May 25, 20241 yr Author 13 minutes ago, raunchy said: It's back up my man, is it still possible? Oh misread it, thought it was my trial topic, there are no trials on this script
May 25, 20241 yr 3 hours ago, Khaleesi said: Oh misread it, thought it was my trial topic, there are no trials on this script Not a problem brother I understand. Keep up the good work though I've got a few other of yours.
May 30, 20241 yr Author Khal Scurrius updated to V1.15: - Added super restore - Added Moonlight moths - Added Moonlight moth mix Live soon! Enjoy
June 2, 20241 yr Author 1 hour ago, TheMkat said: Free trial @Khaleesi please No trials on this script
June 23, 20241 yr Author 3 hours ago, JoeBlow449 said: This is super exciting. Could I get a trial to see the prayer switching? There are no trials on this script, the switches are flawless
June 23, 20241 yr It's an insane script. By far the best script for training I have ever seen and will be maxed shortly! Yet another great script by Khal!
June 30, 20241 yr Author On 6/28/2024 at 12:54 PM, Bartukas said: Hi Khal , can I have a trial please? Thanks No trials on this script
July 5, 20241 yr Is it possible to add or do something about if the account has attack option and npc option on "hidden" when starting the script. So that the bot switches this? Atm if you have it hidden it will just go there and not attack scurrius or only auto retaliate. Also sometimes the script fails to make bone mace when first getting spine with 35 smithing (It equips rune mace or it says mace not found etc). If it could make the mace and transition to combat again without re-starting the script and equipment that would make the script more smoother Edited July 5, 20241 yr by Kaywe
July 5, 20241 yr Author 2 hours ago, Kaywe said: Is it possible to add or do something about if the account has attack option and npc option on "hidden" when starting the script. So that the bot switches this? Atm if you have it hidden it will just go there and not attack scurrius or only auto retaliate. Also sometimes the script fails to make bone mace when first getting spine with 35 smithing (It equips rune mace or it says mace not found etc). If it could make the mace and transition to combat again without re-starting the script and equipment that would make the script more smoother 1.I can take a look, but it should already do that 2. You only need a rune mace and 50k in the bank, I can;t think of any reason why it would stop if you have those int he bank and the option enabled
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