-
Czar Motherlode
@Czar Hello I was using this script and it got stuck on the ladder - see log [04/17 09:53:15 PM] Camera angle is too low, adjusting... [04/17 09:53:15 PM] Submitting command: status with value: Dropping gems [04/17 09:53:15 PM] Submitting command: current_node with value: [04/17 09:53:15 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:15 PM] Submitting command: status with value: Repairing struts [04/17 09:53:15 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:15 PM] Walking to the final area [04/17 09:53:15 PM] We must go down stairs [04/17 09:53:15 PM] Climb the ladders [04/17 09:53:15 PM] Ladders detected! [04/17 09:53:16 PM] Camera angle is too low, adjusting... [04/17 09:53:16 PM] Submitting command: status with value: Dropping gems [04/17 09:53:16 PM] Submitting command: current_node with value: [04/17 09:53:16 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:16 PM] Submitting command: status with value: Repairing struts [04/17 09:53:16 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:16 PM] Walking to the final area [04/17 09:53:16 PM] We must go down stairs [04/17 09:53:16 PM] Climb the ladders [04/17 09:53:16 PM] Ladders detected! [04/17 09:53:17 PM] Camera angle is too low, adjusting... [04/17 09:53:17 PM] Submitting command: status with value: Dropping gems [04/17 09:53:17 PM] Submitting command: current_node with value: [04/17 09:53:17 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:17 PM] Walking to the final area [04/17 09:53:17 PM] We must go down stairs [04/17 09:53:17 PM] Climb the ladders [04/17 09:53:17 PM] Ladders detected! [04/17 09:53:17 PM] Camera angle is too low, adjusting... [04/17 09:53:17 PM] Submitting command: status with value: Dropping gems [04/17 09:53:17 PM] Submitting command: current_node with value: [04/17 09:53:17 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts [04/17 09:53:17 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:17 PM] Walking to the final area [04/17 09:53:17 PM] We must go down stairs [04/17 09:53:17 PM] Climb the ladders [04/17 09:53:17 PM] Ladders detected! [04/17 09:53:18 PM] Camera angle is too low, adjusting... [04/17 09:53:18 PM] Submitting command: status with value: Dropping gems [04/17 09:53:18 PM] Submitting command: current_node with value: [04/17 09:53:18 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:18 PM] Submitting command: status with value: Repairing struts [04/17 09:53:18 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:18 PM] Walking to the final area [04/17 09:53:18 PM] We must go down stairs [04/17 09:53:18 PM] Climb the ladders [04/17 09:53:18 PM] Ladders detected! [04/17 09:53:19 PM] Camera angle is too low, adjusting... [04/17 09:53:19 PM] Submitting command: status with value: Dropping gems [04/17 09:53:19 PM] Submitting command: current_node with value: [04/17 09:53:19 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:19 PM] Walking to the final area [04/17 09:53:19 PM] We must go down stairs [04/17 09:53:19 PM] Climb the ladders [04/17 09:53:19 PM] Ladders detected! [04/17 09:53:19 PM] Camera angle is too low, adjusting... [04/17 09:53:19 PM] Submitting command: status with value: Dropping gems [04/17 09:53:19 PM] Submitting command: current_node with value: [04/17 09:53:19 PM] Submitting command: current_node with value: Fix strut [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts [04/17 09:53:19 PM] Submitting command: status with value: Repairing struts - approaching reachable objects firstly [04/17 09:53:19 PM] Walking to the final area [04/17 09:53:19 PM] We must go down stairs [04/17 09:53:19 PM] Climb the ladders [04/17 09:53:19 PM] Ladders detected! [04/17 09:53:20 PM] Stopping script [04/17 09:53:20 PM] Finalized event executor [04/17 09:53:20 PM] Finalized random executor [04/17 09:53:20 PM] on_stop called [04/17 09:53:20 PM] Script stopped successfully
-
Perfect Thiever AIO
@Czar Hello! I was having an issue with stealing valuables, when it entered the home it started to loot the chests and then it said we were to late for this house and did not continue working until I manually exited the home. see the log - [04/12 10:43:03 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: Control [04/12 10:43:03 AM] Submitting command: current_node with value: [04/12 10:43:03 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:03 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:03 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:03 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: Control [04/12 10:43:04 AM] Submitting command: current_node with value: [04/12 10:43:04 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:04 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:04 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: Control [04/12 10:43:04 AM] Submitting command: current_node with value: [04/12 10:43:04 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:04 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:04 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:04 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: Control [04/12 10:43:05 AM] Submitting command: current_node with value: [04/12 10:43:05 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:05 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:05 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: Control [04/12 10:43:05 AM] Submitting command: current_node with value: [04/12 10:43:05 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:05 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:05 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:05 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: Control [04/12 10:43:06 AM] Submitting command: current_node with value: [04/12 10:43:06 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:06 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:06 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: Control [04/12 10:43:06 AM] Submitting command: current_node with value: [04/12 10:43:06 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:06 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:06 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:06 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: Control [04/12 10:43:07 AM] Submitting command: current_node with value: [04/12 10:43:07 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:07 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:07 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: Control [04/12 10:43:07 AM] Submitting command: current_node with value: [04/12 10:43:07 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:07 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:07 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:07 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: Control [04/12 10:43:08 AM] Submitting command: current_node with value: [04/12 10:43:08 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:08 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:08 AM] Copied logs to clipboard [04/12 10:43:08 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: Control [04/12 10:43:08 AM] Submitting command: current_node with value: [04/12 10:43:08 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:08 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:08 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:08 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:09 AM] Submitting command: status with value: Control [04/12 10:43:09 AM] Submitting command: current_node with value: [04/12 10:43:09 AM] Submitting command: current_node with value: Stealing Valuables [04/12 10:43:09 AM] Submitting command: status with value: We're eligible to start thieving! [04/12 10:43:09 AM] We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one... [04/12 10:43:09 AM] Submitting command: status with value: We're too late for this house (me: Position { x: 1636, y: 3099, plane: 0 }), pursuing next one...
-
Khal Herblore
@Khaleesi Thank you! Would you be able to add crushing bird nests as a feature?
-
Perfect Thiever AIO
@Czar Thank you for your dedication to making this work flawlessly! I will try this out and report back - I also forgot to mention I also used the stealing valuables and it seemed to not focus the arrows for extra exp. Ill try both out again and make sure im on 100% scaling.
-
Perfect Thiever AIO
@Czar I have not joined, where is the link for this? Today I used the script for pickpocketing wealthy citizens and it still did not open the coin pouch, once I manually opened the script continued to work.
-
Perfect Thiever AIO
@Czar I'll go with classic fixed then. Glad to be of help! I'll keep trying the script out at various places and let you know if I run into any issues. As for your last question, I'm on windows.
-
Khal Herblore
@Khaleesi Good Afternoon! I was using your Herblore script today to make prayer potions with the option for amulet of chemistry and when it banks for a new one it does not equip it and gets stuck, once I assist it with equipping it continues.
-
Perfect Thiever AIO
@Czar I believe at that time I was running resizable - classic layout. Do you think it's best if it is run on Fixed - Classic layout?
-
Perfect Thiever AIO
@Czar Sorry to keep bugging you on the script. I've been testing it out at various spots and I noticed doing W302 Ardy Knights that it gets stuck on opening the coin pouches. It looks like it just goes from inventory to worn equipment over and over. I had 29 coin pouches in inventory and have medium diary done which allows for 56 coin pouches. [04/06 12:06:28 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:28 PM] close_open_interface [04/06 12:06:28 PM] close_open_interface (1), value: true [04/06 12:06:28 PM] close_open_interface (2) [04/06 12:06:28 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:29 PM] Submitting command: status with value: Control [04/06 12:06:29 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:29 PM] close_open_interface [04/06 12:06:29 PM] close_open_interface (1), value: true [04/06 12:06:29 PM] close_open_interface (2) [04/06 12:06:29 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:30 PM] Submitting command: status with value: Control [04/06 12:06:30 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:30 PM] close_open_interface [04/06 12:06:30 PM] close_open_interface (1), value: true [04/06 12:06:30 PM] close_open_interface (2) [04/06 12:06:30 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:30 PM] Submitting command: status with value: Control [04/06 12:06:30 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:30 PM] close_open_interface [04/06 12:06:30 PM] close_open_interface (1), value: true [04/06 12:06:30 PM] close_open_interface (2) [04/06 12:06:30 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:31 PM] Submitting command: status with value: Control [04/06 12:06:31 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:31 PM] close_open_interface [04/06 12:06:31 PM] close_open_interface (1), value: true [04/06 12:06:31 PM] close_open_interface (2) [04/06 12:06:31 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:32 PM] Submitting command: status with value: Control [04/06 12:06:32 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:32 PM] close_open_interface [04/06 12:06:32 PM] close_open_interface (1), value: true [04/06 12:06:32 PM] close_open_interface (2) [04/06 12:06:32 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:32 PM] Submitting command: status with value: Control [04/06 12:06:32 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:32 PM] close_open_interface [04/06 12:06:32 PM] close_open_interface (1), value: true [04/06 12:06:32 PM] close_open_interface (2) [04/06 12:06:32 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:33 PM] Submitting command: status with value: Control [04/06 12:06:33 PM] Submitting command: status with value: We're eligible to start thieving! [04/06 12:06:33 PM] close_open_interface [04/06 12:06:33 PM] close_open_interface (1), value: true [04/06 12:06:33 PM] close_open_interface (2) [04/06 12:06:33 PM] Submitting command: status with value: Opening excess coin pouches [04/06 12:06:33 PM] Stopping script [04/06 12:06:33 PM] Finalized event executor [04/06 12:06:33 PM] Finalized random executor [04/06 12:06:33 PM] Script stopped successfully
-
Perfect Thiever AIO
@Czar I realized I selected the wrong setting, I did not select distracted :\ Although while using the distracted wealthy citizens it did not open the money pouches, it did not recognize the chat message that they needed to be opened.
-
Perfect Thiever AIO
@Czar Thank you! I noticed when thieving wealthy citizens it does not switch and prioritize the distracted npcs can that be added? Maybe adding a setting to only loot them when they are distracted would be nice too. i was also using the house keys to find valuables in the homes and noticed it does not prioritize the arrows for bonus exp, it just gets it randomly. Can this be changed too? Any plans to add rogues den to this script too? You the best!
-
KO Hunter AIO
Are there plans to add moonlight and sunlight antelopes?
-
Perfect Thiever AIO
Good Morning, I was running this script to do ardy knights on world 2 with either ardy bank setting and it would not work, it says needs to be within reach of the ardy knight but its in the bank being splashed - see the log [04/05 10:57:51 AM] Submitting command: status with value: Control [04/05 10:57:51 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:51 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:51 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:51 AM] Checking for reach: [04/05 10:57:51 AM] Grabbing next obstacle... [04/05 10:57:51 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:51 AM] Searching for next obstacle...2 [04/05 10:57:51 AM] Searching for next obstacle...3 [04/05 10:57:51 AM] Trying regular API ... (4) [04/05 10:57:51 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:52 AM] Heartbeat [04/05 10:57:52 AM] Submitting command: status with value: Control [04/05 10:57:52 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:52 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:52 AM] Checking for reach: [04/05 10:57:52 AM] Grabbing next obstacle... [04/05 10:57:52 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:52 AM] Searching for next obstacle...2 [04/05 10:57:52 AM] Searching for next obstacle...3 [04/05 10:57:52 AM] Trying regular API ... (4) [04/05 10:57:52 AM] No obstacle [04/05 10:57:53 AM] Heartbeat [04/05 10:57:53 AM] Submitting command: status with value: Control [04/05 10:57:53 AM] Submitting command: status with value: We're eligible to start thieving! [04/05 10:57:53 AM] We need to get within reach to [Knight of Ardougne]! [04/05 10:57:53 AM] Submitting command: status with value: We need to get within reach to [Knight of Ardougne]! [04/05 10:57:53 AM] Checking for reach: [04/05 10:57:53 AM] Grabbing next obstacle... [04/05 10:57:53 AM] Searching for next obstacle... to Position { x: 2599, y: 3231, plane: 0 } from Position { x: 2654, y: 3287, plane: 0 } [04/05 10:57:53 AM] Searching for next obstacle...2 [04/05 10:57:53 AM] Searching for next obstacle...3 [04/05 10:57:53 AM] Trying regular API ... (4) [04/05 10:57:53 AM] No obstacle [04/05 10:57:53 AM] Stopping script [04/05 10:57:53 AM] Finalized random executor [04/05 10:57:53 AM] Finalized event executor [04/05 10:57:53 AM] Script stopped successfully
-
KO Farming Script getting stuck at Gnome Stronghold Gate (Tree Run)
Good Afternoon, My post is about what the title reads, while running KO Farming with a tree run with Gnome Stronghold as a task it got stuck and would not click the gate. Oddly.. when trying to assist to open the gate myself it would fight me. I brought this issue up with the script creator but it may bug with the client perhaps? Has anyone encountered anything similiar with anything else?
-
Cvibe started following KO Farming Script getting stuck at Gnome Stronghold Gate (Tree Run)
-
KO Farming AIO
@skillerkidos1 So far so good! I did run into 2 issues within 1 session - When trying to do an herb run with toadflax the scirpt stopped after using the teleport tab to civitas illa fortis teleport so I clicked the map to move and to help it and it started again.. once it teled to the farming guild the script stopped just like I mentioned above. When I click to help move the bot it does continue the action.. will report more soon. UPDATE ---- was just able to reproduce this again and caught it 2 minutes after it stopped, see log [04/01 06:55:37 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Watermelon seed' id=8656 pos=Position { x: 2671, y: 3370, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:37 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon' id=8664 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] actionable=true [04/01 06:55:37 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8656 pos=Position { x: 2671, y: 3370, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:55:37 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:55:37 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3370, plane: 0 }) dist_before=8 [04/01 06:55:37 PM] [Farm][Patch] target (2671, 3378, 0) dist=8 -> stepping to nearby tile (2670, 3376, 0) before interact [04/01 06:55:40 PM] [Farm][Patch] pre-interact step to (2670, 3376, 0) -> true [04/01 06:55:40 PM] [Farm][Patch] post-step me=Position { x: 2669, y: 3373, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } remaining_dist=5 reached_step_tile=false [04/01 06:55:40 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2669, y: 3373, plane: 0 }) dist_after_step=5 actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:40 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2669, y: 3375, plane: 0 }) dist_after_click=3 [04/01 06:55:54 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2670, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:54 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:54 PM] [Farm][Inv] Inventory full -> handling harvest items [04/01 06:55:54 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:54 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x122 for Leprechaun use. [04/01 06:55:54 PM] [Farm][Inv] Using 'Watermelon' -> Tool Leprechaun (free_slots_before=0) [04/01 06:55:54 PM] [Inv] Interact item='Watermelon' id=5982 want_action='Use' actions=["Eat", "Drop"] [04/01 06:55:54 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x137 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Generic pass skipping likely noted 'Bottomless compost bucket' (id=22997, unnoted_id=22994). [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon seed' x565 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Skipping stacked item 'Watermelon' x137 for Leprechaun use. [04/01 06:55:58 PM] [Farm][Inv] Only stacked/noted 'Watermelon' remains; skipping Leprechaun use. [04/01 06:55:59 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2671, y: 3379, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_before=2 [04/01 06:55:59 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3380, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=2 [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_after_step=2 actions=["Harvest", "Inspect", "Guide"] [04/01 06:55:59 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2672, y: 3380, plane: 0 }) dist_after_click=2 [04/01 06:56:14 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 06:56:14 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:14 PM] [Farm][Patch] Watermelon -> Harvest [04/01 06:56:14 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_before=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_before=1 [04/01 06:56:14 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:14 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_step=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_after_step=1 actions=["Harvest", "Inspect", "Guide"] [04/01 06:56:15 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 2671, y: 3378, plane: 0 } me_after_click=Some(Position { x: 2672, y: 3378, plane: 0 }) dist_after_click=1 [04/01 06:56:17 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Allotment' id=8573 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:17 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:17 PM] [Farm][Patch] Compost 'Bottomless compost bucket' -> Allotment [04/01 06:56:17 PM] [Inv] Interact item='Bottomless compost bucket' id=22997 want_action='Use' actions=["Fill", "Check", "Empty"] [04/01 06:56:17 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:17 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Allotment' id=8573 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][Patch] Plant 'Watermelon seed' -> Allotment [04/01 06:56:22 PM] [Inv] Interact item='Watermelon seed' id=5321 want_action='Use' actions=["Drop"] [04/01 06:56:22 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:22 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:25 PM] [Inv] Interact item='Watering can(3)' id=5335 want_action='Use' actions=["Drop"] [04/01 06:56:26 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:26 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:29 PM] [Farm][PatchTimer] Started patch timer key=Ardougne|Allotment|2671|3378 seed='Watermelon seed' duration=80 minute(s) [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Loot] location-snapshot +32 'Watermelon' (patch=Allotment) [04/01 06:56:29 PM] [Farm][Loot] Location snapshot finalized. [04/01 06:56:29 PM] [Queue][Normal] AdvanceTask -> next idx=4 banked_once= true [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][Travel] to='Civitas illa Fortis (West)' via Civitas illa fortis tab [04/01 06:56:30 PM] [Farm][Travel] Using tab 'Civitas illa fortis teleport' [04/01 06:56:30 PM] [Inv] Interact item='Civitas illa fortis teleport' id=28824 want_action='Break' actions=["Break", "Drop"] [04/01 06:56:30 PM] [Inv] item.interact('Break') -> true [04/01 06:56:33 PM] [Farm][Travel] civitas-tab arrival_confirmed=true in_landing_area=true at_bank=false [04/01 06:56:33 PM] [Farm][Travel] civitas-tab target_area=(1580, 3092, 1592, 3101) me=Some(Position { x: 1680, y: 3130, plane: 0 }) nearest_anchor=Some(Position { x: 1589, y: 3098, plane: 0 }) here is the log once i clicked on the map to move the character to assist the bot and it did make it to the patch and continued as normal [04/01 06:56:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:22 PM] [Farm][Patch] Plant 'Watermelon seed' -> Allotment [04/01 06:56:22 PM] [Inv] Interact item='Watermelon seed' id=5321 want_action='Use' actions=["Drop"] [04/01 06:56:22 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:22 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:25 PM] [Inv] Interact item='Watering can(3)' id=5335 want_action='Use' actions=["Drop"] [04/01 06:56:26 PM] [Inv] item.interact_any(['Use','Use ->']) -> true [04/01 06:56:26 PM] [Farm][Patch] already near target me=Position { x: 2672, y: 3378, plane: 0 } target=Position { x: 2671, y: 3378, plane: 0 } dist=1 [04/01 06:56:29 PM] [Farm][PatchTimer] Started patch timer key=Ardougne|Allotment|2671|3378 seed='Watermelon seed' duration=80 minute(s) [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3378, plane: 0 } -> found name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 2671, y: 3371, plane: 0 } -> found name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3378, plane: 0 } expected='Allotment' -> name='Watermelon seed' id=8665 pos=Position { x: 2671, y: 3378, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Patch][Priority] anchor=Position { x: 2671, y: 3371, plane: 0 } expected='Allotment' -> name='Herbs' id=39780 pos=Position { x: 2670, y: 3374, plane: 0 } actions=["Inspect", "Guide"] actionable=false [04/01 06:56:29 PM] [Farm][Loot] location-snapshot +32 'Watermelon' (patch=Allotment) [04/01 06:56:29 PM] [Farm][Loot] Location snapshot finalized. [04/01 06:56:29 PM] [Queue][Normal] AdvanceTask -> next idx=4 banked_once= true [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1589, y: 3098, plane: 0 } radius=10 expected='Allotment' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1586, y: 3099, plane: 0 } radius=10 expected='Flower patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No patch match near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][PatchFinder][Debug] No objects near anchor=Position { x: 1582, y: 3095, plane: 0 } radius=10 expected='Herb patch' crop=None [04/01 06:56:30 PM] [Farm][Travel] to='Civitas illa Fortis (West)' via Civitas illa fortis tab [04/01 06:56:30 PM] [Farm][Travel] Using tab 'Civitas illa fortis teleport' [04/01 06:56:30 PM] [Inv] Interact item='Civitas illa fortis teleport' id=28824 want_action='Break' actions=["Break", "Drop"] [04/01 06:56:30 PM] [Inv] item.interact('Break') -> true [04/01 06:56:33 PM] [Farm][Travel] civitas-tab arrival_confirmed=true in_landing_area=true at_bank=false [04/01 06:56:33 PM] [Farm][Travel] civitas-tab target_area=(1580, 3092, 1592, 3101) me=Some(Position { x: 1680, y: 3130, plane: 0 }) nearest_anchor=Some(Position { x: 1589, y: 3098, plane: 0 }) [04/01 06:58:27 PM] Copied logs to clipboard [04/01 07:00:21 PM] [Walk] Area webwalk bounds (1580, 3092, 1592, 3101) blocked_areas=1 -> true [04/01 07:00:21 PM] [Farm][Travel] civitas-tab web_walk_to_area -> true [04/01 07:00:21 PM] [Farm][Travel] civitas-tab post-teleport walk -> true [04/01 07:00:22 PM] [Farm][Travel] at_patch_location=true (near anchor 'Allotment' dist<=10) loc=Civitas illa Fortis (West) [04/01 07:00:22 PM] [Farm][Loot] Starting location snapshot for 'Civitas illa Fortis (West)' items=["Watermelon"] [04/01 07:00:22 PM] [Farm][PatchFinder] Rejecting anchor match outside location area loc='Civitas illa Fortis (West)' expected='Allotment' found='Watermelon' id=8664 pos=Position { x: 1585, y: 3102, plane: 0 } area_bounds=(1580, 3092, 1592, 3101) [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] Dumping 285 objects near anchor=Position { x: 1585, y: 3102, plane: 0 } radius=8 expected='Allotment' crop=None [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #01 dist=0 id=7517 name='null' pos=Position { x: 1585, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #02 dist=0 id=8664 name='Watermelon' pos=Position { x: 1585, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #03 dist=1 id=34494 name='null' pos=Position { x: 1584, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #04 dist=1 id=83 name='null' pos=Position { x: 1584, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #05 dist=1 id=7517 name='null' pos=Position { x: 1584, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #06 dist=1 id=8664 name='Watermelon' pos=Position { x: 1584, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #07 dist=1 id=7517 name='null' pos=Position { x: 1584, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #08 dist=1 id=8664 name='Watermelon' pos=Position { x: 1584, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #09 dist=1 id=34494 name='null' pos=Position { x: 1585, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #10 dist=1 id=83 name='null' pos=Position { x: 1585, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #11 dist=1 id=7517 name='null' pos=Position { x: 1585, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #12 dist=1 id=8664 name='Watermelon' pos=Position { x: 1585, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #13 dist=1 id=34496 name='null' pos=Position { x: 1586, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #14 dist=1 id=34494 name='null' pos=Position { x: 1586, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #15 dist=1 id=83 name='null' pos=Position { x: 1586, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #16 dist=1 id=34494 name='null' pos=Position { x: 1586, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #17 dist=1 id=83 name='null' pos=Position { x: 1586, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #18 dist=2 id=34494 name='null' pos=Position { x: 1583, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #19 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #20 dist=2 id=34495 name='null' pos=Position { x: 1583, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #21 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3101, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #22 dist=2 id=7517 name='null' pos=Position { x: 1583, y: 3102, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #23 dist=2 id=8664 name='Watermelon' pos=Position { x: 1583, y: 3102, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #24 dist=2 id=7517 name='null' pos=Position { x: 1583, y: 3103, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #25 dist=2 id=8664 name='Watermelon' pos=Position { x: 1583, y: 3103, plane: 0 } actions=["Harvest", "Inspect", "Guide"] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #26 dist=2 id=34494 name='null' pos=Position { x: 1583, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #27 dist=2 id=83 name='null' pos=Position { x: 1583, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #28 dist=2 id=34496 name='null' pos=Position { x: 1584, y: 3100, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #29 dist=2 id=34494 name='null' pos=Position { x: 1584, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] #30 dist=2 id=83 name='null' pos=Position { x: 1584, y: 3104, plane: 0 } actions=[] match_name=false match_action=false match_crop=false [04/01 07:00:22 PM] [Farm][PatchFinder][Debug] ... truncated 255 additional nearby objects [04/01 07:00:22 PM] [Farm][PatchFinder] Anchor match type=Allotment expected='Allotment' anchor=Position { x: 1589, y: 3098, plane: 0 } -> found name='Watermelon' id=8664 pos=Position { x: 1590, y: 3095, plane: 0 } actions=["Harvest", "Inspect", "Guide"] [04/01 07:00:22 PM] [Farm][Patch] Watermelon -> Harvest [04/01 07:00:22 PM] [Farm][Patch][Interact] action='Harvest' target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_before=Some(Position { x: 1594, y: 3096, plane: 0 }) dist_before=5 [04/01 07:00:22 PM] [Farm][Patch] already near target me=Position { x: 1594, y: 3096, plane: 0 } target=Position { x: 1589, y: 3098, plane: 0 } dist=5 [04/01 07:00:22 PM] [Farm][Patch][Interact] action='Harvest' ready_to_click target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_after_step=Some(Position { x: 1594, y: 3096, plane: 0 }) dist_after_step=5 actions=["Harvest", "Inspect", "Guide"] [04/01 07:00:24 PM] [Farm][Patch][Interact] action='Harvest' click_result=true target='Watermelon' id=8664 obj_pos=Position { x: 1589, y: 3098, plane: 0 } me_after_click=Some(Position { x: 1591, y: 3099, plane: 0 }) dist_after_click=2