maple trees 2. 3. Expected Behavior: To perform the allotment/herb/treerun Actual Behavior: Withdraws items and then stops Picture / Video: FULL LOG: [03/29 08:15:20 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:20 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:20 PM] - Ectophial x1 (inv: 0) [03/29 08:15:20 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:20 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:20 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:20 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:20 PM] - Watering can x2 (inv: 0) [03/29 08:15:20 PM] - Coins x50000 (inv: 0) [03/29 08:15:20 PM] [Farm][Bank] Bank is open. [03/29 08:15:20 PM] [Farm][Bank] Next missing: 'Watermelon seed' need 6 (inv 0) | seed=true tool=false protection=false -> withdrawing 0 (0=ALL). Bank has 745 [03/29 08:15:21 PM] [Farm][Bank] bank_withdraw_by_name('Watermelon seed', 0) -> true [03/29 08:15:21 PM] [Farm][Bank] 'Watermelon seed' inv before=0 after=745 [03/29 08:15:22 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=11 [03/29 08:15:22 PM] [Farm][Bank] Tool 'Rake' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Seed dibber' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Spade' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:22 PM] [Farm][Bank] Watering demand for run: uses=12 target_cans=2 target_charges=12 (can(8) first) [03/29 08:15:22 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/29 08:15:22 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/29 08:15:22 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/29 08:15:22 PM] - Watermelon seed x6 (inv: 745) [SEED => withdraw ALL] [03/29 08:15:22 PM] - Bottomless compost bucket x1 (inv: 0) [TOOL => max 1] [03/29 08:15:22 PM] - Curry leaf x60 (inv: 0) [03/29 08:15:22 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:22 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:22 PM] - Ectophial x1 (inv: 0) [03/29 08:15:22 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:22 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:22 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:22 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:22 PM] - Watering can x2 (inv: 0) [03/29 08:15:22 PM] - Coins x50000 (inv: 0) [03/29 08:15:22 PM] [Farm][Bank] Bank is open. [03/29 08:15:22 PM] [Farm][Bank] Next missing: 'Bottomless compost bucket' need 1 (inv 0) | seed=false tool=true protection=false -> withdrawing 1 (0=ALL). Bank has 1 [03/29 08:15:23 PM] [Farm][Bank] bank_withdraw_by_name('Bottomless compost bucket', 1) -> true [03/29 08:15:23 PM] [Farm][Bank] 'Bottomless compost bucket' inv before=0 after=1 [03/29 08:15:23 PM] [Farm][Bank] ensure_items_for_run_or_bank: tasks=11 [03/29 08:15:23 PM] [Farm][Bank] Tool 'Rake' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Seed dibber' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Spade' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Tool 'Bottomless compost bucket' required qty 11 -> clamping to 1 (non-consumable) [03/29 08:15:23 PM] [Farm][Bank] Watering demand for run: uses=12 target_cans=2 target_charges=12 (can(8) first) [03/29 08:15:23 PM] [Farm][Bank] Requiring Coins x50000 for run banking/travel support [03/29 08:15:23 PM] [Farm][Bank] Required items for run (merged, compost ignored, tools clamped): [03/29 08:15:23 PM] - Rake x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Seed dibber x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Spade x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Watermelon seed x6 (inv: 745) [SEED => withdraw ALL] [03/29 08:15:23 PM] - Bottomless compost bucket x1 (inv: 1) [TOOL => max 1] [03/29 08:15:23 PM] - Curry leaf x60 (inv: 0) [03/29 08:15:23 PM] - Toadflax seed x5 (inv: 0) [SEED => withdraw ALL] [03/29 08:15:23 PM] - Falador teleport x1 (inv: 0) [03/29 08:15:23 PM] - Ectophial x1 (inv: 0) [03/29 08:15:23 PM] - Camelot teleport x1 (inv: 0) [03/29 08:15:23 PM] - Ardougne teleport x1 (inv: 0) [03/29 08:15:23 PM] - Civitas illa fortis teleport x1 (inv: 0) [03/29 08:15:23 PM] - Battlefront teleport x1 (inv: 0) [03/29 08:15:23 PM] - Watering can x2 (inv: 0) [03/29 08:15:23 PM] - Coins x50000 (inv: 0) [03/29 08:15:23 PM] [Farm][Bank] Bank is open. [03/29 08:15:23 PM] [Farm][Bank] Setting withdraw mode: Item -> Note [03/29 08:15:24 PM] [Farm][Bank] Next missing: 'Curry leaf' need 60 (inv 0) | seed=false tool=false protection=true -> withdrawing 0 (0=ALL). Bank has 0 [03/29 08:15:24 PM] [Farm][Bank] Out of supplies: 'Curry leaf' not in bank (bank_amt=0) [03/29 08:15:24 PM] [Farm][Bank] Setting withdraw mode: Note -> Item [03/29 08:15:24 PM] [Stop] Out of supplies or missing required tool for the current farming run. [03/29 08:15:24 PM] Stopping KO Farming AIO [03/29 08:15:24 PM] Stopping script [03/29 08:15:24 PM] Finalized random executor [03/29 08:15:24 PM] Finalized event executor [03/29 08:15:25 PM] Stopping KO Farming AIO [03/29 08:15:25 PM] Script stopped successfully
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KO Hunter AIO
Hello, Id like to submit a bug report as follows OSBot Version OSBot 3.1.3 Script Version KO Hunter AIO Hunter Method Used Bird House Run Description of the Issue Started the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop. Steps to Reproduce Set up script to run a maple bird house run Expected Behavior Perform Bird House Run Actual Behavior Stood still and did not do anything Picture / Video Will submit if necessary FULL LOG [03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true [03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"] [03/29 06:39:02 PM] Stopping script [03/29 06:39:02 PM] Finalized event executor [03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear. [03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"] [03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99 [03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40 [03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false [03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 }) [03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false [03/29 06:39:02 PM] Finalized random executor [03/29 06:39:03 PM] Stopping KO Hunter AIO [03/29 06:39:03 PM] Script stopped successfully